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@@ -178,7 +178,7 @@ class SkinningNode extends Node {
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}
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/**
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- * Transforms the given vertex normal via skinning.
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+ * Computes the transformed/skinned vertex position of the previous frame.
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*
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* @param {NodeBuilder} builder - The current node builder.
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* @return {Node<vec3>} The skinned position from the previous frame.
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@@ -200,7 +200,8 @@ class SkinningNode extends Node {
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}
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/**
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- * Returns `true` if bone matrices from the previous frame are required.
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+ * Returns `true` if bone matrices from the previous frame are required. Relevant
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+ * when computing motion vectors with {@link VelocityNode}.
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*
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* @param {NodeBuilder} builder - The current node builder.
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* @return {boolean} Whether bone matrices from the previous frame are required or not.
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