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Handling case when the orientation of VR state is null. For some devices the information might not be available and the API will return null

Diego Marcos 11 ani în urmă
părinte
comite
e1342fabc6
1 a modificat fișierele cu 10 adăugiri și 13 ștergeri
  1. 10 13
      examples/js/controls/VRControls.js

+ 10 - 13
examples/js/controls/VRControls.js

@@ -5,6 +5,11 @@
 THREE.VRControls = function ( camera, done ) {
 
 	this._camera = camera;
+	this._vrState = {
+		hmd : {
+			orientation: new THREE.Quaternion()
+		}
+	};
 
 	this._init = function () {
 		var self = this;
@@ -49,28 +54,20 @@ THREE.VRControls = function ( camera, done ) {
 		}
 		// Applies head rotation from sensors data.
 		if ( camera ) {
-			camera.quaternion.fromArray( vrState.hmd.rotation );
+			camera.quaternion.copy( vrState.hmd.orientation );
 		}
 	};
 
 	this.getVRState = function() {
 		var vrInput = this._vrInput;
+		var vrState = this._vrState;
 		var orientation;
-		var vrState;
 		if ( !vrInput ) {
 			return null;
 		}
-		orientation	= vrInput.getState().orientation;
-		vrState = {
-			hmd : {
-				rotation : [
-					orientation.x,
-					orientation.y,
-					orientation.z,
-					orientation.w
-				]
-			}
-		};
+		// If orientation is not available we return the identity quaternion (no rotation)
+		orientation = vrInput.getState().orientation || { x: 0, y: 0, z:0, w:1 };
+		vrState.hmd.orientation.set( orientation.x, orientation.y, orientation.z, orientation.w );
 		return vrState;
 	};
 

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