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@@ -1,8 +1,8 @@
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/**
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- * DFG LUT Generator (16x16)
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+ * DFG LUT Generator (32x32)
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*
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* Generates a precomputed lookup table for the split-sum approximation
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- * used in Image-Based Lighting. The 16x16 resolution provides a minimal
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+ * used in Image-Based Lighting. The 32x32 resolution provides a minimal
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* memory footprint for DataTexture usage.
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*
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* Reference: "Real Shading in Unreal Engine 4" by Brian Karis
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