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Examples: Remove ammo.js examples. (#33786)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
mrdoob 2 天之前
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e240b796ec

+ 0 - 1
eslint.config.js

@@ -63,7 +63,6 @@ export default [
 				GPUTexture: 'readonly',
 				GPUMapMode: 'readonly',
 				QUnit: 'readonly',
-				Ammo: 'readonly',
 				XRRigidTransform: 'readonly',
 				XRMediaBinding: 'readonly',
 				CodeMirror: 'readonly',

+ 0 - 6
examples/files.json

@@ -552,12 +552,6 @@
 		"games_fps"
 	],
 	"physics": [
-		"physics_ammo_break",
-		"physics_ammo_cloth",
-		"physics_ammo_instancing",
-		"physics_ammo_rope",
-		"physics_ammo_terrain",
-		"physics_ammo_volume",
 		"physics_jolt_instancing",
 		"physics_rapier_basic",
 		"physics_rapier_instancing",

+ 0 - 1
examples/jsm/Addons.js

@@ -171,7 +171,6 @@ export * from './objects/Sky.js';
 export * from './objects/Water.js';
 export { Water as Water2 } from './objects/Water2.js';
 
-export * from './physics/AmmoPhysics.js';
 export * from './physics/JoltPhysics.js';
 export * from './physics/RapierPhysics.js';
 

+ 0 - 822
examples/jsm/libs/ammo.wasm.js

@@ -1,822 +0,0 @@
-
-// This is ammo.js, a port of Bullet Physics to JavaScript. zlib licensed.
-
-var Ammo = (function() {
-  var _scriptDir = typeof document !== 'undefined' && document.currentScript ? document.currentScript.src : undefined;
-  if (typeof __filename !== 'undefined') _scriptDir = _scriptDir || __filename;
-  return (
-function(Ammo) {
-  Ammo = Ammo || {};
-
-
-var b;b||(b=typeof Ammo !== 'undefined' ? Ammo : {});var ba;b.ready=new Promise(function(a){ba=a});var ca={},da;for(da in b)b.hasOwnProperty(da)&&(ca[da]=b[da]);var ea=!1,fa=!1,ha=!1,ia=!1;ea="object"===typeof window;fa="function"===typeof importScripts;ha="object"===typeof process&&"object"===typeof process.versions&&"string"===typeof process.versions.node;ia=!ea&&!ha&&!fa;var ja="",ka,la,ma,na;
-if(ha)ja=fa?require("path").dirname(ja)+"/":__dirname+"/",ka=function(a,c){ma||(ma=require("fs"));na||(na=require("path"));a=na.normalize(a);return ma.readFileSync(a,c?null:"utf8")},la=function(a){a=ka(a,!0);a.buffer||(a=new Uint8Array(a));assert(a.buffer);return a},1<process.argv.length&&process.argv[1].replace(/\\/g,"/"),process.argv.slice(2),process.on("uncaughtException",function(a){throw a;}),process.on("unhandledRejection",oa),b.inspect=function(){return"[Emscripten Module object]"};else if(ia)"undefined"!=
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-function La(){var a=b.preRun.shift();Ga.unshift(a)}var Ma=0,Na=null,Oa=null;b.preloadedImages={};b.preloadedAudios={};function oa(a){if(b.onAbort)b.onAbort(a);a+="";pa(a);qa(a);va=!0;throw new WebAssembly.RuntimeError("abort("+a+"). Build with -s ASSERTIONS=1 for more info.");}function Pa(a){var c=Qa;return String.prototype.startsWith?c.startsWith(a):0===c.indexOf(a)}function Ra(){return Pa("data:application/octet-stream;base64,")}var Qa="ammo.wasm.wasm";
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-a.draw3dText(c,d)},3476:function(a,c){a=b.getCache(b.DebugDrawer)[a];if(!a.hasOwnProperty("setDebugMode"))throw"a JSImplementation must implement all functions, you forgot DebugDrawer::setDebugMode.";a.setDebugMode(c)},3705:function(a){a=b.getCache(b.DebugDrawer)[a];if(!a.hasOwnProperty("getDebugMode"))throw"a JSImplementation must implement all functions, you forgot DebugDrawer::getDebugMode.";return a.getDebugMode()}};Ha.push({Xy:function(){Wa()}});var Xa=[];
-function Ya(a,c){Xa.length=0;var d;for(c>>=2;d=za[a++];)Xa.push(105>d?Ca[++c>>1]:Aa[c]),++c;return Xa}var Za={f:function(){oa()},c:function(a,c,d){c=Ya(c,d);return Va[a].apply(null,c)},a:function(a,c,d){c=Ya(c,d);return Va[a].apply(null,c)},d:function(a,c,d){za.copyWithin(a,c,c+d)},e:function(){oa("OOM")},b:function(a){var c=Date.now();Aa[a>>2]=c/1E3|0;Aa[a+4>>2]=c%1E3*1E3|0;return 0},memory:sa,table:ua};
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-b.___em_js__array_bounds_check_error=function(){return(b.___em_js__array_bounds_check_error=b.asm.h).apply(null,arguments)};
-var $a=b._emscripten_bind_btCollisionWorld_getDispatcher_0=function(){return($a=b._emscripten_bind_btCollisionWorld_getDispatcher_0=b.asm.i).apply(null,arguments)},ab=b._emscripten_bind_btCollisionWorld_rayTest_3=function(){return(ab=b._emscripten_bind_btCollisionWorld_rayTest_3=b.asm.j).apply(null,arguments)},bb=b._emscripten_bind_btCollisionWorld_getPairCache_0=function(){return(bb=b._emscripten_bind_btCollisionWorld_getPairCache_0=b.asm.k).apply(null,arguments)},cb=b._emscripten_bind_btCollisionWorld_getDispatchInfo_0=
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-q.prototype.setContactProcessingThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);zb(c,a)};q.prototype.setActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ab(c,a)};q.prototype.forceActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bb(c,a)};q.prototype.activate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);void 0===a?Cb(c):Db(c,a)};q.prototype.isActive=function(){return!!Eb(this.hy)};q.prototype.isKinematicObject=function(){return!!Fb(this.hy)};
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-q.prototype.setCollisionShape=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tb(c,a)};q.prototype.setCcdMotionThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ub(c,a)};q.prototype.setCcdSweptSphereRadius=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vb(c,a)};q.prototype.getUserIndex=function(){return Wb(this.hy)};q.prototype.setUserIndex=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xb(c,a)};
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-u.prototype.getDispatcher=function(){return k(ic(this.hy),OA)};u.prototype.rayTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);jc(e,a,c,d)};u.prototype.getPairCache=function(){return k(kc(this.hy),PA)};u.prototype.getDispatchInfo=function(){return k(lc(this.hy),l)};
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-u.prototype.contactTest=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);tc(d,a,c)};u.prototype.updateSingleAabb=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);uc(c,a)};u.prototype.setDebugDrawer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);vc(c,a)};u.prototype.getDebugDrawer=function(){return k(wc(this.hy),RA)};u.prototype.debugDrawWorld=function(){xc(this.hy)};
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-x.prototype.addConstraint=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);void 0===c?Je(d,a):Ke(d,a,c)};x.prototype.removeConstraint=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Le(c,a)};x.prototype.stepSimulation=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);return void 0===c?Me(e,a):void 0===d?Ne(e,a,c):Oe(e,a,c,d)};
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-x.prototype.rayTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Te(e,a,c,d)};x.prototype.getPairCache=function(){return k(Ue(this.hy),PA)};x.prototype.getDispatchInfo=function(){return k(Ve(this.hy),l)};x.prototype.addCollisionObject=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?We(e,a):void 0===d?Xe(e,a,c):Ye(e,a,c,d)};
-x.prototype.removeCollisionObject=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ze(c,a)};x.prototype.getBroadphase=function(){return k($e(this.hy),QA)};x.prototype.convexSweepTest=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);af(n,a,c,d,e,g)};
-x.prototype.contactPairTest=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);bf(e,a,c,d)};x.prototype.contactTest=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);cf(d,a,c)};x.prototype.updateSingleAabb=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);df(c,a)};x.prototype.setDebugDrawer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ef(c,a)};
-x.prototype.getDebugDrawer=function(){return k(ff(this.hy),RA)};x.prototype.debugDrawWorld=function(){gf(this.hy)};x.prototype.debugDrawObject=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);hf(e,a,c,d)};x.prototype.addAction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jf(c,a)};x.prototype.removeAction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);kf(c,a)};
-x.prototype.getSolverInfo=function(){return k(lf(this.hy),v)};x.prototype.setInternalTickCallback=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);void 0===c?mf(e,a):void 0===d?nf(e,a,c):of(e,a,c,d)};x.prototype.__destroy__=function(){pf(this.hy)};function cB(){throw"cannot construct a btConvexShape, no constructor in IDL";}cB.prototype=Object.create(m.prototype);cB.prototype.constructor=cB;cB.prototype.iy=cB;cB.jy={};
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-function OA(){throw"cannot construct a btDispatcher, no constructor in IDL";}OA.prototype=Object.create(f.prototype);OA.prototype.constructor=OA;OA.prototype.iy=OA;OA.jy={};b.btDispatcher=OA;OA.prototype.getNumManifolds=function(){return wf(this.hy)};OA.prototype.getManifoldByIndexInternal=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(xf(c,a),dB)};OA.prototype.__destroy__=function(){yf(this.hy)};
-function eB(a,c,d,e,g){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);this.hy=void 0===e?zf(a,c,d):void 0===g?_emscripten_bind_btGeneric6DofConstraint_btGeneric6DofConstraint_4(a,c,d,e):Af(a,c,d,e,g);h(eB)[this.hy]=this}eB.prototype=Object.create(TA.prototype);eB.prototype.constructor=eB;eB.prototype.iy=eB;eB.jy={};b.btGeneric6DofConstraint=eB;
-eB.prototype.setLinearLowerLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bf(c,a)};eB.prototype.setLinearUpperLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cf(c,a)};eB.prototype.setAngularLowerLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Df(c,a)};eB.prototype.setAngularUpperLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ef(c,a)};eB.prototype.getFrameOffsetA=function(){return k(Ff(this.hy),r)};
-eB.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gf(c,a)};eB.prototype.getBreakingImpulseThreshold=function(){return Hf(this.hy)};eB.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);If(c,a)};eB.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return Jf(d,a,c)};
-eB.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Kf(e,a,c,d)};eB.prototype.__destroy__=function(){Lf(this.hy)};function fB(){throw"cannot construct a btStridingMeshInterface, no constructor in IDL";}fB.prototype=Object.create(f.prototype);fB.prototype.constructor=fB;fB.prototype.iy=fB;fB.jy={};b.btStridingMeshInterface=fB;
-fB.prototype.setScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Mf(c,a)};fB.prototype.__destroy__=function(){Nf(this.hy)};function gB(){throw"cannot construct a btMotionState, no constructor in IDL";}gB.prototype=Object.create(f.prototype);gB.prototype.constructor=gB;gB.prototype.iy=gB;gB.jy={};b.btMotionState=gB;gB.prototype.getWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Of(c,a)};
-gB.prototype.setWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pf(c,a)};gB.prototype.__destroy__=function(){Qf(this.hy)};function y(){throw"cannot construct a ConvexResultCallback, no constructor in IDL";}y.prototype=Object.create(f.prototype);y.prototype.constructor=y;y.prototype.iy=y;y.jy={};b.ConvexResultCallback=y;y.prototype.hasHit=function(){return!!Rf(this.hy)};y.prototype.get_m_collisionFilterGroup=y.prototype.ky=function(){return Sf(this.hy)};
-y.prototype.set_m_collisionFilterGroup=y.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tf(c,a)};Object.defineProperty(y.prototype,"m_collisionFilterGroup",{get:y.prototype.ky,set:y.prototype.my});y.prototype.get_m_collisionFilterMask=y.prototype.ly=function(){return Uf(this.hy)};y.prototype.set_m_collisionFilterMask=y.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vf(c,a)};
-Object.defineProperty(y.prototype,"m_collisionFilterMask",{get:y.prototype.ly,set:y.prototype.ny});y.prototype.get_m_closestHitFraction=y.prototype.oy=function(){return Wf(this.hy)};y.prototype.set_m_closestHitFraction=y.prototype.py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xf(c,a)};Object.defineProperty(y.prototype,"m_closestHitFraction",{get:y.prototype.oy,set:y.prototype.py});y.prototype.__destroy__=function(){Yf(this.hy)};
-function hB(){throw"cannot construct a ContactResultCallback, no constructor in IDL";}hB.prototype=Object.create(f.prototype);hB.prototype.constructor=hB;hB.prototype.iy=hB;hB.jy={};b.ContactResultCallback=hB;
-hB.prototype.addSingleResult=function(a,c,d,e,g,n,F){var aa=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);return Zf(aa,a,c,d,e,g,n,F)};hB.prototype.__destroy__=function(){$f(this.hy)};function iB(){throw"cannot construct a btSoftBodySolver, no constructor in IDL";}iB.prototype=Object.create(f.prototype);
-iB.prototype.constructor=iB;iB.prototype.iy=iB;iB.jy={};b.btSoftBodySolver=iB;iB.prototype.__destroy__=function(){ag(this.hy)};function z(){throw"cannot construct a RayResultCallback, no constructor in IDL";}z.prototype=Object.create(f.prototype);z.prototype.constructor=z;z.prototype.iy=z;z.jy={};b.RayResultCallback=z;z.prototype.hasHit=function(){return!!bg(this.hy)};z.prototype.get_m_collisionFilterGroup=z.prototype.ky=function(){return cg(this.hy)};
-z.prototype.set_m_collisionFilterGroup=z.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);dg(c,a)};Object.defineProperty(z.prototype,"m_collisionFilterGroup",{get:z.prototype.ky,set:z.prototype.my});z.prototype.get_m_collisionFilterMask=z.prototype.ly=function(){return eg(this.hy)};z.prototype.set_m_collisionFilterMask=z.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fg(c,a)};
-Object.defineProperty(z.prototype,"m_collisionFilterMask",{get:z.prototype.ly,set:z.prototype.ny});z.prototype.get_m_closestHitFraction=z.prototype.oy=function(){return gg(this.hy)};z.prototype.set_m_closestHitFraction=z.prototype.py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);hg(c,a)};Object.defineProperty(z.prototype,"m_closestHitFraction",{get:z.prototype.oy,set:z.prototype.py});z.prototype.get_m_collisionObject=z.prototype.qy=function(){return k(ig(this.hy),q)};
-z.prototype.set_m_collisionObject=z.prototype.xy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jg(c,a)};Object.defineProperty(z.prototype,"m_collisionObject",{get:z.prototype.qy,set:z.prototype.xy});z.prototype.__destroy__=function(){kg(this.hy)};function jB(){throw"cannot construct a btMatrix3x3, no constructor in IDL";}jB.prototype=Object.create(f.prototype);jB.prototype.constructor=jB;jB.prototype.iy=jB;jB.jy={};b.btMatrix3x3=jB;
-jB.prototype.setEulerZYX=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);lg(e,a,c,d)};jB.prototype.getRotation=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);mg(c,a)};jB.prototype.getRow=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(ng(c,a),p)};jB.prototype.__destroy__=function(){og(this.hy)};function kB(){throw"cannot construct a btScalarArray, no constructor in IDL";}kB.prototype=Object.create(f.prototype);
-kB.prototype.constructor=kB;kB.prototype.iy=kB;kB.jy={};b.btScalarArray=kB;kB.prototype.size=kB.prototype.size=function(){return pg(this.hy)};kB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return qg(c,a)};kB.prototype.__destroy__=function(){rg(this.hy)};function A(){throw"cannot construct a Material, no constructor in IDL";}A.prototype=Object.create(f.prototype);A.prototype.constructor=A;A.prototype.iy=A;A.jy={};b.Material=A;A.prototype.get_m_kLST=A.prototype.vA=function(){return sg(this.hy)};
-A.prototype.set_m_kLST=A.prototype.bD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);tg(c,a)};Object.defineProperty(A.prototype,"m_kLST",{get:A.prototype.vA,set:A.prototype.bD});A.prototype.get_m_kAST=A.prototype.uA=function(){return ug(this.hy)};A.prototype.set_m_kAST=A.prototype.aD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);vg(c,a)};Object.defineProperty(A.prototype,"m_kAST",{get:A.prototype.uA,set:A.prototype.aD});A.prototype.get_m_kVST=A.prototype.wA=function(){return wg(this.hy)};
-A.prototype.set_m_kVST=A.prototype.cD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);xg(c,a)};Object.defineProperty(A.prototype,"m_kVST",{get:A.prototype.wA,set:A.prototype.cD});A.prototype.get_m_flags=A.prototype.cA=function(){return yg(this.hy)};A.prototype.set_m_flags=A.prototype.JC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);zg(c,a)};Object.defineProperty(A.prototype,"m_flags",{get:A.prototype.cA,set:A.prototype.JC});A.prototype.__destroy__=function(){Ag(this.hy)};
-function l(){throw"cannot construct a btDispatcherInfo, no constructor in IDL";}l.prototype=Object.create(f.prototype);l.prototype.constructor=l;l.prototype.iy=l;l.jy={};b.btDispatcherInfo=l;l.prototype.get_m_timeStep=l.prototype.jB=function(){return Bg(this.hy)};l.prototype.set_m_timeStep=l.prototype.QD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cg(c,a)};Object.defineProperty(l.prototype,"m_timeStep",{get:l.prototype.jB,set:l.prototype.QD});
-l.prototype.get_m_stepCount=l.prototype.aB=function(){return Dg(this.hy)};l.prototype.set_m_stepCount=l.prototype.HD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Eg(c,a)};Object.defineProperty(l.prototype,"m_stepCount",{get:l.prototype.aB,set:l.prototype.HD});l.prototype.get_m_dispatchFunc=l.prototype.Wz=function(){return Fg(this.hy)};l.prototype.set_m_dispatchFunc=l.prototype.CC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gg(c,a)};
-Object.defineProperty(l.prototype,"m_dispatchFunc",{get:l.prototype.Wz,set:l.prototype.CC});l.prototype.get_m_timeOfImpact=l.prototype.iB=function(){return Hg(this.hy)};l.prototype.set_m_timeOfImpact=l.prototype.PD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ig(c,a)};Object.defineProperty(l.prototype,"m_timeOfImpact",{get:l.prototype.iB,set:l.prototype.PD});l.prototype.get_m_useContinuous=l.prototype.lB=function(){return!!Jg(this.hy)};
-l.prototype.set_m_useContinuous=l.prototype.SD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Kg(c,a)};Object.defineProperty(l.prototype,"m_useContinuous",{get:l.prototype.lB,set:l.prototype.SD});l.prototype.get_m_enableSatConvex=l.prototype.$z=function(){return!!Lg(this.hy)};l.prototype.set_m_enableSatConvex=l.prototype.GC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Mg(c,a)};Object.defineProperty(l.prototype,"m_enableSatConvex",{get:l.prototype.$z,set:l.prototype.GC});
-l.prototype.get_m_enableSPU=l.prototype.Zz=function(){return!!Ng(this.hy)};l.prototype.set_m_enableSPU=l.prototype.FC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Og(c,a)};Object.defineProperty(l.prototype,"m_enableSPU",{get:l.prototype.Zz,set:l.prototype.FC});l.prototype.get_m_useEpa=l.prototype.nB=function(){return!!Pg(this.hy)};l.prototype.set_m_useEpa=l.prototype.UD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qg(c,a)};
-Object.defineProperty(l.prototype,"m_useEpa",{get:l.prototype.nB,set:l.prototype.UD});l.prototype.get_m_allowedCcdPenetration=l.prototype.zz=function(){return Rg(this.hy)};l.prototype.set_m_allowedCcdPenetration=l.prototype.fC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Sg(c,a)};Object.defineProperty(l.prototype,"m_allowedCcdPenetration",{get:l.prototype.zz,set:l.prototype.fC});l.prototype.get_m_useConvexConservativeDistanceUtil=l.prototype.mB=function(){return!!Tg(this.hy)};
-l.prototype.set_m_useConvexConservativeDistanceUtil=l.prototype.TD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ug(c,a)};Object.defineProperty(l.prototype,"m_useConvexConservativeDistanceUtil",{get:l.prototype.mB,set:l.prototype.TD});l.prototype.get_m_convexConservativeDistanceThreshold=l.prototype.Rz=function(){return Vg(this.hy)};l.prototype.set_m_convexConservativeDistanceThreshold=l.prototype.xC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wg(c,a)};
-Object.defineProperty(l.prototype,"m_convexConservativeDistanceThreshold",{get:l.prototype.Rz,set:l.prototype.xC});l.prototype.__destroy__=function(){Xg(this.hy)};function B(){throw"cannot construct a btWheelInfoConstructionInfo, no constructor in IDL";}B.prototype=Object.create(f.prototype);B.prototype.constructor=B;B.prototype.iy=B;B.jy={};b.btWheelInfoConstructionInfo=B;B.prototype.get_m_chassisConnectionCS=B.prototype.Lz=function(){return k(Yg(this.hy),p)};
-B.prototype.set_m_chassisConnectionCS=B.prototype.rC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Zg(c,a)};Object.defineProperty(B.prototype,"m_chassisConnectionCS",{get:B.prototype.Lz,set:B.prototype.rC});B.prototype.get_m_wheelDirectionCS=B.prototype.Ly=function(){return k($g(this.hy),p)};B.prototype.set_m_wheelDirectionCS=B.prototype.Uy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ah(c,a)};Object.defineProperty(B.prototype,"m_wheelDirectionCS",{get:B.prototype.Ly,set:B.prototype.Uy});
-B.prototype.get_m_wheelAxleCS=B.prototype.Ky=function(){return k(bh(this.hy),p)};B.prototype.set_m_wheelAxleCS=B.prototype.Ty=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ch(c,a)};Object.defineProperty(B.prototype,"m_wheelAxleCS",{get:B.prototype.Ky,set:B.prototype.Ty});B.prototype.get_m_suspensionRestLength=B.prototype.fB=function(){return dh(this.hy)};B.prototype.set_m_suspensionRestLength=B.prototype.MD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);eh(c,a)};
-Object.defineProperty(B.prototype,"m_suspensionRestLength",{get:B.prototype.fB,set:B.prototype.MD});B.prototype.get_m_maxSuspensionTravelCm=B.prototype.vy=function(){return fh(this.hy)};B.prototype.set_m_maxSuspensionTravelCm=B.prototype.Cy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);gh(c,a)};Object.defineProperty(B.prototype,"m_maxSuspensionTravelCm",{get:B.prototype.vy,set:B.prototype.Cy});B.prototype.get_m_wheelRadius=B.prototype.tB=function(){return hh(this.hy)};
-B.prototype.set_m_wheelRadius=B.prototype.$D=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ih(c,a)};Object.defineProperty(B.prototype,"m_wheelRadius",{get:B.prototype.tB,set:B.prototype.$D});B.prototype.get_m_suspensionStiffness=B.prototype.wy=function(){return jh(this.hy)};B.prototype.set_m_suspensionStiffness=B.prototype.Dy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);kh(c,a)};Object.defineProperty(B.prototype,"m_suspensionStiffness",{get:B.prototype.wy,set:B.prototype.Dy});
-B.prototype.get_m_wheelsDampingCompression=B.prototype.My=function(){return lh(this.hy)};B.prototype.set_m_wheelsDampingCompression=B.prototype.Vy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);mh(c,a)};Object.defineProperty(B.prototype,"m_wheelsDampingCompression",{get:B.prototype.My,set:B.prototype.Vy});B.prototype.get_m_wheelsDampingRelaxation=B.prototype.Ny=function(){return nh(this.hy)};
-B.prototype.set_m_wheelsDampingRelaxation=B.prototype.Wy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);oh(c,a)};Object.defineProperty(B.prototype,"m_wheelsDampingRelaxation",{get:B.prototype.Ny,set:B.prototype.Wy});B.prototype.get_m_frictionSlip=B.prototype.ry=function(){return ph(this.hy)};B.prototype.set_m_frictionSlip=B.prototype.yy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);qh(c,a)};Object.defineProperty(B.prototype,"m_frictionSlip",{get:B.prototype.ry,set:B.prototype.yy});
-B.prototype.get_m_maxSuspensionForce=B.prototype.uy=function(){return rh(this.hy)};B.prototype.set_m_maxSuspensionForce=B.prototype.By=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sh(c,a)};Object.defineProperty(B.prototype,"m_maxSuspensionForce",{get:B.prototype.uy,set:B.prototype.By});B.prototype.get_m_bIsFrontWheel=B.prototype.Fy=function(){return!!th(this.hy)};B.prototype.set_m_bIsFrontWheel=B.prototype.Oy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);uh(c,a)};
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-lB.prototype.getLocalScaling=function(){return k(zh(this.hy),p)};lB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ah(d,a,c)};lB.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bh(c,a)};lB.prototype.getMargin=function(){return Ch(this.hy)};lB.prototype.__destroy__=function(){Dh(this.hy)};function QA(){throw"cannot construct a btBroadphaseInterface, no constructor in IDL";}QA.prototype=Object.create(f.prototype);
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-C.jy={};b.btRigidBodyConstructionInfo=C;C.prototype.get_m_linearDamping=C.prototype.xA=function(){return Ih(this.hy)};C.prototype.set_m_linearDamping=C.prototype.dD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Jh(c,a)};Object.defineProperty(C.prototype,"m_linearDamping",{get:C.prototype.xA,set:C.prototype.dD});C.prototype.get_m_angularDamping=C.prototype.Bz=function(){return Kh(this.hy)};
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-C.prototype.set_m_additionalLinearDampingThresholdSqr=C.prototype.eC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ai(c,a)};Object.defineProperty(C.prototype,"m_additionalLinearDampingThresholdSqr",{get:C.prototype.yz,set:C.prototype.eC});C.prototype.get_m_additionalAngularDampingThresholdSqr=C.prototype.vz=function(){return bi(this.hy)};C.prototype.set_m_additionalAngularDampingThresholdSqr=C.prototype.bC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ci(c,a)};
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-E.prototype.set_m_hitPointWorld=E.prototype.Ay=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Li(c,a)};Object.defineProperty(E.prototype,"m_hitPointWorld",{get:E.prototype.ty,set:E.prototype.Ay});E.prototype.get_m_collisionFilterGroup=E.prototype.ky=function(){return Mi(this.hy)};E.prototype.set_m_collisionFilterGroup=E.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ni(c,a)};Object.defineProperty(E.prototype,"m_collisionFilterGroup",{get:E.prototype.ky,set:E.prototype.my});
-E.prototype.get_m_collisionFilterMask=E.prototype.ly=function(){return Oi(this.hy)};E.prototype.set_m_collisionFilterMask=E.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pi(c,a)};Object.defineProperty(E.prototype,"m_collisionFilterMask",{get:E.prototype.ly,set:E.prototype.ny});E.prototype.get_m_closestHitFraction=E.prototype.oy=function(){return Qi(this.hy)};
-E.prototype.set_m_closestHitFraction=E.prototype.py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ri(c,a)};Object.defineProperty(E.prototype,"m_closestHitFraction",{get:E.prototype.oy,set:E.prototype.py});E.prototype.__destroy__=function(){Si(this.hy)};function G(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=Ti(a,c);h(G)[this.hy]=this}G.prototype=Object.create(z.prototype);G.prototype.constructor=G;G.prototype.iy=G;G.jy={};b.AllHitsRayResultCallback=G;
-G.prototype.hasHit=function(){return!!Ui(this.hy)};G.prototype.get_m_collisionObjects=G.prototype.Oz=function(){return k(Vi(this.hy),oB)};G.prototype.set_m_collisionObjects=G.prototype.uC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wi(c,a)};Object.defineProperty(G.prototype,"m_collisionObjects",{get:G.prototype.Oz,set:G.prototype.uC});G.prototype.get_m_rayFromWorld=G.prototype.Iy=function(){return k(Xi(this.hy),p)};
-G.prototype.set_m_rayFromWorld=G.prototype.Ry=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Yi(c,a)};Object.defineProperty(G.prototype,"m_rayFromWorld",{get:G.prototype.Iy,set:G.prototype.Ry});G.prototype.get_m_rayToWorld=G.prototype.Jy=function(){return k(Zi(this.hy),p)};G.prototype.set_m_rayToWorld=G.prototype.Sy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$i(c,a)};Object.defineProperty(G.prototype,"m_rayToWorld",{get:G.prototype.Jy,set:G.prototype.Sy});
-G.prototype.get_m_hitNormalWorld=G.prototype.sy=function(){return k(aj(this.hy),pB)};G.prototype.set_m_hitNormalWorld=G.prototype.zy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);bj(c,a)};Object.defineProperty(G.prototype,"m_hitNormalWorld",{get:G.prototype.sy,set:G.prototype.zy});G.prototype.get_m_hitPointWorld=G.prototype.ty=function(){return k(cj(this.hy),pB)};G.prototype.set_m_hitPointWorld=G.prototype.Ay=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);dj(c,a)};
-Object.defineProperty(G.prototype,"m_hitPointWorld",{get:G.prototype.ty,set:G.prototype.Ay});G.prototype.get_m_hitFractions=G.prototype.kA=function(){return k(ej(this.hy),kB)};G.prototype.set_m_hitFractions=G.prototype.RC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fj(c,a)};Object.defineProperty(G.prototype,"m_hitFractions",{get:G.prototype.kA,set:G.prototype.RC});G.prototype.get_m_collisionFilterGroup=G.prototype.ky=function(){return gj(this.hy)};
-G.prototype.set_m_collisionFilterGroup=G.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);hj(c,a)};Object.defineProperty(G.prototype,"m_collisionFilterGroup",{get:G.prototype.ky,set:G.prototype.my});G.prototype.get_m_collisionFilterMask=G.prototype.ly=function(){return ij(this.hy)};G.prototype.set_m_collisionFilterMask=G.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jj(c,a)};
-Object.defineProperty(G.prototype,"m_collisionFilterMask",{get:G.prototype.ly,set:G.prototype.ny});G.prototype.get_m_closestHitFraction=G.prototype.oy=function(){return kj(this.hy)};G.prototype.set_m_closestHitFraction=G.prototype.py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lj(c,a)};Object.defineProperty(G.prototype,"m_closestHitFraction",{get:G.prototype.oy,set:G.prototype.py});G.prototype.get_m_collisionObject=G.prototype.qy=function(){return k(mj(this.hy),q)};
-G.prototype.set_m_collisionObject=G.prototype.xy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);nj(c,a)};Object.defineProperty(G.prototype,"m_collisionObject",{get:G.prototype.qy,set:G.prototype.xy});G.prototype.__destroy__=function(){oj(this.hy)};function qB(){throw"cannot construct a tMaterialArray, no constructor in IDL";}qB.prototype=Object.create(f.prototype);qB.prototype.constructor=qB;qB.prototype.iy=qB;qB.jy={};b.tMaterialArray=qB;qB.prototype.size=qB.prototype.size=function(){return pj(this.hy)};
-qB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(qj(c,a),A)};qB.prototype.__destroy__=function(){rj(this.hy)};function rB(a){a&&"object"===typeof a&&(a=a.hy);this.hy=sj(a);h(rB)[this.hy]=this}rB.prototype=Object.create($A.prototype);rB.prototype.constructor=rB;rB.prototype.iy=rB;rB.jy={};b.btDefaultVehicleRaycaster=rB;
-rB.prototype.castRay=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);tj(e,a,c,d)};rB.prototype.__destroy__=function(){uj(this.hy)};function sB(){this.hy=vj();h(sB)[this.hy]=this}sB.prototype=Object.create(UA.prototype);sB.prototype.constructor=sB;sB.prototype.iy=sB;sB.jy={};b.btEmptyShape=sB;sB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);wj(c,a)};
-sB.prototype.getLocalScaling=function(){return k(xj(this.hy),p)};sB.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);yj(d,a,c)};sB.prototype.__destroy__=function(){zj(this.hy)};function H(){this.hy=Aj();h(H)[this.hy]=this}H.prototype=Object.create(f.prototype);H.prototype.constructor=H;H.prototype.iy=H;H.jy={};b.btConstraintSetting=H;H.prototype.get_m_tau=H.prototype.hB=function(){return Bj(this.hy)};
-H.prototype.set_m_tau=H.prototype.OD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cj(c,a)};Object.defineProperty(H.prototype,"m_tau",{get:H.prototype.hB,set:H.prototype.OD});H.prototype.get_m_damping=H.prototype.Uz=function(){return Dj(this.hy)};H.prototype.set_m_damping=H.prototype.AC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ej(c,a)};Object.defineProperty(H.prototype,"m_damping",{get:H.prototype.Uz,set:H.prototype.AC});
-H.prototype.get_m_impulseClamp=H.prototype.qA=function(){return Fj(this.hy)};H.prototype.set_m_impulseClamp=H.prototype.XC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gj(c,a)};Object.defineProperty(H.prototype,"m_impulseClamp",{get:H.prototype.qA,set:H.prototype.XC});H.prototype.__destroy__=function(){Hj(this.hy)};function tB(){throw"cannot construct a LocalShapeInfo, no constructor in IDL";}tB.prototype=Object.create(f.prototype);tB.prototype.constructor=tB;tB.prototype.iy=tB;
-tB.jy={};b.LocalShapeInfo=tB;tB.prototype.get_m_shapePart=tB.prototype.WA=function(){return Ij(this.hy)};tB.prototype.set_m_shapePart=tB.prototype.CD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Jj(c,a)};Object.defineProperty(tB.prototype,"m_shapePart",{get:tB.prototype.WA,set:tB.prototype.CD});tB.prototype.get_m_triangleIndex=tB.prototype.kB=function(){return Kj(this.hy)};
-tB.prototype.set_m_triangleIndex=tB.prototype.RD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Lj(c,a)};Object.defineProperty(tB.prototype,"m_triangleIndex",{get:tB.prototype.kB,set:tB.prototype.RD});tB.prototype.__destroy__=function(){Mj(this.hy)};function I(a){a&&"object"===typeof a&&(a=a.hy);this.hy=Nj(a);h(I)[this.hy]=this}I.prototype=Object.create(q.prototype);I.prototype.constructor=I;I.prototype.iy=I;I.jy={};b.btRigidBody=I;
-I.prototype.getCenterOfMassTransform=function(){return k(Oj(this.hy),r)};I.prototype.setCenterOfMassTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pj(c,a)};I.prototype.setSleepingThresholds=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Qj(d,a,c)};I.prototype.getLinearDamping=function(){return Rj(this.hy)};I.prototype.getAngularDamping=function(){return Sj(this.hy)};
-I.prototype.setDamping=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Tj(d,a,c)};I.prototype.setMassProps=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Uj(d,a,c)};I.prototype.getLinearFactor=function(){return k(Vj(this.hy),p)};I.prototype.setLinearFactor=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wj(c,a)};
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-K.prototype.set_m_frictionSlip=K.prototype.yy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);qn(c,a)};Object.defineProperty(K.prototype,"m_frictionSlip",{get:K.prototype.ry,set:K.prototype.yy});K.prototype.get_m_maxSuspensionForce=K.prototype.uy=function(){return rn(this.hy)};K.prototype.set_m_maxSuspensionForce=K.prototype.By=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sn(c,a)};Object.defineProperty(K.prototype,"m_maxSuspensionForce",{get:K.prototype.uy,set:K.prototype.By});
-function IB(){throw"cannot construct a btCollisionObjectWrapper, no constructor in IDL";}IB.prototype=Object.create(f.prototype);IB.prototype.constructor=IB;IB.prototype.iy=IB;IB.jy={};b.btCollisionObjectWrapper=IB;IB.prototype.getWorldTransform=function(){return k(tn(this.hy),r)};IB.prototype.getCollisionObject=function(){return k(un(this.hy),q)};IB.prototype.getCollisionShape=function(){return k(vn(this.hy),m)};function JB(a){a&&"object"===typeof a&&(a=a.hy);this.hy=wn(a);h(JB)[this.hy]=this}
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-function KB(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=void 0===a?Bn():void 0===c?Cn(a):Dn(a,c);h(KB)[this.hy]=this}KB.prototype=Object.create(gB.prototype);KB.prototype.constructor=KB;KB.prototype.iy=KB;KB.jy={};b.btDefaultMotionState=KB;KB.prototype.getWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);En(c,a)};KB.prototype.setWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Fn(c,a)};
-KB.prototype.get_m_graphicsWorldTrans=KB.prototype.eA=function(){return k(Gn(this.hy),r)};KB.prototype.set_m_graphicsWorldTrans=KB.prototype.LC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Hn(c,a)};Object.defineProperty(KB.prototype,"m_graphicsWorldTrans",{get:KB.prototype.eA,set:KB.prototype.LC});KB.prototype.__destroy__=function(){In(this.hy)};function L(a){a&&"object"===typeof a&&(a=a.hy);this.hy=Jn(a);h(L)[this.hy]=this}L.prototype=Object.create(f.prototype);
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-Object.defineProperty(L.prototype,"m_suspensionStiffness",{get:L.prototype.wy,set:L.prototype.Dy});L.prototype.get_m_frictionSlip=L.prototype.ry=function(){return On(this.hy)};L.prototype.set_m_frictionSlip=L.prototype.yy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pn(c,a)};Object.defineProperty(L.prototype,"m_frictionSlip",{get:L.prototype.ry,set:L.prototype.yy});L.prototype.get_m_engineForce=L.prototype.aA=function(){return Qn(this.hy)};
-L.prototype.set_m_engineForce=L.prototype.HC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Rn(c,a)};Object.defineProperty(L.prototype,"m_engineForce",{get:L.prototype.aA,set:L.prototype.HC});L.prototype.get_m_rollInfluence=L.prototype.SA=function(){return Sn(this.hy)};L.prototype.set_m_rollInfluence=L.prototype.yD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tn(c,a)};Object.defineProperty(L.prototype,"m_rollInfluence",{get:L.prototype.SA,set:L.prototype.yD});
-L.prototype.get_m_suspensionRestLength1=L.prototype.gB=function(){return Un(this.hy)};L.prototype.set_m_suspensionRestLength1=L.prototype.ND=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vn(c,a)};Object.defineProperty(L.prototype,"m_suspensionRestLength1",{get:L.prototype.gB,set:L.prototype.ND});L.prototype.get_m_wheelsRadius=L.prototype.uB=function(){return Wn(this.hy)};L.prototype.set_m_wheelsRadius=L.prototype.aE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xn(c,a)};
-Object.defineProperty(L.prototype,"m_wheelsRadius",{get:L.prototype.uB,set:L.prototype.aE});L.prototype.get_m_wheelsDampingCompression=L.prototype.My=function(){return Yn(this.hy)};L.prototype.set_m_wheelsDampingCompression=L.prototype.Vy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Zn(c,a)};Object.defineProperty(L.prototype,"m_wheelsDampingCompression",{get:L.prototype.My,set:L.prototype.Vy});L.prototype.get_m_wheelsDampingRelaxation=L.prototype.Ny=function(){return $n(this.hy)};
-L.prototype.set_m_wheelsDampingRelaxation=L.prototype.Wy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ao(c,a)};Object.defineProperty(L.prototype,"m_wheelsDampingRelaxation",{get:L.prototype.Ny,set:L.prototype.Wy});L.prototype.get_m_steering=L.prototype.$A=function(){return bo(this.hy)};L.prototype.set_m_steering=L.prototype.GD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);co(c,a)};Object.defineProperty(L.prototype,"m_steering",{get:L.prototype.$A,set:L.prototype.GD});
-L.prototype.get_m_maxSuspensionForce=L.prototype.uy=function(){return eo(this.hy)};L.prototype.set_m_maxSuspensionForce=L.prototype.By=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fo(c,a)};Object.defineProperty(L.prototype,"m_maxSuspensionForce",{get:L.prototype.uy,set:L.prototype.By});L.prototype.get_m_maxSuspensionTravelCm=L.prototype.vy=function(){return go(this.hy)};
-L.prototype.set_m_maxSuspensionTravelCm=L.prototype.Cy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ho(c,a)};Object.defineProperty(L.prototype,"m_maxSuspensionTravelCm",{get:L.prototype.vy,set:L.prototype.Cy});L.prototype.get_m_wheelsSuspensionForce=L.prototype.vB=function(){return io(this.hy)};L.prototype.set_m_wheelsSuspensionForce=L.prototype.bE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jo(c,a)};
-Object.defineProperty(L.prototype,"m_wheelsSuspensionForce",{get:L.prototype.vB,set:L.prototype.bE});L.prototype.get_m_bIsFrontWheel=L.prototype.Fy=function(){return!!ko(this.hy)};L.prototype.set_m_bIsFrontWheel=L.prototype.Oy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lo(c,a)};Object.defineProperty(L.prototype,"m_bIsFrontWheel",{get:L.prototype.Fy,set:L.prototype.Oy});L.prototype.get_m_raycastInfo=L.prototype.QA=function(){return k(mo(this.hy),M)};
-L.prototype.set_m_raycastInfo=L.prototype.wD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);no(c,a)};Object.defineProperty(L.prototype,"m_raycastInfo",{get:L.prototype.QA,set:L.prototype.wD});L.prototype.get_m_chassisConnectionPointCS=L.prototype.Mz=function(){return k(oo(this.hy),p)};L.prototype.set_m_chassisConnectionPointCS=L.prototype.sC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);po(c,a)};
-Object.defineProperty(L.prototype,"m_chassisConnectionPointCS",{get:L.prototype.Mz,set:L.prototype.sC});L.prototype.get_m_worldTransform=L.prototype.wB=function(){return k(qo(this.hy),r)};L.prototype.set_m_worldTransform=L.prototype.cE=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ro(c,a)};Object.defineProperty(L.prototype,"m_worldTransform",{get:L.prototype.wB,set:L.prototype.cE});L.prototype.get_m_wheelDirectionCS=L.prototype.Ly=function(){return k(so(this.hy),p)};
-L.prototype.set_m_wheelDirectionCS=L.prototype.Uy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);to(c,a)};Object.defineProperty(L.prototype,"m_wheelDirectionCS",{get:L.prototype.Ly,set:L.prototype.Uy});L.prototype.get_m_wheelAxleCS=L.prototype.Ky=function(){return k(uo(this.hy),p)};L.prototype.set_m_wheelAxleCS=L.prototype.Ty=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);vo(c,a)};Object.defineProperty(L.prototype,"m_wheelAxleCS",{get:L.prototype.Ky,set:L.prototype.Ty});
-L.prototype.get_m_rotation=L.prototype.UA=function(){return wo(this.hy)};L.prototype.set_m_rotation=L.prototype.AD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);xo(c,a)};Object.defineProperty(L.prototype,"m_rotation",{get:L.prototype.UA,set:L.prototype.AD});L.prototype.get_m_deltaRotation=L.prototype.Vz=function(){return yo(this.hy)};L.prototype.set_m_deltaRotation=L.prototype.BC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);zo(c,a)};
-Object.defineProperty(L.prototype,"m_deltaRotation",{get:L.prototype.Vz,set:L.prototype.BC});L.prototype.get_m_brake=L.prototype.Fz=function(){return Ao(this.hy)};L.prototype.set_m_brake=L.prototype.lC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bo(c,a)};Object.defineProperty(L.prototype,"m_brake",{get:L.prototype.Fz,set:L.prototype.lC});L.prototype.get_m_clippedInvContactDotSuspension=L.prototype.Nz=function(){return Co(this.hy)};
-L.prototype.set_m_clippedInvContactDotSuspension=L.prototype.tC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Do(c,a)};Object.defineProperty(L.prototype,"m_clippedInvContactDotSuspension",{get:L.prototype.Nz,set:L.prototype.tC});L.prototype.get_m_suspensionRelativeVelocity=L.prototype.eB=function(){return Eo(this.hy)};L.prototype.set_m_suspensionRelativeVelocity=L.prototype.LD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Fo(c,a)};
-Object.defineProperty(L.prototype,"m_suspensionRelativeVelocity",{get:L.prototype.eB,set:L.prototype.LD});L.prototype.get_m_skidInfo=L.prototype.XA=function(){return Go(this.hy)};L.prototype.set_m_skidInfo=L.prototype.DD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ho(c,a)};Object.defineProperty(L.prototype,"m_skidInfo",{get:L.prototype.XA,set:L.prototype.DD});L.prototype.__destroy__=function(){Io(this.hy)};
-function N(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=void 0===a?Jo():void 0===c?_emscripten_bind_btVector4_btVector4_1(a):void 0===d?_emscripten_bind_btVector4_btVector4_2(a,c):void 0===e?_emscripten_bind_btVector4_btVector4_3(a,c,d):Ko(a,c,d,e);h(N)[this.hy]=this}N.prototype=Object.create(p.prototype);N.prototype.constructor=N;N.prototype.iy=N;N.jy={};b.btVector4=N;N.prototype.w=function(){return Lo(this.hy)};
-N.prototype.setValue=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);Mo(g,a,c,d,e)};N.prototype.length=N.prototype.length=function(){return No(this.hy)};N.prototype.x=N.prototype.x=function(){return Oo(this.hy)};N.prototype.y=N.prototype.y=function(){return Po(this.hy)};N.prototype.z=N.prototype.z=function(){return Qo(this.hy)};
-N.prototype.setX=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ro(c,a)};N.prototype.setY=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);So(c,a)};N.prototype.setZ=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);To(c,a)};N.prototype.normalize=N.prototype.normalize=function(){Uo(this.hy)};N.prototype.rotate=N.prototype.rotate=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return k(Vo(d,a,c),p)};
-N.prototype.dot=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return Wo(c,a)};N.prototype.op_mul=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Xo(c,a),p)};N.prototype.op_add=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Yo(c,a),p)};N.prototype.op_sub=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Zo(c,a),p)};N.prototype.__destroy__=function(){$o(this.hy)};function LB(){this.hy=ap();h(LB)[this.hy]=this}LB.prototype=Object.create(f.prototype);
-LB.prototype.constructor=LB;LB.prototype.iy=LB;LB.jy={};b.btDefaultCollisionConstructionInfo=LB;LB.prototype.__destroy__=function(){bp(this.hy)};function O(){throw"cannot construct a Anchor, no constructor in IDL";}O.prototype=Object.create(f.prototype);O.prototype.constructor=O;O.prototype.iy=O;O.jy={};b.Anchor=O;O.prototype.get_m_node=O.prototype.FA=function(){return k(cp(this.hy),Node)};O.prototype.set_m_node=O.prototype.lD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);dp(c,a)};
-Object.defineProperty(O.prototype,"m_node",{get:O.prototype.FA,set:O.prototype.lD});O.prototype.get_m_local=O.prototype.zA=function(){return k(ep(this.hy),p)};O.prototype.set_m_local=O.prototype.fD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fp(c,a)};Object.defineProperty(O.prototype,"m_local",{get:O.prototype.zA,set:O.prototype.fD});O.prototype.get_m_body=O.prototype.Ez=function(){return k(gp(this.hy),I)};
-O.prototype.set_m_body=O.prototype.kC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);hp(c,a)};Object.defineProperty(O.prototype,"m_body",{get:O.prototype.Ez,set:O.prototype.kC});O.prototype.get_m_influence=O.prototype.sA=function(){return ip(this.hy)};O.prototype.set_m_influence=O.prototype.ZC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jp(c,a)};Object.defineProperty(O.prototype,"m_influence",{get:O.prototype.sA,set:O.prototype.ZC});
-O.prototype.get_m_c0=O.prototype.Hz=function(){return k(kp(this.hy),jB)};O.prototype.set_m_c0=O.prototype.nC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lp(c,a)};Object.defineProperty(O.prototype,"m_c0",{get:O.prototype.Hz,set:O.prototype.nC});O.prototype.get_m_c1=O.prototype.Iz=function(){return k(mp(this.hy),p)};O.prototype.set_m_c1=O.prototype.oC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);np(c,a)};Object.defineProperty(O.prototype,"m_c1",{get:O.prototype.Iz,set:O.prototype.oC});
-O.prototype.get_m_c2=O.prototype.Jz=function(){return op(this.hy)};O.prototype.set_m_c2=O.prototype.pC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);pp(c,a)};Object.defineProperty(O.prototype,"m_c2",{get:O.prototype.Jz,set:O.prototype.pC});O.prototype.__destroy__=function(){qp(this.hy)};function P(){throw"cannot construct a btVehicleRaycasterResult, no constructor in IDL";}P.prototype=Object.create(f.prototype);P.prototype.constructor=P;P.prototype.iy=P;P.jy={};
-b.btVehicleRaycasterResult=P;P.prototype.get_m_hitPointInWorld=P.prototype.nA=function(){return k(rp(this.hy),p)};P.prototype.set_m_hitPointInWorld=P.prototype.UC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sp(c,a)};Object.defineProperty(P.prototype,"m_hitPointInWorld",{get:P.prototype.nA,set:P.prototype.UC});P.prototype.get_m_hitNormalInWorld=P.prototype.lA=function(){return k(tp(this.hy),p)};
-P.prototype.set_m_hitNormalInWorld=P.prototype.SC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);up(c,a)};Object.defineProperty(P.prototype,"m_hitNormalInWorld",{get:P.prototype.lA,set:P.prototype.SC});P.prototype.get_m_distFraction=P.prototype.Yz=function(){return vp(this.hy)};P.prototype.set_m_distFraction=P.prototype.EC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);wp(c,a)};Object.defineProperty(P.prototype,"m_distFraction",{get:P.prototype.Yz,set:P.prototype.EC});
-P.prototype.__destroy__=function(){xp(this.hy)};function pB(){throw"cannot construct a btVector3Array, no constructor in IDL";}pB.prototype=Object.create(f.prototype);pB.prototype.constructor=pB;pB.prototype.iy=pB;pB.jy={};b.btVector3Array=pB;pB.prototype.size=pB.prototype.size=function(){return yp(this.hy)};pB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(zp(c,a),p)};pB.prototype.__destroy__=function(){Ap(this.hy)};
-function MB(){throw"cannot construct a btConstraintSolver, no constructor in IDL";}MB.prototype=Object.create(f.prototype);MB.prototype.constructor=MB;MB.prototype.iy=MB;MB.jy={};b.btConstraintSolver=MB;MB.prototype.__destroy__=function(){Bp(this.hy)};function Q(a,c,d){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);this.hy=Cp(a,c,d);h(Q)[this.hy]=this}Q.prototype=Object.create(ZA.prototype);Q.prototype.constructor=Q;Q.prototype.iy=Q;Q.jy={};
-b.btRaycastVehicle=Q;Q.prototype.applyEngineForce=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Dp(d,a,c)};Q.prototype.setSteeringValue=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ep(d,a,c)};Q.prototype.getWheelTransformWS=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Fp(c,a),r)};
-Q.prototype.updateWheelTransform=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Gp(d,a,c)};Q.prototype.addWheel=function(a,c,d,e,g,n,F){var aa=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);return k(Hp(aa,a,c,d,e,g,n,F),L)};Q.prototype.getNumWheels=function(){return Ip(this.hy)};
-Q.prototype.getRigidBody=function(){return k(Jp(this.hy),I)};Q.prototype.getWheelInfo=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Kp(c,a),L)};Q.prototype.setBrake=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Lp(d,a,c)};Q.prototype.setCoordinateSystem=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Mp(e,a,c,d)};Q.prototype.getCurrentSpeedKmHour=function(){return Np(this.hy)};
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-M.prototype.set_m_hardPointWS=M.prototype.OC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pq(c,a)};Object.defineProperty(M.prototype,"m_hardPointWS",{get:M.prototype.hA,set:M.prototype.OC});M.prototype.get_m_wheelDirectionWS=M.prototype.sB=function(){return k(Qq(this.hy),p)};M.prototype.set_m_wheelDirectionWS=M.prototype.ZD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Rq(c,a)};Object.defineProperty(M.prototype,"m_wheelDirectionWS",{get:M.prototype.sB,set:M.prototype.ZD});
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-function SB(a,c,d){IA();a&&"object"===typeof a&&(a=a.hy);"object"==typeof c&&(c=MA(c));d&&"object"===typeof d&&(d=d.hy);this.hy=Zq(a,c,d);h(SB)[this.hy]=this}SB.prototype=Object.create(m.prototype);SB.prototype.constructor=SB;SB.prototype.iy=SB;SB.jy={};b.btMultiSphereShape=SB;SB.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$q(c,a)};SB.prototype.getLocalScaling=function(){return k(ar(this.hy),p)};
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-R.prototype.appendTetra=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);kr(n,a,c,d,e,g)};R.prototype.appendAnchor=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);lr(g,a,c,d,e)};
-R.prototype.addForce=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);void 0===c?mr(d,a):nr(d,a,c)};R.prototype.addAeroForceToNode=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);or(d,a,c)};R.prototype.getTotalMass=function(){return pr(this.hy)};R.prototype.setTotalMass=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);qr(d,a,c)};
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-R.prototype.scale=R.prototype.scale=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);vr(c,a)};R.prototype.generateClusters=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return void 0===c?wr(d,a):xr(d,a,c)};R.prototype.generateBendingConstraints=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return yr(d,a,c)};
-R.prototype.upcast=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(zr(c,a),R)};R.prototype.setAnisotropicFriction=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ar(d,a,c)};R.prototype.getCollisionShape=function(){return k(Br(this.hy),m)};R.prototype.setContactProcessingThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cr(c,a)};
-R.prototype.setActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Dr(c,a)};R.prototype.forceActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Er(c,a)};R.prototype.activate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);void 0===a?Fr(c):Gr(c,a)};R.prototype.isActive=function(){return!!Hr(this.hy)};R.prototype.isKinematicObject=function(){return!!Ir(this.hy)};R.prototype.isStaticObject=function(){return!!Jr(this.hy)};
-R.prototype.isStaticOrKinematicObject=function(){return!!Kr(this.hy)};R.prototype.getRestitution=function(){return Lr(this.hy)};R.prototype.getFriction=function(){return Mr(this.hy)};R.prototype.getRollingFriction=function(){return Nr(this.hy)};R.prototype.setRestitution=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Or(c,a)};R.prototype.setFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pr(c,a)};
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-R.prototype.setCollisionShape=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vr(c,a)};R.prototype.setCcdMotionThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wr(c,a)};R.prototype.setCcdSweptSphereRadius=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Xr(c,a)};R.prototype.getUserIndex=function(){return Yr(this.hy)};R.prototype.setUserIndex=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Zr(c,a)};
-R.prototype.getUserPointer=function(){return k($r(this.hy),SA)};R.prototype.setUserPointer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);as(c,a)};R.prototype.getBroadphaseHandle=function(){return k(bs(this.hy),t)};R.prototype.get_m_cfg=R.prototype.Kz=function(){return k(cs(this.hy),S)};R.prototype.set_m_cfg=R.prototype.qC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ds(c,a)};Object.defineProperty(R.prototype,"m_cfg",{get:R.prototype.Kz,set:R.prototype.qC});
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-R.prototype.set_m_anchors=R.prototype.gC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ms(c,a)};Object.defineProperty(R.prototype,"m_anchors",{get:R.prototype.Az,set:R.prototype.gC});R.prototype.__destroy__=function(){ns(this.hy)};function VB(){throw"cannot construct a btIntArray, no constructor in IDL";}VB.prototype=Object.create(f.prototype);VB.prototype.constructor=VB;VB.prototype.iy=VB;VB.jy={};b.btIntArray=VB;VB.prototype.size=VB.prototype.size=function(){return ps(this.hy)};
-VB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return qs(c,a)};VB.prototype.__destroy__=function(){rs(this.hy)};function S(){throw"cannot construct a Config, no constructor in IDL";}S.prototype=Object.create(f.prototype);S.prototype.constructor=S;S.prototype.iy=S;S.jy={};b.Config=S;S.prototype.get_kVCF=S.prototype.sz=function(){return ss(this.hy)};S.prototype.set_kVCF=S.prototype.$B=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ts(c,a)};
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-X.prototype.set_m_hitPointWorld=X.prototype.Ay=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ov(c,a)};Object.defineProperty(X.prototype,"m_hitPointWorld",{get:X.prototype.ty,set:X.prototype.Ay});X.prototype.get_m_collisionFilterGroup=X.prototype.ky=function(){return Pv(this.hy)};X.prototype.set_m_collisionFilterGroup=X.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Qv(c,a)};Object.defineProperty(X.prototype,"m_collisionFilterGroup",{get:X.prototype.ky,set:X.prototype.my});
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-X.prototype.set_m_closestHitFraction=X.prototype.py=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Uv(c,a)};Object.defineProperty(X.prototype,"m_closestHitFraction",{get:X.prototype.oy,set:X.prototype.py});X.prototype.get_m_collisionObject=X.prototype.qy=function(){return k(Vv(this.hy),q)};X.prototype.set_m_collisionObject=X.prototype.xy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Wv(c,a)};Object.defineProperty(X.prototype,"m_collisionObject",{get:X.prototype.qy,set:X.prototype.xy});
-X.prototype.__destroy__=function(){Xv(this.hy)};function bC(a){a&&"object"===typeof a&&(a=a.hy);this.hy=void 0===a?Yv():Zv(a);h(bC)[this.hy]=this}bC.prototype=Object.create(WA.prototype);bC.prototype.constructor=bC;bC.prototype.iy=bC;bC.jy={};b.btSoftBodyRigidBodyCollisionConfiguration=bC;bC.prototype.__destroy__=function(){$v(this.hy)};function cC(){this.hy=aw();h(cC)[this.hy]=this}cC.prototype=Object.create(hB.prototype);cC.prototype.constructor=cC;cC.prototype.iy=cC;cC.jy={};
-b.ConcreteContactResultCallback=cC;cC.prototype.addSingleResult=function(a,c,d,e,g,n,F){var aa=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);return bw(aa,a,c,d,e,g,n,F)};cC.prototype.__destroy__=function(){cw(this.hy)};
-function dC(a,c,d){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);this.hy=void 0===d?dw(a,c):ew(a,c,d);h(dC)[this.hy]=this}dC.prototype=Object.create(XA.prototype);dC.prototype.constructor=dC;dC.prototype.iy=dC;dC.jy={};b.btBvhTriangleMeshShape=dC;dC.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fw(c,a)};dC.prototype.getLocalScaling=function(){return k(gw(this.hy),p)};
-dC.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);hw(d,a,c)};dC.prototype.__destroy__=function(){iw(this.hy)};function oB(){throw"cannot construct a btConstCollisionObjectArray, no constructor in IDL";}oB.prototype=Object.create(f.prototype);oB.prototype.constructor=oB;oB.prototype.iy=oB;oB.jy={};b.btConstCollisionObjectArray=oB;oB.prototype.size=oB.prototype.size=function(){return jw(this.hy)};
-oB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(kw(c,a),q)};oB.prototype.__destroy__=function(){lw(this.hy)};function eC(a,c,d,e,g){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);this.hy=void 0===e?mw(a,c,d):void 0===g?_emscripten_bind_btSliderConstraint_btSliderConstraint_4(a,c,d,e):nw(a,c,d,e,g);h(eC)[this.hy]=this}eC.prototype=Object.create(TA.prototype);
-eC.prototype.constructor=eC;eC.prototype.iy=eC;eC.jy={};b.btSliderConstraint=eC;eC.prototype.setLowerLinLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ow(c,a)};eC.prototype.setUpperLinLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);pw(c,a)};eC.prototype.setLowerAngLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);qw(c,a)};eC.prototype.setUpperAngLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);rw(c,a)};
-eC.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);sw(c,a)};eC.prototype.getBreakingImpulseThreshold=function(){return tw(this.hy)};eC.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);uw(c,a)};eC.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return vw(d,a,c)};
-eC.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);ww(e,a,c,d)};eC.prototype.__destroy__=function(){xw(this.hy)};function U(){this.hy=yw();h(U)[this.hy]=this}U.prototype=Object.create(w.prototype);U.prototype.constructor=U;U.prototype.iy=U;U.jy={};b.btPairCachingGhostObject=U;
-U.prototype.setAnisotropicFriction=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);zw(d,a,c)};U.prototype.getCollisionShape=function(){return k(Aw(this.hy),m)};U.prototype.setContactProcessingThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bw(c,a)};U.prototype.setActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Cw(c,a)};
-U.prototype.forceActivationState=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Dw(c,a)};U.prototype.activate=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);void 0===a?Ew(c):Fw(c,a)};U.prototype.isActive=function(){return!!Gw(this.hy)};U.prototype.isKinematicObject=function(){return!!Hw(this.hy)};U.prototype.isStaticObject=function(){return!!Iw(this.hy)};U.prototype.isStaticOrKinematicObject=function(){return!!Jw(this.hy)};U.prototype.getRestitution=function(){return Kw(this.hy)};
-U.prototype.getFriction=function(){return Lw(this.hy)};U.prototype.getRollingFriction=function(){return Mw(this.hy)};U.prototype.setRestitution=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Nw(c,a)};U.prototype.setFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ow(c,a)};U.prototype.setRollingFriction=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pw(c,a)};U.prototype.getWorldTransform=function(){return k(Qw(this.hy),r)};U.prototype.getCollisionFlags=function(){return Rw(this.hy)};
-U.prototype.setCollisionFlags=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Sw(c,a)};U.prototype.setWorldTransform=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Tw(c,a)};U.prototype.setCollisionShape=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Uw(c,a)};U.prototype.setCcdMotionThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Vw(c,a)};U.prototype.setCcdSweptSphereRadius=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ww(c,a)};
-U.prototype.getUserIndex=function(){return Xw(this.hy)};U.prototype.setUserIndex=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Yw(c,a)};U.prototype.getUserPointer=function(){return k(Zw(this.hy),SA)};U.prototype.setUserPointer=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$w(c,a)};U.prototype.getBroadphaseHandle=function(){return k(ax(this.hy),t)};U.prototype.getNumOverlappingObjects=function(){return bx(this.hy)};
-U.prototype.getOverlappingObject=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(cx(c,a),q)};U.prototype.__destroy__=function(){dx(this.hy)};function D(){throw"cannot construct a btManifoldPoint, no constructor in IDL";}D.prototype=Object.create(f.prototype);D.prototype.constructor=D;D.prototype.iy=D;D.jy={};b.btManifoldPoint=D;D.prototype.getPositionWorldOnA=function(){return k(ex(this.hy),p)};D.prototype.getPositionWorldOnB=function(){return k(fx(this.hy),p)};
-D.prototype.getAppliedImpulse=function(){return gx(this.hy)};D.prototype.getDistance=function(){return hx(this.hy)};D.prototype.get_m_localPointA=D.prototype.AA=function(){return k(ix(this.hy),p)};D.prototype.set_m_localPointA=D.prototype.gD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);jx(c,a)};Object.defineProperty(D.prototype,"m_localPointA",{get:D.prototype.AA,set:D.prototype.gD});D.prototype.get_m_localPointB=D.prototype.BA=function(){return k(kx(this.hy),p)};
-D.prototype.set_m_localPointB=D.prototype.hD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);lx(c,a)};Object.defineProperty(D.prototype,"m_localPointB",{get:D.prototype.BA,set:D.prototype.hD});D.prototype.get_m_positionWorldOnB=D.prototype.NA=function(){return k(mx(this.hy),p)};D.prototype.set_m_positionWorldOnB=D.prototype.tD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);nx(c,a)};Object.defineProperty(D.prototype,"m_positionWorldOnB",{get:D.prototype.NA,set:D.prototype.tD});
-D.prototype.get_m_positionWorldOnA=D.prototype.MA=function(){return k(ox(this.hy),p)};D.prototype.set_m_positionWorldOnA=D.prototype.sD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);px(c,a)};Object.defineProperty(D.prototype,"m_positionWorldOnA",{get:D.prototype.MA,set:D.prototype.sD});D.prototype.get_m_normalWorldOnB=D.prototype.IA=function(){return k(qx(this.hy),p)};D.prototype.set_m_normalWorldOnB=D.prototype.oD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);rx(c,a)};
-Object.defineProperty(D.prototype,"m_normalWorldOnB",{get:D.prototype.IA,set:D.prototype.oD});D.prototype.get_m_userPersistentData=D.prototype.oB=function(){return sx(this.hy)};D.prototype.set_m_userPersistentData=D.prototype.VD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);tx(c,a)};Object.defineProperty(D.prototype,"m_userPersistentData",{get:D.prototype.oB,set:D.prototype.VD});D.prototype.__destroy__=function(){ux(this.hy)};
-function fC(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=void 0===d?vx(a,c):void 0===e?_emscripten_bind_btPoint2PointConstraint_btPoint2PointConstraint_3(a,c,d):wx(a,c,d,e);h(fC)[this.hy]=this}fC.prototype=Object.create(TA.prototype);fC.prototype.constructor=fC;fC.prototype.iy=fC;fC.jy={};b.btPoint2PointConstraint=fC;
-fC.prototype.setPivotA=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);xx(c,a)};fC.prototype.setPivotB=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yx(c,a)};fC.prototype.getPivotInA=function(){return k(zx(this.hy),p)};fC.prototype.getPivotInB=function(){return k(Ax(this.hy),p)};fC.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Bx(c,a)};fC.prototype.getBreakingImpulseThreshold=function(){return Cx(this.hy)};
-fC.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Dx(c,a)};fC.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return Ex(d,a,c)};fC.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Fx(e,a,c,d)};fC.prototype.get_m_setting=fC.prototype.VA=function(){return k(Gx(this.hy),H)};
-fC.prototype.set_m_setting=fC.prototype.BD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Hx(c,a)};Object.defineProperty(fC.prototype,"m_setting",{get:fC.prototype.VA,set:fC.prototype.BD});fC.prototype.__destroy__=function(){Ix(this.hy)};function gC(){this.hy=Jx();h(gC)[this.hy]=this}gC.prototype=Object.create(f.prototype);gC.prototype.constructor=gC;gC.prototype.iy=gC;gC.jy={};b.btSoftBodyHelpers=gC;
-gC.prototype.CreateRope=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);return k(Kx(n,a,c,d,e,g),R)};
-gC.prototype.CreatePatch=function(a,c,d,e,g,n,F,aa,ta){var Rb=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);aa&&"object"===typeof aa&&(aa=aa.hy);ta&&"object"===typeof ta&&(ta=ta.hy);return k(Lx(Rb,a,c,d,e,g,n,F,aa,ta),R)};
-gC.prototype.CreatePatchUV=function(a,c,d,e,g,n,F,aa,ta,Rb){var nC=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);n&&"object"===typeof n&&(n=n.hy);F&&"object"===typeof F&&(F=F.hy);aa&&"object"===typeof aa&&(aa=aa.hy);ta&&"object"===typeof ta&&(ta=ta.hy);"object"==typeof Rb&&(Rb=MA(Rb));return k(Mx(nC,a,c,d,e,g,n,F,aa,ta,Rb),R)};
-gC.prototype.CreateEllipsoid=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);return k(Nx(g,a,c,d,e),R)};
-gC.prototype.CreateFromTriMesh=function(a,c,d,e,g){var n=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);"object"==typeof c&&(c=MA(c));if("object"==typeof d&&"object"===typeof d){var F=JA(d,Aa);KA(d,Aa,F);d=F}e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);return k(Ox(n,a,c,d,e,g),R)};
-gC.prototype.CreateFromConvexHull=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);return k(Px(g,a,c,d,e),R)};gC.prototype.__destroy__=function(){Qx(this.hy)};function t(){throw"cannot construct a btBroadphaseProxy, no constructor in IDL";}t.prototype=Object.create(f.prototype);t.prototype.constructor=t;t.prototype.iy=t;t.jy={};b.btBroadphaseProxy=t;
-t.prototype.get_m_collisionFilterGroup=t.prototype.ky=function(){return Rx(this.hy)};t.prototype.set_m_collisionFilterGroup=t.prototype.my=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Sx(c,a)};Object.defineProperty(t.prototype,"m_collisionFilterGroup",{get:t.prototype.ky,set:t.prototype.my});t.prototype.get_m_collisionFilterMask=t.prototype.ly=function(){return Tx(this.hy)};
-t.prototype.set_m_collisionFilterMask=t.prototype.ny=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ux(c,a)};Object.defineProperty(t.prototype,"m_collisionFilterMask",{get:t.prototype.ly,set:t.prototype.ny});t.prototype.__destroy__=function(){Vx(this.hy)};function TB(){throw"cannot construct a tNodeArray, no constructor in IDL";}TB.prototype=Object.create(f.prototype);TB.prototype.constructor=TB;TB.prototype.iy=TB;TB.jy={};b.tNodeArray=TB;TB.prototype.size=TB.prototype.size=function(){return Wx(this.hy)};
-TB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Xx(c,a),Node)};TB.prototype.__destroy__=function(){Yx(this.hy)};function hC(a){a&&"object"===typeof a&&(a=a.hy);this.hy=Zx(a);h(hC)[this.hy]=this}hC.prototype=Object.create(m.prototype);hC.prototype.constructor=hC;hC.prototype.iy=hC;hC.jy={};b.btBoxShape=hC;hC.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$x(c,a)};hC.prototype.getMargin=function(){return ay(this.hy)};
-hC.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);by(c,a)};hC.prototype.getLocalScaling=function(){return k(cy(this.hy),p)};hC.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);dy(d,a,c)};hC.prototype.__destroy__=function(){ey(this.hy)};function ZB(){throw"cannot construct a btFace, no constructor in IDL";}ZB.prototype=Object.create(f.prototype);ZB.prototype.constructor=ZB;
-ZB.prototype.iy=ZB;ZB.jy={};b.btFace=ZB;ZB.prototype.get_m_indices=ZB.prototype.rA=function(){return k(fy(this.hy),VB)};ZB.prototype.set_m_indices=ZB.prototype.YC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);gy(c,a)};Object.defineProperty(ZB.prototype,"m_indices",{get:ZB.prototype.rA,set:ZB.prototype.YC});ZB.prototype.get_m_plane=ZB.prototype.LA=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return hy(c,a)};
-ZB.prototype.set_m_plane=ZB.prototype.rD=function(a,c){var d=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);iy(d,a,c)};Object.defineProperty(ZB.prototype,"m_plane",{get:ZB.prototype.LA,set:ZB.prototype.rD});ZB.prototype.__destroy__=function(){jy(this.hy)};function iC(){this.hy=ky();h(iC)[this.hy]=this}iC.prototype=Object.create(RA.prototype);iC.prototype.constructor=iC;iC.prototype.iy=iC;iC.jy={};b.DebugDrawer=iC;
-iC.prototype.drawLine=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);ly(e,a,c,d)};iC.prototype.drawContactPoint=function(a,c,d,e,g){var n=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);my(n,a,c,d,e,g)};
-iC.prototype.reportErrorWarning=function(a){var c=this.hy;IA();a=a&&"object"===typeof a?a.hy:LA(a);ny(c,a)};iC.prototype.draw3dText=function(a,c){var d=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);c=c&&"object"===typeof c?c.hy:LA(c);oy(d,a,c)};iC.prototype.setDebugMode=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);py(c,a)};iC.prototype.getDebugMode=function(){return qy(this.hy)};iC.prototype.__destroy__=function(){ry(this.hy)};
-function jC(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=sy(a,c);h(jC)[this.hy]=this}jC.prototype=Object.create(VA.prototype);jC.prototype.constructor=jC;jC.prototype.iy=jC;jC.jy={};b.btCapsuleShapeX=jC;jC.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);ty(c,a)};jC.prototype.getMargin=function(){return uy(this.hy)};jC.prototype.getUpAxis=function(){return vy(this.hy)};jC.prototype.getRadius=function(){return wy(this.hy)};
-jC.prototype.getHalfHeight=function(){return xy(this.hy)};jC.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);yy(c,a)};jC.prototype.getLocalScaling=function(){return k(zy(this.hy),p)};jC.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Ay(d,a,c)};jC.prototype.__destroy__=function(){By(this.hy)};
-function W(a,c,d,e){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);this.hy=Cy(a,c,d,e);h(W)[this.hy]=this}W.prototype=Object.create(aB.prototype);W.prototype.constructor=W;W.prototype.iy=W;W.jy={};b.btQuaternion=W;W.prototype.setValue=function(a,c,d,e){var g=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);Dy(g,a,c,d,e)};
-W.prototype.setEulerZYX=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Ey(e,a,c,d)};W.prototype.setRotation=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Fy(d,a,c)};W.prototype.normalize=W.prototype.normalize=function(){Gy(this.hy)};W.prototype.length2=function(){return Hy(this.hy)};W.prototype.length=W.prototype.length=function(){return Iy(this.hy)};
-W.prototype.dot=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return Jy(c,a)};W.prototype.normalized=function(){return k(Ky(this.hy),W)};W.prototype.getAxis=function(){return k(Ly(this.hy),p)};W.prototype.inverse=W.prototype.inverse=function(){return k(My(this.hy),W)};W.prototype.getAngle=function(){return Ny(this.hy)};W.prototype.getAngleShortestPath=function(){return Oy(this.hy)};
-W.prototype.angle=W.prototype.angle=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return Py(c,a)};W.prototype.angleShortestPath=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return Qy(c,a)};W.prototype.op_add=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Ry(c,a),W)};W.prototype.op_sub=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Sy(c,a),W)};
-W.prototype.op_mul=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Ty(c,a),W)};W.prototype.op_mulq=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Uy(c,a),W)};W.prototype.op_div=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Vy(c,a),W)};W.prototype.x=W.prototype.x=function(){return Wy(this.hy)};W.prototype.y=W.prototype.y=function(){return Xy(this.hy)};W.prototype.z=W.prototype.z=function(){return Yy(this.hy)};W.prototype.w=function(){return Zy(this.hy)};
-W.prototype.setX=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$y(c,a)};W.prototype.setY=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);az(c,a)};W.prototype.setZ=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);bz(c,a)};W.prototype.setW=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);cz(c,a)};W.prototype.__destroy__=function(){dz(this.hy)};
-function kC(a,c){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);this.hy=ez(a,c);h(kC)[this.hy]=this}kC.prototype=Object.create(VA.prototype);kC.prototype.constructor=kC;kC.prototype.iy=kC;kC.jy={};b.btCapsuleShapeZ=kC;kC.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);fz(c,a)};kC.prototype.getMargin=function(){return gz(this.hy)};kC.prototype.getUpAxis=function(){return hz(this.hy)};kC.prototype.getRadius=function(){return iz(this.hy)};
-kC.prototype.getHalfHeight=function(){return jz(this.hy)};kC.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);kz(c,a)};kC.prototype.getLocalScaling=function(){return k(lz(this.hy),p)};kC.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);mz(d,a,c)};kC.prototype.__destroy__=function(){nz(this.hy)};function v(){throw"cannot construct a btContactSolverInfo, no constructor in IDL";}
-v.prototype=Object.create(f.prototype);v.prototype.constructor=v;v.prototype.iy=v;v.jy={};b.btContactSolverInfo=v;v.prototype.get_m_splitImpulse=v.prototype.YA=function(){return!!oz(this.hy)};v.prototype.set_m_splitImpulse=v.prototype.ED=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);pz(c,a)};Object.defineProperty(v.prototype,"m_splitImpulse",{get:v.prototype.YA,set:v.prototype.ED});v.prototype.get_m_splitImpulsePenetrationThreshold=v.prototype.ZA=function(){return qz(this.hy)};
-v.prototype.set_m_splitImpulsePenetrationThreshold=v.prototype.FD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);rz(c,a)};Object.defineProperty(v.prototype,"m_splitImpulsePenetrationThreshold",{get:v.prototype.ZA,set:v.prototype.FD});v.prototype.get_m_numIterations=v.prototype.JA=function(){return sz(this.hy)};v.prototype.set_m_numIterations=v.prototype.pD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);tz(c,a)};
-Object.defineProperty(v.prototype,"m_numIterations",{get:v.prototype.JA,set:v.prototype.pD});v.prototype.__destroy__=function(){uz(this.hy)};function lC(a,c,d,e,g){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);this.hy=void 0===e?vz(a,c,d):void 0===g?_emscripten_bind_btGeneric6DofSpringConstraint_btGeneric6DofSpringConstraint_4(a,c,d,e):wz(a,c,d,e,g);h(lC)[this.hy]=this}
-lC.prototype=Object.create(eB.prototype);lC.prototype.constructor=lC;lC.prototype.iy=lC;lC.jy={};b.btGeneric6DofSpringConstraint=lC;lC.prototype.enableSpring=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);xz(d,a,c)};lC.prototype.setStiffness=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);yz(d,a,c)};
-lC.prototype.setDamping=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);zz(d,a,c)};lC.prototype.setEquilibriumPoint=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);void 0===a?Az(d):void 0===c?Bz(d,a):Cz(d,a,c)};lC.prototype.setLinearLowerLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Dz(c,a)};
-lC.prototype.setLinearUpperLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Ez(c,a)};lC.prototype.setAngularLowerLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Fz(c,a)};lC.prototype.setAngularUpperLimit=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Gz(c,a)};lC.prototype.getFrameOffsetA=function(){return k(Hz(this.hy),r)};lC.prototype.enableFeedback=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Iz(c,a)};
-lC.prototype.getBreakingImpulseThreshold=function(){return Jz(this.hy)};lC.prototype.setBreakingImpulseThreshold=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Kz(c,a)};lC.prototype.getParam=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);return Lz(d,a,c)};lC.prototype.setParam=function(a,c,d){var e=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);Mz(e,a,c,d)};
-lC.prototype.__destroy__=function(){Nz(this.hy)};function mC(a){a&&"object"===typeof a&&(a=a.hy);this.hy=Oz(a);h(mC)[this.hy]=this}mC.prototype=Object.create(m.prototype);mC.prototype.constructor=mC;mC.prototype.iy=mC;mC.jy={};b.btSphereShape=mC;mC.prototype.setMargin=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Pz(c,a)};mC.prototype.getMargin=function(){return Qz(this.hy)};mC.prototype.setLocalScaling=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Rz(c,a)};
-mC.prototype.getLocalScaling=function(){return k(Sz(this.hy),p)};mC.prototype.calculateLocalInertia=function(a,c){var d=this.hy;a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Tz(d,a,c)};mC.prototype.__destroy__=function(){Uz(this.hy)};function Y(){throw"cannot construct a Face, no constructor in IDL";}Y.prototype=Object.create(f.prototype);Y.prototype.constructor=Y;Y.prototype.iy=Y;Y.jy={};b.Face=Y;
-Y.prototype.get_m_n=Y.prototype.Hy=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(Vz(c,a),Node)};Y.prototype.set_m_n=Y.prototype.Qy=function(a,c){var d=this.hy;IA();a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);Wz(d,a,c)};Object.defineProperty(Y.prototype,"m_n",{get:Y.prototype.Hy,set:Y.prototype.Qy});Y.prototype.get_m_normal=Y.prototype.HA=function(){return k(Xz(this.hy),p)};
-Y.prototype.set_m_normal=Y.prototype.nD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);Yz(c,a)};Object.defineProperty(Y.prototype,"m_normal",{get:Y.prototype.HA,set:Y.prototype.nD});Y.prototype.get_m_ra=Y.prototype.PA=function(){return Zz(this.hy)};Y.prototype.set_m_ra=Y.prototype.vD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);$z(c,a)};Object.defineProperty(Y.prototype,"m_ra",{get:Y.prototype.PA,set:Y.prototype.vD});Y.prototype.__destroy__=function(){aA(this.hy)};
-function UB(){throw"cannot construct a tFaceArray, no constructor in IDL";}UB.prototype=Object.create(f.prototype);UB.prototype.constructor=UB;UB.prototype.iy=UB;UB.jy={};b.tFaceArray=UB;UB.prototype.size=UB.prototype.size=function(){return bA(this.hy)};UB.prototype.at=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);return k(cA(c,a),Y)};UB.prototype.__destroy__=function(){dA(this.hy)};
-function Z(a,c,d,e,g){a&&"object"===typeof a&&(a=a.hy);c&&"object"===typeof c&&(c=c.hy);d&&"object"===typeof d&&(d=d.hy);e&&"object"===typeof e&&(e=e.hy);g&&"object"===typeof g&&(g=g.hy);this.hy=eA(a,c,d,e,g);h(Z)[this.hy]=this}Z.prototype=Object.create(f.prototype);Z.prototype.constructor=Z;Z.prototype.iy=Z;Z.jy={};b.LocalConvexResult=Z;Z.prototype.get_m_hitCollisionObject=Z.prototype.iA=function(){return k(fA(this.hy),q)};
-Z.prototype.set_m_hitCollisionObject=Z.prototype.PC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);gA(c,a)};Object.defineProperty(Z.prototype,"m_hitCollisionObject",{get:Z.prototype.iA,set:Z.prototype.PC});Z.prototype.get_m_localShapeInfo=Z.prototype.CA=function(){return k(hA(this.hy),tB)};Z.prototype.set_m_localShapeInfo=Z.prototype.iD=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);iA(c,a)};Object.defineProperty(Z.prototype,"m_localShapeInfo",{get:Z.prototype.CA,set:Z.prototype.iD});
-Z.prototype.get_m_hitNormalLocal=Z.prototype.mA=function(){return k(jA(this.hy),p)};Z.prototype.set_m_hitNormalLocal=Z.prototype.TC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);kA(c,a)};Object.defineProperty(Z.prototype,"m_hitNormalLocal",{get:Z.prototype.mA,set:Z.prototype.TC});Z.prototype.get_m_hitPointLocal=Z.prototype.oA=function(){return k(lA(this.hy),p)};Z.prototype.set_m_hitPointLocal=Z.prototype.VC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);mA(c,a)};
-Object.defineProperty(Z.prototype,"m_hitPointLocal",{get:Z.prototype.oA,set:Z.prototype.VC});Z.prototype.get_m_hitFraction=Z.prototype.jA=function(){return nA(this.hy)};Z.prototype.set_m_hitFraction=Z.prototype.QC=function(a){var c=this.hy;a&&"object"===typeof a&&(a=a.hy);oA(c,a)};Object.defineProperty(Z.prototype,"m_hitFraction",{get:Z.prototype.jA,set:Z.prototype.QC});Z.prototype.__destroy__=function(){pA(this.hy)};
-(function(){function a(){b.BT_CONSTRAINT_ERP=qA();b.BT_CONSTRAINT_STOP_ERP=rA();b.BT_CONSTRAINT_CFM=sA();b.BT_CONSTRAINT_STOP_CFM=tA();b.PHY_FLOAT=uA();b.PHY_DOUBLE=vA();b.PHY_INTEGER=wA();b.PHY_SHORT=xA();b.PHY_FIXEDPOINT88=yA();b.PHY_UCHAR=zA()}Ka?a():Ia.unshift(a)})();this.Ammo=b;
-
-
-  return Ammo.ready
-}
-);
-})();
-if (typeof exports === 'object' && typeof module === 'object')
-      module.exports = Ammo;
-    else if (typeof define === 'function' && define['amd'])
-      define([], function() { return Ammo; });
-    else if (typeof exports === 'object')
-      exports["Ammo"] = Ammo;
-    

二進制
examples/jsm/libs/ammo.wasm.wasm


+ 0 - 359
examples/jsm/physics/AmmoPhysics.js

@@ -1,359 +0,0 @@
-/**
- * @classdesc Can be used to include Ammo.js as a Physics engine into
- * `three.js` apps. Make sure to include `ammo.wasm.js` first:
- * ```
- * <script src="jsm/libs/ammo.wasm.js"></script>
- * ```
- * It is then possible to initialize the API via:
- * ```js
- * const physics = await AmmoPhysics();
- * ```
- *
- * @name AmmoPhysics
- * @class
- * @hideconstructor
- * @three_import import { AmmoPhysics } from 'three/addons/physics/AmmoPhysics.js';
- */
-async function AmmoPhysics() {
-
-	if ( 'Ammo' in window === false ) {
-
-		console.error( 'AmmoPhysics: Couldn\'t find Ammo.js' );
-		return;
-
-	}
-
-	const AmmoLib = await Ammo();
-
-	const frameRate = 60;
-
-	const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
-	const dispatcher = new AmmoLib.btCollisionDispatcher( collisionConfiguration );
-	const broadphase = new AmmoLib.btDbvtBroadphase();
-	const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
-	const world = new AmmoLib.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );
-	world.setGravity( new AmmoLib.btVector3( 0, - 9.8, 0 ) );
-
-	const worldTransform = new AmmoLib.btTransform();
-
-	//
-
-	function getShape( geometry ) {
-
-		const parameters = geometry.parameters;
-
-		// TODO change type to is*
-
-		if ( geometry.type === 'BoxGeometry' ) {
-
-			const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;
-			const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
-			const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
-
-			const shape = new AmmoLib.btBoxShape( new AmmoLib.btVector3( sx, sy, sz ) );
-			shape.setMargin( 0.05 );
-
-			return shape;
-
-		} else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {
-
-			const radius = parameters.radius !== undefined ? parameters.radius : 1;
-
-			const shape = new AmmoLib.btSphereShape( radius );
-			shape.setMargin( 0.05 );
-
-			return shape;
-
-		}
-
-		console.error( 'AmmoPhysics: Unsupported geometry type:', geometry.type );
-
-		return null;
-
-	}
-
-	const meshes = [];
-	const meshMap = new WeakMap();
-
-	function addScene( scene ) {
-
-		scene.traverse( function ( child ) {
-
-			if ( child.isMesh ) {
-
-				const physics = child.userData.physics;
-
-				if ( physics ) {
-
-					addMesh( child, physics.mass, physics.restitution );
-
-				}
-
-			}
-
-		} );
-
-	}
-
-	function addMesh( mesh, mass = 0, restitution = 0 ) {
-
-		const shape = getShape( mesh.geometry );
-
-		if ( shape !== null ) {
-
-			if ( mesh.isInstancedMesh ) {
-
-				handleInstancedMesh( mesh, shape, mass, restitution );
-
-			} else if ( mesh.isMesh ) {
-
-				handleMesh( mesh, shape, mass, restitution );
-
-			}
-
-		}
-
-	}
-
-	function handleMesh( mesh, shape, mass, restitution ) {
-
-		const position = mesh.position;
-		const quaternion = mesh.quaternion;
-
-		const transform = new AmmoLib.btTransform();
-		transform.setIdentity();
-		transform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
-		transform.setRotation( new AmmoLib.btQuaternion( quaternion.x, quaternion.y, quaternion.z, quaternion.w ) );
-
-		const motionState = new AmmoLib.btDefaultMotionState( transform );
-
-		const localInertia = new AmmoLib.btVector3( 0, 0, 0 );
-		shape.calculateLocalInertia( mass, localInertia );
-
-		const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
-		rbInfo.set_m_restitution( restitution );
-
-		const body = new AmmoLib.btRigidBody( rbInfo );
-		// body.setFriction( 4 );
-		world.addRigidBody( body );
-
-		if ( mass > 0 ) {
-
-			meshes.push( mesh );
-			meshMap.set( mesh, body );
-
-		}
-
-
-	}
-
-	function handleInstancedMesh( mesh, shape, mass, restitution ) {
-
-		const array = mesh.instanceMatrix.array;
-
-		const bodies = [];
-
-		for ( let i = 0; i < mesh.count; i ++ ) {
-
-			const index = i * 16;
-
-			const transform = new AmmoLib.btTransform();
-			transform.setFromOpenGLMatrix( array.slice( index, index + 16 ) );
-
-			const motionState = new AmmoLib.btDefaultMotionState( transform );
-
-			const localInertia = new AmmoLib.btVector3( 0, 0, 0 );
-			shape.calculateLocalInertia( mass, localInertia );
-
-			const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
-			rbInfo.set_m_restitution( restitution );
-
-			const body = new AmmoLib.btRigidBody( rbInfo );
-			world.addRigidBody( body );
-
-			bodies.push( body );
-
-		}
-
-		if ( mass > 0 ) {
-
-			meshes.push( mesh );
-
-			meshMap.set( mesh, bodies );
-
-		}
-
-	}
-
-	//
-
-	function setMeshPosition( mesh, position, index = 0 ) {
-
-		if ( mesh.isInstancedMesh ) {
-
-			const bodies = meshMap.get( mesh );
-			const body = bodies[ index ];
-
-			body.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
-			body.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
-
-			worldTransform.setIdentity();
-			worldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
-			body.setWorldTransform( worldTransform );
-
-		} else if ( mesh.isMesh ) {
-
-			const body = meshMap.get( mesh );
-
-			body.setAngularVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
-			body.setLinearVelocity( new AmmoLib.btVector3( 0, 0, 0 ) );
-
-			worldTransform.setIdentity();
-			worldTransform.setOrigin( new AmmoLib.btVector3( position.x, position.y, position.z ) );
-			body.setWorldTransform( worldTransform );
-
-		}
-
-	}
-
-	//
-
-	let lastTime = 0;
-
-	function step() {
-
-		const time = performance.now();
-
-		if ( lastTime > 0 ) {
-
-			const delta = ( time - lastTime ) / 1000;
-
-			world.stepSimulation( delta, 10 );
-
-			//
-
-			for ( let i = 0, l = meshes.length; i < l; i ++ ) {
-
-				const mesh = meshes[ i ];
-
-				if ( mesh.isInstancedMesh ) {
-
-					const array = mesh.instanceMatrix.array;
-					const bodies = meshMap.get( mesh );
-
-					for ( let j = 0; j < bodies.length; j ++ ) {
-
-						const body = bodies[ j ];
-
-						const motionState = body.getMotionState();
-						motionState.getWorldTransform( worldTransform );
-
-						const position = worldTransform.getOrigin();
-						const quaternion = worldTransform.getRotation();
-
-						compose( position, quaternion, array, j * 16 );
-
-					}
-
-					mesh.instanceMatrix.needsUpdate = true;
-					mesh.computeBoundingSphere();
-
-				} else if ( mesh.isMesh ) {
-
-					const body = meshMap.get( mesh );
-
-					const motionState = body.getMotionState();
-					motionState.getWorldTransform( worldTransform );
-
-					const position = worldTransform.getOrigin();
-					const quaternion = worldTransform.getRotation();
-					mesh.position.set( position.x(), position.y(), position.z() );
-					mesh.quaternion.set( quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w() );
-
-				}
-
-			}
-
-		}
-
-		lastTime = time;
-
-	}
-
-	// animate
-
-	setInterval( step, 1000 / frameRate );
-
-	return {
-		/**
-		 * Adds the given scene to this physics simulation. Only meshes with a
-		 * `physics` object in their {@link Object3D#userData} field will be honored.
-		 * The object can be used to store the mass of the mesh. E.g.:
-		 * ```js
-		 * box.userData.physics = { mass: 1 };
-		 * ```
-		 *
-		 * @method
-		 * @name AmmoPhysics#addScene
-		 * @param {Object3D} scene The scene or any type of 3D object to add.
-		 */
-		addScene: addScene,
-
-		/**
-		 * Adds the given mesh to this physics simulation.
-		 *
-		 * @method
-		 * @name AmmoPhysics#addMesh
-		 * @param {Mesh} mesh The mesh to add.
-		 * @param {number} [mass=0] The mass in kg of the mesh.
-		 * @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
-		 */
-		addMesh: addMesh,
-
-		/**
-		 * Set the position of the given mesh which is part of the physics simulation. Calling this
-		 * method will reset the current simulated velocity of the mesh.
-		 *
-		 * @method
-		 * @name AmmoPhysics#setMeshPosition
-		 * @param {Mesh} mesh The mesh to update the position for.
-		 * @param {Vector3} position - The new position.
-		 * @param {number} [index=0] - If the mesh is instanced, the index represents the instanced ID.
-		 */
-		setMeshPosition: setMeshPosition
-		// addCompoundMesh
-	};
-
-}
-
-function compose( position, quaternion, array, index ) {
-
-	const x = quaternion.x(), y = quaternion.y(), z = quaternion.z(), w = quaternion.w();
-	const x2 = x + x, y2 = y + y, z2 = z + z;
-	const xx = x * x2, xy = x * y2, xz = x * z2;
-	const yy = y * y2, yz = y * z2, zz = z * z2;
-	const wx = w * x2, wy = w * y2, wz = w * z2;
-
-	array[ index + 0 ] = ( 1 - ( yy + zz ) );
-	array[ index + 1 ] = ( xy + wz );
-	array[ index + 2 ] = ( xz - wy );
-	array[ index + 3 ] = 0;
-
-	array[ index + 4 ] = ( xy - wz );
-	array[ index + 5 ] = ( 1 - ( xx + zz ) );
-	array[ index + 6 ] = ( yz + wx );
-	array[ index + 7 ] = 0;
-
-	array[ index + 8 ] = ( xz + wy );
-	array[ index + 9 ] = ( yz - wx );
-	array[ index + 10 ] = ( 1 - ( xx + yy ) );
-	array[ index + 11 ] = 0;
-
-	array[ index + 12 ] = position.x();
-	array[ index + 13 ] = position.y();
-	array[ index + 14 ] = position.z();
-	array[ index + 15 ] = 1;
-
-}
-
-export { AmmoPhysics };

+ 0 - 606
examples/physics_ammo_break.html

@@ -1,606 +0,0 @@
-<html lang="en">
-	<head>
-		<title>Convex object breaking example</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<meta property="og:title" content="Convex object breaking example">
-		<meta property="og:type" content="website">
-		<meta property="og:url" content="https://threejs.org/examples/physics_ammo_break.html">
-		<meta property="og:image" content="https://threejs.org/examples/screenshots/physics_ammo_break.jpg">
-		<link type="text/css" rel="stylesheet" href="main.css">
-		<style>
-			body {
-				color: #333;
-			}
-		</style>
-	</head>
-	<body>
-
-	<div id="info">Physics threejs demo with convex objects breaking in real time<br />Press mouse to throw balls and move the camera.</div>
-	<div id="container"></div>
-
-	<script src="jsm/libs/ammo.wasm.js"></script>
-
-	<script type="importmap">
-		{
-			"imports": {
-				"three": "../build/three.module.js",
-				"three/addons/": "./jsm/"
-			}
-		}
-	</script>
-
-	<script type="module">
-		import * as THREE from 'three';
-
-		import Stats from 'three/addons/libs/stats.module.js';
-
-		import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
-		import { ConvexObjectBreaker } from 'three/addons/misc/ConvexObjectBreaker.js';
-		import { ConvexGeometry } from 'three/addons/geometries/ConvexGeometry.js';
-
-		// - Global variables -
-
-		// Graphics variables
-		let container, stats;
-		let camera, controls, scene, renderer;
-		let textureLoader;
-		const timer = new THREE.Timer();
-		timer.connect( document );
-
-		const mouseCoords = new THREE.Vector2();
-		const raycaster = new THREE.Raycaster();
-		const ballMaterial = new THREE.MeshPhongMaterial( { color: 0x202020 } );
-
-		// Physics variables
-		const gravityConstant = 7.8;
-		let collisionConfiguration;
-		let dispatcher;
-		let broadphase;
-		let solver;
-		let physicsWorld;
-		const margin = 0.05;
-
-		const convexBreaker = new ConvexObjectBreaker();
-
-		// Rigid bodies include all movable objects
-		const rigidBodies = [];
-
-		const pos = new THREE.Vector3();
-		const quat = new THREE.Quaternion();
-		let transformAux1;
-		let tempBtVec3_1;
-
-		const objectsToRemove = [];
-
-		for ( let i = 0; i < 500; i ++ ) {
-
-			objectsToRemove[ i ] = null;
-
-		}
-
-		let numObjectsToRemove = 0;
-
-		const impactPoint = new THREE.Vector3();
-		const impactNormal = new THREE.Vector3();
-
-		// - Main code -
-
-		Ammo().then( function ( AmmoLib ) {
-
-			Ammo = AmmoLib;
-
-			init();
-
-		} );
-
-
-		// - Functions -
-
-		function init() {
-
-			initGraphics();
-
-			initPhysics();
-
-			createObjects();
-
-			initInput();
-
-		}
-
-		function initGraphics() {
-
-			container = document.getElementById( 'container' );
-
-			camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 );
-
-			scene = new THREE.Scene();
-			scene.background = new THREE.Color( 0xbfd1e5 );
-
-			camera.position.set( - 14, 8, 16 );
-
-			renderer = new THREE.WebGLRenderer( { antialias: true } );
-			renderer.setPixelRatio( window.devicePixelRatio );
-			renderer.setSize( window.innerWidth, window.innerHeight );
-			renderer.setAnimationLoop( animate );
-			renderer.shadowMap.enabled = true;
-			container.appendChild( renderer.domElement );
-
-			controls = new OrbitControls( camera, renderer.domElement );
-			controls.target.set( 0, 2, 0 );
-			controls.update();
-
-			textureLoader = new THREE.TextureLoader();
-
-			const ambientLight = new THREE.AmbientLight( 0xbbbbbb );
-			scene.add( ambientLight );
-
-			const light = new THREE.DirectionalLight( 0xffffff, 3 );
-			light.position.set( - 10, 18, 5 );
-			light.castShadow = true;
-			const d = 14;
-			light.shadow.camera.left = - d;
-			light.shadow.camera.right = d;
-			light.shadow.camera.top = d;
-			light.shadow.camera.bottom = - d;
-
-			light.shadow.camera.near = 2;
-			light.shadow.camera.far = 50;
-
-			light.shadow.mapSize.x = 1024;
-			light.shadow.mapSize.y = 1024;
-
-			scene.add( light );
-
-			stats = new Stats();
-			stats.domElement.style.position = 'absolute';
-			stats.domElement.style.top = '0px';
-			container.appendChild( stats.domElement );
-
-			//
-
-			window.addEventListener( 'resize', onWindowResize );
-
-		}
-
-		function initPhysics() {
-
-			// Physics configuration
-
-			collisionConfiguration = new Ammo.btDefaultCollisionConfiguration();
-			dispatcher = new Ammo.btCollisionDispatcher( collisionConfiguration );
-			broadphase = new Ammo.btDbvtBroadphase();
-			solver = new Ammo.btSequentialImpulseConstraintSolver();
-			physicsWorld = new Ammo.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );
-			physicsWorld.setGravity( new Ammo.btVector3( 0, - gravityConstant, 0 ) );
-
-			transformAux1 = new Ammo.btTransform();
-			tempBtVec3_1 = new Ammo.btVector3( 0, 0, 0 );
-
-		}
-
-		function createObject( mass, halfExtents, pos, quat, material ) {
-
-			const object = new THREE.Mesh( new THREE.BoxGeometry( halfExtents.x * 2, halfExtents.y * 2, halfExtents.z * 2 ), material );
-			object.position.copy( pos );
-			object.quaternion.copy( quat );
-			convexBreaker.prepareBreakableObject( object, mass, new THREE.Vector3(), new THREE.Vector3(), true );
-			createDebrisFromBreakableObject( object );
-
-		}
-
-		function createObjects() {
-
-			// Ground
-			pos.set( 0, - 0.5, 0 );
-			quat.set( 0, 0, 0, 1 );
-			const ground = createParalellepipedWithPhysics( 40, 1, 40, 0, pos, quat, new THREE.MeshPhongMaterial( { color: 0xFFFFFF } ) );
-			ground.receiveShadow = true;
-			textureLoader.load( 'textures/grid.png', function ( texture ) {
-
-				texture.wrapS = THREE.RepeatWrapping;
-				texture.wrapT = THREE.RepeatWrapping;
-				texture.repeat.set( 40, 40 );
-				ground.material.map = texture;
-				ground.material.needsUpdate = true;
-
-			} );
-
-			// Tower 1
-			const towerMass = 1000;
-			const towerHalfExtents = new THREE.Vector3( 2, 5, 2 );
-			pos.set( - 8, 5, 0 );
-			quat.set( 0, 0, 0, 1 );
-			createObject( towerMass, towerHalfExtents, pos, quat, createMaterial( 0xB03014 ) );
-
-			// Tower 2
-			pos.set( 8, 5, 0 );
-			quat.set( 0, 0, 0, 1 );
-			createObject( towerMass, towerHalfExtents, pos, quat, createMaterial( 0xB03214 ) );
-
-			//Bridge
-			const bridgeMass = 100;
-			const bridgeHalfExtents = new THREE.Vector3( 7, 0.2, 1.5 );
-			pos.set( 0, 10.2, 0 );
-			quat.set( 0, 0, 0, 1 );
-			createObject( bridgeMass, bridgeHalfExtents, pos, quat, createMaterial( 0xB3B865 ) );
-
-			// Stones
-			const stoneMass = 120;
-			const stoneHalfExtents = new THREE.Vector3( 1, 2, 0.15 );
-			const numStones = 8;
-			quat.set( 0, 0, 0, 1 );
-			for ( let i = 0; i < numStones; i ++ ) {
-
-				pos.set( 0, 2, 15 * ( 0.5 - i / ( numStones + 1 ) ) );
-
-				createObject( stoneMass, stoneHalfExtents, pos, quat, createMaterial( 0xB0B0B0 ) );
-
-			}
-
-			// Mountain
-			const mountainMass = 860;
-			const mountainHalfExtents = new THREE.Vector3( 4, 5, 4 );
-			pos.set( 5, mountainHalfExtents.y * 0.5, - 7 );
-			quat.set( 0, 0, 0, 1 );
-			const mountainPoints = [];
-			mountainPoints.push( new THREE.Vector3( mountainHalfExtents.x, - mountainHalfExtents.y, mountainHalfExtents.z ) );
-			mountainPoints.push( new THREE.Vector3( - mountainHalfExtents.x, - mountainHalfExtents.y, mountainHalfExtents.z ) );
-			mountainPoints.push( new THREE.Vector3( mountainHalfExtents.x, - mountainHalfExtents.y, - mountainHalfExtents.z ) );
-			mountainPoints.push( new THREE.Vector3( - mountainHalfExtents.x, - mountainHalfExtents.y, - mountainHalfExtents.z ) );
-			mountainPoints.push( new THREE.Vector3( 0, mountainHalfExtents.y, 0 ) );
-			const mountain = new THREE.Mesh( new ConvexGeometry( mountainPoints ), createMaterial( 0xB03814 ) );
-			mountain.position.copy( pos );
-			mountain.quaternion.copy( quat );
-			convexBreaker.prepareBreakableObject( mountain, mountainMass, new THREE.Vector3(), new THREE.Vector3(), true );
-			createDebrisFromBreakableObject( mountain );
-
-		}
-
-		function createParalellepipedWithPhysics( sx, sy, sz, mass, pos, quat, material ) {
-
-			const object = new THREE.Mesh( new THREE.BoxGeometry( sx, sy, sz, 1, 1, 1 ), material );
-			const shape = new Ammo.btBoxShape( new Ammo.btVector3( sx * 0.5, sy * 0.5, sz * 0.5 ) );
-			shape.setMargin( margin );
-
-			createRigidBody( object, shape, mass, pos, quat );
-
-			return object;
-
-		}
-
-		function createDebrisFromBreakableObject( object ) {
-
-			object.castShadow = true;
-			object.receiveShadow = true;
-
-			const shape = createConvexHullPhysicsShape( object.geometry.attributes.position.array );
-			shape.setMargin( margin );
-
-			const body = createRigidBody( object, shape, object.userData.mass, null, null, object.userData.velocity, object.userData.angularVelocity );
-
-			// Set pointer back to the three object only in the debris objects
-			const btVecUserData = new Ammo.btVector3( 0, 0, 0 );
-			btVecUserData.threeObject = object;
-			body.setUserPointer( btVecUserData );
-
-		}
-
-		function removeDebris( object ) {
-
-			scene.remove( object );
-
-			physicsWorld.removeRigidBody( object.userData.physicsBody );
-
-		}
-
-		function createConvexHullPhysicsShape( coords ) {
-
-			const shape = new Ammo.btConvexHullShape();
-
-			for ( let i = 0, il = coords.length; i < il; i += 3 ) {
-
-				tempBtVec3_1.setValue( coords[ i ], coords[ i + 1 ], coords[ i + 2 ] );
-				const lastOne = ( i >= ( il - 3 ) );
-				shape.addPoint( tempBtVec3_1, lastOne );
-
-			}
-
-			return shape;
-
-		}
-
-		function createRigidBody( object, physicsShape, mass, pos, quat, vel, angVel ) {
-
-			if ( pos ) {
-
-				object.position.copy( pos );
-
-			} else {
-
-				pos = object.position;
-
-			}
-
-			if ( quat ) {
-
-				object.quaternion.copy( quat );
-
-			} else {
-
-				quat = object.quaternion;
-
-			}
-
-			const transform = new Ammo.btTransform();
-			transform.setIdentity();
-			transform.setOrigin( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
-			transform.setRotation( new Ammo.btQuaternion( quat.x, quat.y, quat.z, quat.w ) );
-			const motionState = new Ammo.btDefaultMotionState( transform );
-
-			const localInertia = new Ammo.btVector3( 0, 0, 0 );
-			physicsShape.calculateLocalInertia( mass, localInertia );
-
-			const rbInfo = new Ammo.btRigidBodyConstructionInfo( mass, motionState, physicsShape, localInertia );
-			rbInfo.set_m_restitution( 0.5 );
-			rbInfo.set_m_friction( 0.5 );
-
-			const body = new Ammo.btRigidBody( rbInfo );
-
-			if ( vel ) {
-
-				body.setLinearVelocity( new Ammo.btVector3( vel.x, vel.y, vel.z ) );
-
-			}
-
-			if ( angVel ) {
-
-				body.setAngularVelocity( new Ammo.btVector3( angVel.x, angVel.y, angVel.z ) );
-
-			}
-
-			object.userData.physicsBody = body;
-			object.userData.collided = false;
-
-			scene.add( object );
-
-			if ( mass > 0 ) {
-
-				rigidBodies.push( object );
-
-				// Disable deactivation
-				body.setActivationState( 4 );
-
-			}
-
-			physicsWorld.addRigidBody( body );
-
-			return body;
-
-		}
-
-		function createRandomColor() {
-
-			return Math.floor( Math.random() * ( 1 << 24 ) );
-
-		}
-
-		function createMaterial( color ) {
-
-			color = color || createRandomColor();
-			return new THREE.MeshPhongMaterial( { color: color } );
-
-		}
-
-		function initInput() {
-
-			window.addEventListener( 'pointerdown', function ( event ) {
-
-				mouseCoords.set(
-					( event.clientX / window.innerWidth ) * 2 - 1,
-					- ( event.clientY / window.innerHeight ) * 2 + 1
-				);
-
-				raycaster.setFromCamera( mouseCoords, camera );
-
-				// Creates a ball and throws it
-				const ballMass = 35;
-				const ballRadius = 0.4;
-
-				const ball = new THREE.Mesh( new THREE.SphereGeometry( ballRadius, 14, 10 ), ballMaterial );
-				ball.castShadow = true;
-				ball.receiveShadow = true;
-				const ballShape = new Ammo.btSphereShape( ballRadius );
-				ballShape.setMargin( margin );
-				pos.copy( raycaster.ray.direction );
-				pos.add( raycaster.ray.origin );
-				quat.set( 0, 0, 0, 1 );
-				const ballBody = createRigidBody( ball, ballShape, ballMass, pos, quat );
-
-				pos.copy( raycaster.ray.direction );
-				pos.multiplyScalar( 24 );
-				ballBody.setLinearVelocity( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
-
-			} );
-
-		}
-
-		function onWindowResize() {
-
-			camera.aspect = window.innerWidth / window.innerHeight;
-			camera.updateProjectionMatrix();
-
-			renderer.setSize( window.innerWidth, window.innerHeight );
-
-		}
-
-		function animate() {
-
-			timer.update();
-
-			render();
-			stats.update();
-
-		}
-
-		function render() {
-
-			const deltaTime = timer.getDelta();
-
-			updatePhysics( deltaTime );
-
-			renderer.render( scene, camera );
-
-		}
-
-		function updatePhysics( deltaTime ) {
-
-			// Step world
-			physicsWorld.stepSimulation( deltaTime, 10 );
-
-			// Update rigid bodies
-			for ( let i = 0, il = rigidBodies.length; i < il; i ++ ) {
-
-				const objThree = rigidBodies[ i ];
-				const objPhys = objThree.userData.physicsBody;
-				const ms = objPhys.getMotionState();
-
-				if ( ms ) {
-
-					ms.getWorldTransform( transformAux1 );
-					const p = transformAux1.getOrigin();
-					const q = transformAux1.getRotation();
-					objThree.position.set( p.x(), p.y(), p.z() );
-					objThree.quaternion.set( q.x(), q.y(), q.z(), q.w() );
-
-					objThree.userData.collided = false;
-
-				}
-
-			}
-
-			for ( let i = 0, il = dispatcher.getNumManifolds(); i < il; i ++ ) {
-
-				const contactManifold = dispatcher.getManifoldByIndexInternal( i );
-				const rb0 = Ammo.castObject( contactManifold.getBody0(), Ammo.btRigidBody );
-				const rb1 = Ammo.castObject( contactManifold.getBody1(), Ammo.btRigidBody );
-
-				const threeObject0 = Ammo.castObject( rb0.getUserPointer(), Ammo.btVector3 ).threeObject;
-				const threeObject1 = Ammo.castObject( rb1.getUserPointer(), Ammo.btVector3 ).threeObject;
-
-				if ( ! threeObject0 && ! threeObject1 ) {
-
-					continue;
-
-				}
-
-				const userData0 = threeObject0 ? threeObject0.userData : null;
-				const userData1 = threeObject1 ? threeObject1.userData : null;
-
-				const breakable0 = userData0 ? userData0.breakable : false;
-				const breakable1 = userData1 ? userData1.breakable : false;
-
-				const collided0 = userData0 ? userData0.collided : false;
-				const collided1 = userData1 ? userData1.collided : false;
-
-				if ( ( ! breakable0 && ! breakable1 ) || ( collided0 && collided1 ) ) {
-
-					continue;
-
-				}
-
-				let contact = false;
-				let maxImpulse = 0;
-				for ( let j = 0, jl = contactManifold.getNumContacts(); j < jl; j ++ ) {
-
-					const contactPoint = contactManifold.getContactPoint( j );
-
-					if ( contactPoint.getDistance() < 0 ) {
-
-						contact = true;
-						const impulse = contactPoint.getAppliedImpulse();
-
-						if ( impulse > maxImpulse ) {
-
-							maxImpulse = impulse;
-							const pos = contactPoint.get_m_positionWorldOnB();
-							const normal = contactPoint.get_m_normalWorldOnB();
-							impactPoint.set( pos.x(), pos.y(), pos.z() );
-							impactNormal.set( normal.x(), normal.y(), normal.z() );
-
-						}
-
-						break;
-
-					}
-
-				}
-
-				// If no point has contact, abort
-				if ( ! contact ) continue;
-
-				// Subdivision
-
-				const fractureImpulse = 250;
-
-				if ( breakable0 && ! collided0 && maxImpulse > fractureImpulse ) {
-
-					const debris = convexBreaker.subdivideByImpact( threeObject0, impactPoint, impactNormal, 1, 2 );
-
-					const numObjects = debris.length;
-					for ( let j = 0; j < numObjects; j ++ ) {
-
-						const vel = rb0.getLinearVelocity();
-						const angVel = rb0.getAngularVelocity();
-						const fragment = debris[ j ];
-						fragment.userData.velocity.set( vel.x(), vel.y(), vel.z() );
-						fragment.userData.angularVelocity.set( angVel.x(), angVel.y(), angVel.z() );
-
-						createDebrisFromBreakableObject( fragment );
-
-					}
-
-					objectsToRemove[ numObjectsToRemove ++ ] = threeObject0;
-					userData0.collided = true;
-
-				}
-
-				if ( breakable1 && ! collided1 && maxImpulse > fractureImpulse ) {
-
-					const debris = convexBreaker.subdivideByImpact( threeObject1, impactPoint, impactNormal, 1, 2 );
-
-					const numObjects = debris.length;
-					for ( let j = 0; j < numObjects; j ++ ) {
-
-						const vel = rb1.getLinearVelocity();
-						const angVel = rb1.getAngularVelocity();
-						const fragment = debris[ j ];
-						fragment.userData.velocity.set( vel.x(), vel.y(), vel.z() );
-						fragment.userData.angularVelocity.set( angVel.x(), angVel.y(), angVel.z() );
-
-						createDebrisFromBreakableObject( fragment );
-
-					}
-
-					objectsToRemove[ numObjectsToRemove ++ ] = threeObject1;
-					userData1.collided = true;
-
-				}
-
-			}
-
-			for ( let i = 0; i < numObjectsToRemove; i ++ ) {
-
-				removeDebris( objectsToRemove[ i ] );
-
-			}
-
-			numObjectsToRemove = 0;
-
-		}
-
-		</script>
-
-	</body>
-</html>

+ 0 - 473
examples/physics_ammo_cloth.html

@@ -1,473 +0,0 @@
-<html lang="en">
-	<head>
-		<title>Ammo.js softbody cloth demo</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<meta property="og:title" content="Ammo.js softbody cloth demo">
-		<meta property="og:type" content="website">
-		<meta property="og:url" content="https://threejs.org/examples/physics_ammo_cloth.html">
-		<meta property="og:image" content="https://threejs.org/examples/screenshots/physics_ammo_cloth.jpg">
-		<link type="text/css" rel="stylesheet" href="main.css">
-		<style>
-			body {
-				color: #333;
-			}
-		</style>
-	</head>
-	<body>
-		<div id="info">Ammo.js physics soft body cloth demo<br>Press Q or A to move the arm.</div>
-		<div id="container"></div>
-
-		<script src="jsm/libs/ammo.wasm.js"></script>
-
-		<script type="importmap">
-			{
-				"imports": {
-					"three": "../build/three.module.js",
-					"three/addons/": "./jsm/"
-				}
-			}
-		</script>
-
-		<script type="module">
-
-			import * as THREE from 'three';
-
-			import Stats from 'three/addons/libs/stats.module.js';
-
-			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
-
-			// Graphics variables
-			let container, stats;
-			let camera, controls, scene, renderer;
-			let textureLoader;
-			const timer = new THREE.Timer();
-			timer.connect( document );
-
-			// Physics variables
-			const gravityConstant = - 9.8;
-			let physicsWorld;
-			const rigidBodies = [];
-			const margin = 0.05;
-			let hinge;
-			let cloth;
-			let transformAux1;
-
-			let armMovement = 0;
-
-			Ammo().then( function ( AmmoLib ) {
-
-				Ammo = AmmoLib;
-
-				init();
-
-			} );
-
-
-			function init() {
-
-				initGraphics();
-
-				initPhysics();
-
-				createObjects();
-
-				initInput();
-
-			}
-
-			function initGraphics() {
-
-				container = document.getElementById( 'container' );
-
-				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 );
-
-				scene = new THREE.Scene();
-				scene.background = new THREE.Color( 0xbfd1e5 );
-
-				camera.position.set( - 12, 7, 4 );
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.setAnimationLoop( animate );
-				renderer.shadowMap.enabled = true;
-				container.appendChild( renderer.domElement );
-
-				controls = new OrbitControls( camera, renderer.domElement );
-				controls.target.set( 0, 2, 0 );
-				controls.update();
-
-				textureLoader = new THREE.TextureLoader();
-
-				const ambientLight = new THREE.AmbientLight( 0xbbbbbb );
-				scene.add( ambientLight );
-
-				const light = new THREE.DirectionalLight( 0xffffff, 3 );
-				light.position.set( - 7, 10, 15 );
-				light.castShadow = true;
-				const d = 10;
-				light.shadow.camera.left = - d;
-				light.shadow.camera.right = d;
-				light.shadow.camera.top = d;
-				light.shadow.camera.bottom = - d;
-
-				light.shadow.camera.near = 2;
-				light.shadow.camera.far = 50;
-
-				light.shadow.mapSize.x = 1024;
-				light.shadow.mapSize.y = 1024;
-
-				light.shadow.bias = - 0.003;
-				scene.add( light );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
-
-				window.addEventListener( 'resize', onWindowResize );
-
-			}
-
-			function initPhysics() {
-
-				// Physics configuration
-
-				const collisionConfiguration = new Ammo.btSoftBodyRigidBodyCollisionConfiguration();
-				const dispatcher = new Ammo.btCollisionDispatcher( collisionConfiguration );
-				const broadphase = new Ammo.btDbvtBroadphase();
-				const solver = new Ammo.btSequentialImpulseConstraintSolver();
-				const softBodySolver = new Ammo.btDefaultSoftBodySolver();
-				physicsWorld = new Ammo.btSoftRigidDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration, softBodySolver );
-				physicsWorld.setGravity( new Ammo.btVector3( 0, gravityConstant, 0 ) );
-				physicsWorld.getWorldInfo().set_m_gravity( new Ammo.btVector3( 0, gravityConstant, 0 ) );
-
-				transformAux1 = new Ammo.btTransform();
-
-			}
-
-			function createObjects() {
-
-				const pos = new THREE.Vector3();
-				const quat = new THREE.Quaternion();
-
-				// Ground
-				pos.set( 0, - 0.5, 0 );
-				quat.set( 0, 0, 0, 1 );
-				const ground = createParalellepiped( 40, 1, 40, 0, pos, quat, new THREE.MeshPhongMaterial( { color: 0xFFFFFF } ) );
-				ground.castShadow = true;
-				ground.receiveShadow = true;
-				textureLoader.load( 'textures/grid.png', function ( texture ) {
-
-					texture.colorSpace = THREE.SRGBColorSpace;
-					texture.wrapS = THREE.RepeatWrapping;
-					texture.wrapT = THREE.RepeatWrapping;
-					texture.repeat.set( 40, 40 );
-					ground.material.map = texture;
-					ground.material.needsUpdate = true;
-
-	} );
-
-				// Wall
-				const brickMass = 0.5;
-				const brickLength = 1.2;
-				const brickDepth = 0.6;
-				const brickHeight = brickLength * 0.5;
-				const numBricksLength = 6;
-				const numBricksHeight = 8;
-				const z0 = - numBricksLength * brickLength * 0.5;
-				pos.set( 0, brickHeight * 0.5, z0 );
-				quat.set( 0, 0, 0, 1 );
-				for ( let j = 0; j < numBricksHeight; j ++ ) {
-
-					const oddRow = ( j % 2 ) == 1;
-
-					pos.z = z0;
-
-					if ( oddRow ) {
-
-						pos.z -= 0.25 * brickLength;
-
-					}
-
-					const nRow = oddRow ? numBricksLength + 1 : numBricksLength;
-
-					for ( let i = 0; i < nRow; i ++ ) {
-
-						let brickLengthCurrent = brickLength;
-						let brickMassCurrent = brickMass;
-
-						if ( oddRow && ( i == 0 || i == nRow - 1 ) ) {
-
-							brickLengthCurrent *= 0.5;
-							brickMassCurrent *= 0.5;
-
-						}
-
-						const brick = createParalellepiped( brickDepth, brickHeight, brickLengthCurrent, brickMassCurrent, pos, quat, createMaterial() );
-						brick.castShadow = true;
-						brick.receiveShadow = true;
-
-						if ( oddRow && ( i == 0 || i == nRow - 2 ) ) {
-
-							pos.z += 0.75 * brickLength;
-
-						} else {
-
-							pos.z += brickLength;
-
-						}
-
-					}
-
-					pos.y += brickHeight;
-
-				}
-
-				// The cloth
-				// Cloth graphic object
-				const clothWidth = 4;
-				const clothHeight = 3;
-				const clothNumSegmentsZ = clothWidth * 5;
-				const clothNumSegmentsY = clothHeight * 5;
-				const clothPos = new THREE.Vector3( - 3, 3, 2 );
-
-				const clothGeometry = new THREE.PlaneGeometry( clothWidth, clothHeight, clothNumSegmentsZ, clothNumSegmentsY );
-				clothGeometry.rotateY( Math.PI * 0.5 );
-				clothGeometry.translate( clothPos.x, clothPos.y + clothHeight * 0.5, clothPos.z - clothWidth * 0.5 );
-
-				const clothMaterial = new THREE.MeshLambertMaterial( { color: 0xFFFFFF, side: THREE.DoubleSide } );
-				cloth = new THREE.Mesh( clothGeometry, clothMaterial );
-				cloth.castShadow = true;
-				cloth.receiveShadow = true;
-				scene.add( cloth );
-				textureLoader.load( 'textures/grid.png', function ( texture ) {
-
-					texture.colorSpace = THREE.SRGBColorSpace;
-					texture.wrapS = THREE.RepeatWrapping;
-					texture.wrapT = THREE.RepeatWrapping;
-					texture.repeat.set( clothNumSegmentsZ, clothNumSegmentsY );
-					cloth.material.map = texture;
-					cloth.material.needsUpdate = true;
-
-				} );
-
-				// Cloth physic object
-				const softBodyHelpers = new Ammo.btSoftBodyHelpers();
-				const clothCorner00 = new Ammo.btVector3( clothPos.x, clothPos.y + clothHeight, clothPos.z );
-				const clothCorner01 = new Ammo.btVector3( clothPos.x, clothPos.y + clothHeight, clothPos.z - clothWidth );
-				const clothCorner10 = new Ammo.btVector3( clothPos.x, clothPos.y, clothPos.z );
-				const clothCorner11 = new Ammo.btVector3( clothPos.x, clothPos.y, clothPos.z - clothWidth );
-				const clothSoftBody = softBodyHelpers.CreatePatch( physicsWorld.getWorldInfo(), clothCorner00, clothCorner01, clothCorner10, clothCorner11, clothNumSegmentsZ + 1, clothNumSegmentsY + 1, 0, true );
-				const sbConfig = clothSoftBody.get_m_cfg();
-				sbConfig.set_viterations( 10 );
-				sbConfig.set_piterations( 10 );
-
-				clothSoftBody.setTotalMass( 0.9, false );
-				Ammo.castObject( clothSoftBody, Ammo.btCollisionObject ).getCollisionShape().setMargin( margin * 3 );
-				physicsWorld.addSoftBody( clothSoftBody, 1, - 1 );
-				cloth.userData.physicsBody = clothSoftBody;
-				// Disable deactivation
-				clothSoftBody.setActivationState( 4 );
-
-				// The base
-				const armMass = 2;
-				const armLength = 3 + clothWidth;
-				const pylonHeight = clothPos.y + clothHeight;
-				const baseMaterial = new THREE.MeshPhongMaterial( { color: 0x606060 } );
-				pos.set( clothPos.x, 0.1, clothPos.z - armLength );
-				quat.set( 0, 0, 0, 1 );
-				const base = createParalellepiped( 1, 0.2, 1, 0, pos, quat, baseMaterial );
-				base.castShadow = true;
-				base.receiveShadow = true;
-				pos.set( clothPos.x, 0.5 * pylonHeight, clothPos.z - armLength );
-				const pylon = createParalellepiped( 0.4, pylonHeight, 0.4, 0, pos, quat, baseMaterial );
-				pylon.castShadow = true;
-				pylon.receiveShadow = true;
-				pos.set( clothPos.x, pylonHeight + 0.2, clothPos.z - 0.5 * armLength );
-				const arm = createParalellepiped( 0.4, 0.4, armLength + 0.4, armMass, pos, quat, baseMaterial );
-				arm.castShadow = true;
-				arm.receiveShadow = true;
-
-				// Glue the cloth to the arm
-				const influence = 0.5;
-				clothSoftBody.appendAnchor( 0, arm.userData.physicsBody, false, influence );
-				clothSoftBody.appendAnchor( clothNumSegmentsZ, arm.userData.physicsBody, false, influence );
-
-				// Hinge constraint to move the arm
-				const pivotA = new Ammo.btVector3( 0, pylonHeight * 0.5, 0 );
-				const pivotB = new Ammo.btVector3( 0, - 0.2, - armLength * 0.5 );
-				const axis = new Ammo.btVector3( 0, 1, 0 );
-				hinge = new Ammo.btHingeConstraint( pylon.userData.physicsBody, arm.userData.physicsBody, pivotA, pivotB, axis, axis, true );
-				physicsWorld.addConstraint( hinge, true );
-
-			}
-
-			function createParalellepiped( sx, sy, sz, mass, pos, quat, material ) {
-
-				const threeObject = new THREE.Mesh( new THREE.BoxGeometry( sx, sy, sz, 1, 1, 1 ), material );
-				const shape = new Ammo.btBoxShape( new Ammo.btVector3( sx * 0.5, sy * 0.5, sz * 0.5 ) );
-				shape.setMargin( margin );
-
-				createRigidBody( threeObject, shape, mass, pos, quat );
-
-				return threeObject;
-
-			}
-
-			function createRigidBody( threeObject, physicsShape, mass, pos, quat ) {
-
-				threeObject.position.copy( pos );
-				threeObject.quaternion.copy( quat );
-
-				const transform = new Ammo.btTransform();
-				transform.setIdentity();
-				transform.setOrigin( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
-				transform.setRotation( new Ammo.btQuaternion( quat.x, quat.y, quat.z, quat.w ) );
-				const motionState = new Ammo.btDefaultMotionState( transform );
-
-				const localInertia = new Ammo.btVector3( 0, 0, 0 );
-				physicsShape.calculateLocalInertia( mass, localInertia );
-
-				const rbInfo = new Ammo.btRigidBodyConstructionInfo( mass, motionState, physicsShape, localInertia );
-				const body = new Ammo.btRigidBody( rbInfo );
-
-				threeObject.userData.physicsBody = body;
-
-				scene.add( threeObject );
-
-				if ( mass > 0 ) {
-
-					rigidBodies.push( threeObject );
-
-					// Disable deactivation
-					body.setActivationState( 4 );
-
-				}
-
-				physicsWorld.addRigidBody( body );
-
-			}
-
-			function createRandomColor() {
-
-				return Math.floor( Math.random() * ( 1 << 24 ) );
-
-			}
-
-			function createMaterial() {
-
-				return new THREE.MeshPhongMaterial( { color: createRandomColor() } );
-
-			}
-
-			function initInput() {
-
-				window.addEventListener( 'keydown', function ( event ) {
-
-					switch ( event.keyCode ) {
-
-						// Q
-						case 81:
-							armMovement = 1;
-							break;
-
-							// A
-						case 65:
-							armMovement = - 1;
-							break;
-
-					}
-
-				} );
-
-				window.addEventListener( 'keyup', function () {
-
-					armMovement = 0;
-
-				} );
-
-			}
-
-			function onWindowResize() {
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function animate() {
-
-				timer.update();
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				const deltaTime = timer.getDelta();
-
-				updatePhysics( deltaTime );
-
-				renderer.render( scene, camera );
-
-			}
-
-			function updatePhysics( deltaTime ) {
-
-				// Hinge control
-				hinge.enableAngularMotor( true, 0.8 * armMovement, 50 );
-
-				// Step world
-				physicsWorld.stepSimulation( deltaTime, 10 );
-
-				// Update cloth
-				const softBody = cloth.userData.physicsBody;
-				const clothPositions = cloth.geometry.attributes.position.array;
-				const numVerts = clothPositions.length / 3;
-				const nodes = softBody.get_m_nodes();
-				let indexFloat = 0;
-
-				for ( let i = 0; i < numVerts; i ++ ) {
-
-					const node = nodes.at( i );
-					const nodePos = node.get_m_x();
-					clothPositions[ indexFloat ++ ] = nodePos.x();
-					clothPositions[ indexFloat ++ ] = nodePos.y();
-					clothPositions[ indexFloat ++ ] = nodePos.z();
-
-				}
-
-				cloth.geometry.computeVertexNormals();
-				cloth.geometry.attributes.position.needsUpdate = true;
-				cloth.geometry.attributes.normal.needsUpdate = true;
-
-				// Update rigid bodies
-				for ( let i = 0, il = rigidBodies.length; i < il; i ++ ) {
-
-					const objThree = rigidBodies[ i ];
-					const objPhys = objThree.userData.physicsBody;
-					const ms = objPhys.getMotionState();
-					if ( ms ) {
-
-						ms.getWorldTransform( transformAux1 );
-						const p = transformAux1.getOrigin();
-						const q = transformAux1.getRotation();
-						objThree.position.set( p.x(), p.y(), p.z() );
-						objThree.quaternion.set( q.x(), q.y(), q.z(), q.w() );
-
-					}
-
-				}
-
-			}
-
-		</script>
-
-	</body>
-</html>

+ 0 - 177
examples/physics_ammo_instancing.html

@@ -1,177 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>three.js physics - ammo.js instancing</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
-		<meta property="og:title" content="three.js physics - ammo.js instancing">
-		<meta property="og:type" content="website">
-		<meta property="og:url" content="https://threejs.org/examples/physics_ammo_instancing.html">
-		<meta property="og:image" content="https://threejs.org/examples/screenshots/physics_ammo_instancing.jpg">
-		<link type="text/css" rel="stylesheet" href="main.css">
-	</head>
-	<body>
-
-		<div id="info">
-			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> physics - ammo.js instancing
-		</div>
-
-		<script src="jsm/libs/ammo.wasm.js"></script>
-
-		<script type="importmap">
-			{
-				"imports": {
-					"three": "../build/three.module.js",
-					"three/addons/": "./jsm/"
-				}
-			}
-		</script>
-
-		<script type="module">
-
-			import * as THREE from 'three';
-			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
-			import { AmmoPhysics } from 'three/addons/physics/AmmoPhysics.js';
-			import Stats from 'three/addons/libs/stats.module.js';
-
-			let camera, scene, renderer, stats;
-			let physics, position;
-
-			let boxes, spheres;
-
-			init();
-
-			async function init() {
-
-				physics = await AmmoPhysics();
-				position = new THREE.Vector3();
-
-				//
-
-				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
-				camera.position.set( - 1, 1.5, 2 );
-				camera.lookAt( 0, 0.5, 0 );
-
-				scene = new THREE.Scene();
-				scene.background = new THREE.Color( 0x666666 );
-
-				const hemiLight = new THREE.HemisphereLight();
-				scene.add( hemiLight );
-
-				const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
-				dirLight.position.set( 5, 5, 5 );
-				dirLight.castShadow = true;
-				dirLight.shadow.camera.zoom = 2;
-				scene.add( dirLight );
-
-				const shadowPlane = new THREE.Mesh(
-					new THREE.PlaneGeometry( 10, 10 ),
-					new THREE.ShadowMaterial( {
-						color: 0x444444
-					} ),
-				);
-				shadowPlane.rotation.x = - Math.PI / 2;
-				shadowPlane.receiveShadow = true;
-				scene.add( shadowPlane );
-
-				const floorCollider = new THREE.Mesh(
-					new THREE.BoxGeometry( 10, 5, 10 ),
-					new THREE.MeshBasicMaterial( { color: 0x666666 } )
-				);
-				floorCollider.position.y = - 2.5;
-				floorCollider.userData.physics = { mass: 0 };
-				floorCollider.visible = false;
-				scene.add( floorCollider );
-
-				//
-
-				const material = new THREE.MeshLambertMaterial();
-
-				const matrix = new THREE.Matrix4();
-				const color = new THREE.Color();
-
-				// Boxes
-
-				const geometryBox = new THREE.BoxGeometry( 0.075, 0.075, 0.075 );
-				boxes = new THREE.InstancedMesh( geometryBox, material, 400 );
-				boxes.instanceMatrix.setUsage( THREE.DynamicDrawUsage ); // will be updated every frame
-				boxes.castShadow = true;
-				boxes.receiveShadow = true;
-				boxes.userData.physics = { mass: 1 };
-				scene.add( boxes );
-
-				for ( let i = 0; i < boxes.count; i ++ ) {
-
-					matrix.setPosition( Math.random() - 0.5, Math.random() * 2, Math.random() - 0.5 );
-					boxes.setMatrixAt( i, matrix );
-					boxes.setColorAt( i, color.setHex( 0xffffff * Math.random() ) );
-
-				}
-
-				// Spheres
-
-				const geometrySphere = new THREE.IcosahedronGeometry( 0.05, 4 );
-				spheres = new THREE.InstancedMesh( geometrySphere, material, 400 );
-				spheres.instanceMatrix.setUsage( THREE.DynamicDrawUsage ); // will be updated every frame
-				spheres.castShadow = true;
-				spheres.receiveShadow = true;
-				spheres.userData.physics = { mass: 1 };
-				scene.add( spheres );
-
-				for ( let i = 0; i < spheres.count; i ++ ) {
-
-					matrix.setPosition( Math.random() - 0.5, Math.random() * 2, Math.random() - 0.5 );
-					spheres.setMatrixAt( i, matrix );
-					spheres.setColorAt( i, color.setHex( 0xffffff * Math.random() ) );
-
-				}
-
-				physics.addScene( scene );
-
-				//
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.setAnimationLoop( animate );
-				renderer.shadowMap.enabled = true;
-				document.body.appendChild( renderer.domElement );
-
-				stats = new Stats();
-				document.body.appendChild( stats.dom );
-
-				//
-
-				const controls = new OrbitControls( camera, renderer.domElement );
-				controls.target.y = 0.5;
-				controls.update();
-
-				setInterval( () => {
-
-					let index = Math.floor( Math.random() * boxes.count );
-
-					position.set( 0, Math.random() + 1, 0 );
-					physics.setMeshPosition( boxes, position, index );
-
-					//
-
-					index = Math.floor( Math.random() * spheres.count );
-
-					position.set( 0, Math.random() + 1, 0 );
-					physics.setMeshPosition( spheres, position, index );
-
-				}, 1000 / 60 );
-
-			}
-
-			function animate() {
-
-				renderer.render( scene, camera );
-
-				stats.update();
-
-			}
-
-		</script>
-	</body>
-</html>

+ 0 - 494
examples/physics_ammo_rope.html

@@ -1,494 +0,0 @@
-<html lang="en">
-	<head>
-		<title>Amjs softbody rope demo</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<meta property="og:title" content="Amjs softbody rope demo">
-		<meta property="og:type" content="website">
-		<meta property="og:url" content="https://threejs.org/examples/physics_ammo_rope.html">
-		<meta property="og:image" content="https://threejs.org/examples/screenshots/physics_ammo_rope.jpg">
-		<link type="text/css" rel="stylesheet" href="main.css">
-		<style>
-			body {
-				color: #333;
-			}
-		</style>
-	</head>
-	<body>
-	<div id="info">Ammo.js physics soft body rope demo<br>Press Q or A to move the arm.</div>
-	<div id="container"></div>
-
-	<script src="jsm/libs/ammo.wasm.js"></script>
-
-	<script type="importmap">
-		{
-			"imports": {
-				"three": "../build/three.module.js",
-				"three/addons/": "./jsm/"
-			}
-		}
-	</script>
-
-	<script type="module">
-		import * as THREE from 'three';
-
-		import Stats from 'three/addons/libs/stats.module.js';
-
-		import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
-
-		// Graphics variables
-		let container, stats;
-		let camera, controls, scene, renderer;
-		let textureLoader;
-		const timer = new THREE.Timer();
-		timer.connect( document );
-
-		// Physics variables
-		const gravityConstant = - 9.8;
-		let collisionConfiguration;
-		let dispatcher;
-		let broadphase;
-		let solver;
-		let softBodySolver;
-		let physicsWorld;
-		const rigidBodies = [];
-		const margin = 0.05;
-		let hinge;
-		let rope;
-		let transformAux1;
-
-		let armMovement = 0;
-
-		Ammo().then( function ( AmmoLib ) {
-
-			Ammo = AmmoLib;
-
-			init();
-
-		} );
-
-		function init() {
-
-			initGraphics();
-
-			initPhysics();
-
-			createObjects();
-
-			initInput();
-
-		}
-
-		function initGraphics() {
-
-			container = document.getElementById( 'container' );
-
-			camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 );
-
-			scene = new THREE.Scene();
-			scene.background = new THREE.Color( 0xbfd1e5 );
-
-			camera.position.set( - 7, 5, 8 );
-
-			renderer = new THREE.WebGLRenderer( { antialias: true } );
-			renderer.setPixelRatio( window.devicePixelRatio );
-			renderer.setSize( window.innerWidth, window.innerHeight );
-			renderer.setAnimationLoop( animate );
-			renderer.shadowMap.enabled = true;
-			container.appendChild( renderer.domElement );
-
-			controls = new OrbitControls( camera, renderer.domElement );
-			controls.target.set( 0, 2, 0 );
-			controls.update();
-
-			textureLoader = new THREE.TextureLoader();
-
-			const ambientLight = new THREE.AmbientLight( 0xbbbbbb );
-			scene.add( ambientLight );
-
-			const light = new THREE.DirectionalLight( 0xffffff, 3 );
-			light.position.set( - 10, 10, 5 );
-			light.castShadow = true;
-			const d = 10;
-			light.shadow.camera.left = - d;
-			light.shadow.camera.right = d;
-			light.shadow.camera.top = d;
-			light.shadow.camera.bottom = - d;
-
-			light.shadow.camera.near = 2;
-			light.shadow.camera.far = 50;
-
-			light.shadow.mapSize.x = 1024;
-			light.shadow.mapSize.y = 1024;
-
-			scene.add( light );
-
-			stats = new Stats();
-			stats.domElement.style.position = 'absolute';
-			stats.domElement.style.top = '0px';
-			container.appendChild( stats.domElement );
-
-			//
-
-			window.addEventListener( 'resize', onWindowResize );
-
-		}
-
-		function initPhysics() {
-
-			// Physics configuration
-
-			collisionConfiguration = new Ammo.btSoftBodyRigidBodyCollisionConfiguration();
-			dispatcher = new Ammo.btCollisionDispatcher( collisionConfiguration );
-			broadphase = new Ammo.btDbvtBroadphase();
-			solver = new Ammo.btSequentialImpulseConstraintSolver();
-			softBodySolver = new Ammo.btDefaultSoftBodySolver();
-			physicsWorld = new Ammo.btSoftRigidDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration, softBodySolver );
-			physicsWorld.setGravity( new Ammo.btVector3( 0, gravityConstant, 0 ) );
-			physicsWorld.getWorldInfo().set_m_gravity( new Ammo.btVector3( 0, gravityConstant, 0 ) );
-
-			transformAux1 = new Ammo.btTransform();
-
-		}
-
-		function createObjects() {
-
-			const pos = new THREE.Vector3();
-			const quat = new THREE.Quaternion();
-
-			// Ground
-			pos.set( 0, - 0.5, 0 );
-			quat.set( 0, 0, 0, 1 );
-			const ground = createParalellepiped( 40, 1, 40, 0, pos, quat, new THREE.MeshPhongMaterial( { color: 0xFFFFFF } ) );
-			ground.castShadow = true;
-			ground.receiveShadow = true;
-			textureLoader.load( 'textures/grid.png', function ( texture ) {
-
-				texture.colorSpace = THREE.SRGBColorSpace;
-				texture.wrapS = THREE.RepeatWrapping;
-				texture.wrapT = THREE.RepeatWrapping;
-				texture.repeat.set( 40, 40 );
-				ground.material.map = texture;
-				ground.material.needsUpdate = true;
-
-			} );
-
-
-			// Ball
-			const ballMass = 1.2;
-			const ballRadius = 0.6;
-
-			const ball = new THREE.Mesh( new THREE.SphereGeometry( ballRadius, 20, 20 ), new THREE.MeshPhongMaterial( { color: 0x202020 } ) );
-			ball.castShadow = true;
-			ball.receiveShadow = true;
-			const ballShape = new Ammo.btSphereShape( ballRadius );
-			ballShape.setMargin( margin );
-			pos.set( - 3, 2, 0 );
-			quat.set( 0, 0, 0, 1 );
-			createRigidBody( ball, ballShape, ballMass, pos, quat );
-			ball.userData.physicsBody.setFriction( 0.5 );
-
-			// Wall
-			const brickMass = 0.5;
-			const brickLength = 1.2;
-			const brickDepth = 0.6;
-			const brickHeight = brickLength * 0.5;
-			const numBricksLength = 6;
-			const numBricksHeight = 8;
-			const z0 = - numBricksLength * brickLength * 0.5;
-			pos.set( 0, brickHeight * 0.5, z0 );
-			quat.set( 0, 0, 0, 1 );
-
-			for ( let j = 0; j < numBricksHeight; j ++ ) {
-
-				const oddRow = ( j % 2 ) == 1;
-
-				pos.z = z0;
-
-				if ( oddRow ) {
-
-					pos.z -= 0.25 * brickLength;
-
-				}
-
-				const nRow = oddRow ? numBricksLength + 1 : numBricksLength;
-
-				for ( let i = 0; i < nRow; i ++ ) {
-
-					let brickLengthCurrent = brickLength;
-					let brickMassCurrent = brickMass;
-					if ( oddRow && ( i == 0 || i == nRow - 1 ) ) {
-
-						brickLengthCurrent *= 0.5;
-						brickMassCurrent *= 0.5;
-
-					}
-
-					const brick = createParalellepiped( brickDepth, brickHeight, brickLengthCurrent, brickMassCurrent, pos, quat, createMaterial() );
-					brick.castShadow = true;
-					brick.receiveShadow = true;
-
-					if ( oddRow && ( i == 0 || i == nRow - 2 ) ) {
-
-						pos.z += 0.75 * brickLength;
-
-					} else {
-
-						pos.z += brickLength;
-
-					}
-
-				}
-
-				pos.y += brickHeight;
-
-			}
-
-			// The rope
-			// Rope graphic object
-			const ropeNumSegments = 10;
-			const ropeLength = 4;
-			const ropeMass = 3;
-			const ropePos = ball.position.clone();
-			ropePos.y += ballRadius;
-
-			const segmentLength = ropeLength / ropeNumSegments;
-			const ropeGeometry = new THREE.BufferGeometry();
-			const ropeMaterial = new THREE.LineBasicMaterial( { color: 0x000000 } );
-			const ropePositions = [];
-			const ropeIndices = [];
-
-			for ( let i = 0; i < ropeNumSegments + 1; i ++ ) {
-
-				ropePositions.push( ropePos.x, ropePos.y + i * segmentLength, ropePos.z );
-
-			}
-
-			for ( let i = 0; i < ropeNumSegments; i ++ ) {
-
-				ropeIndices.push( i, i + 1 );
-
-			}
-
-			ropeGeometry.setIndex( new THREE.BufferAttribute( new Uint16Array( ropeIndices ), 1 ) );
-			ropeGeometry.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( ropePositions ), 3 ) );
-			ropeGeometry.computeBoundingSphere();
-			rope = new THREE.LineSegments( ropeGeometry, ropeMaterial );
-			rope.castShadow = true;
-			rope.receiveShadow = true;
-			scene.add( rope );
-
-			// Rope physic object
-			const softBodyHelpers = new Ammo.btSoftBodyHelpers();
-			const ropeStart = new Ammo.btVector3( ropePos.x, ropePos.y, ropePos.z );
-			const ropeEnd = new Ammo.btVector3( ropePos.x, ropePos.y + ropeLength, ropePos.z );
-			const ropeSoftBody = softBodyHelpers.CreateRope( physicsWorld.getWorldInfo(), ropeStart, ropeEnd, ropeNumSegments - 1, 0 );
-			const sbConfig = ropeSoftBody.get_m_cfg();
-			sbConfig.set_viterations( 10 );
-			sbConfig.set_piterations( 10 );
-			ropeSoftBody.setTotalMass( ropeMass, false );
-			Ammo.castObject( ropeSoftBody, Ammo.btCollisionObject ).getCollisionShape().setMargin( margin * 3 );
-			physicsWorld.addSoftBody( ropeSoftBody, 1, - 1 );
-			rope.userData.physicsBody = ropeSoftBody;
-			// Disable deactivation
-			ropeSoftBody.setActivationState( 4 );
-
-			// The base
-			const armMass = 2;
-			const armLength = 3;
-			const pylonHeight = ropePos.y + ropeLength;
-			const baseMaterial = new THREE.MeshPhongMaterial( { color: 0x606060 } );
-			pos.set( ropePos.x, 0.1, ropePos.z - armLength );
-			quat.set( 0, 0, 0, 1 );
-			const base = createParalellepiped( 1, 0.2, 1, 0, pos, quat, baseMaterial );
-			base.castShadow = true;
-			base.receiveShadow = true;
-			pos.set( ropePos.x, 0.5 * pylonHeight, ropePos.z - armLength );
-			const pylon = createParalellepiped( 0.4, pylonHeight, 0.4, 0, pos, quat, baseMaterial );
-			pylon.castShadow = true;
-			pylon.receiveShadow = true;
-			pos.set( ropePos.x, pylonHeight + 0.2, ropePos.z - 0.5 * armLength );
-			const arm = createParalellepiped( 0.4, 0.4, armLength + 0.4, armMass, pos, quat, baseMaterial );
-			arm.castShadow = true;
-			arm.receiveShadow = true;
-
-			// Glue the rope extremes to the ball and the arm
-			const influence = 1;
-			ropeSoftBody.appendAnchor( 0, ball.userData.physicsBody, true, influence );
-			ropeSoftBody.appendAnchor( ropeNumSegments, arm.userData.physicsBody, true, influence );
-
-			// Hinge constraint to move the arm
-			const pivotA = new Ammo.btVector3( 0, pylonHeight * 0.5, 0 );
-			const pivotB = new Ammo.btVector3( 0, - 0.2, - armLength * 0.5 );
-			const axis = new Ammo.btVector3( 0, 1, 0 );
-			hinge = new Ammo.btHingeConstraint( pylon.userData.physicsBody, arm.userData.physicsBody, pivotA, pivotB, axis, axis, true );
-			physicsWorld.addConstraint( hinge, true );
-
-
-		}
-
-		function createParalellepiped( sx, sy, sz, mass, pos, quat, material ) {
-
-			const threeObject = new THREE.Mesh( new THREE.BoxGeometry( sx, sy, sz, 1, 1, 1 ), material );
-			const shape = new Ammo.btBoxShape( new Ammo.btVector3( sx * 0.5, sy * 0.5, sz * 0.5 ) );
-			shape.setMargin( margin );
-
-			createRigidBody( threeObject, shape, mass, pos, quat );
-
-			return threeObject;
-
-		}
-
-		function createRigidBody( threeObject, physicsShape, mass, pos, quat ) {
-
-			threeObject.position.copy( pos );
-			threeObject.quaternion.copy( quat );
-
-			const transform = new Ammo.btTransform();
-			transform.setIdentity();
-			transform.setOrigin( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
-			transform.setRotation( new Ammo.btQuaternion( quat.x, quat.y, quat.z, quat.w ) );
-			const motionState = new Ammo.btDefaultMotionState( transform );
-
-			const localInertia = new Ammo.btVector3( 0, 0, 0 );
-			physicsShape.calculateLocalInertia( mass, localInertia );
-
-			const rbInfo = new Ammo.btRigidBodyConstructionInfo( mass, motionState, physicsShape, localInertia );
-			const body = new Ammo.btRigidBody( rbInfo );
-
-			threeObject.userData.physicsBody = body;
-
-			scene.add( threeObject );
-
-			if ( mass > 0 ) {
-
-				rigidBodies.push( threeObject );
-
-				// Disable deactivation
-				body.setActivationState( 4 );
-
-			}
-
-			physicsWorld.addRigidBody( body );
-
-		}
-
-		function createRandomColor() {
-
-			return Math.floor( Math.random() * ( 1 << 24 ) );
-
-		}
-
-		function createMaterial() {
-
-			return new THREE.MeshPhongMaterial( { color: createRandomColor() } );
-
-		}
-
-		function initInput() {
-
-			window.addEventListener( 'keydown', function ( event ) {
-
-				switch ( event.keyCode ) {
-
-					// Q
-					case 81:
-						armMovement = 1;
-						break;
-
-					// A
-					case 65:
-						armMovement = - 1;
-						break;
-
-				}
-
-			} );
-
-			window.addEventListener( 'keyup', function () {
-
-				armMovement = 0;
-
-			} );
-
-		}
-
-		function onWindowResize() {
-
-			camera.aspect = window.innerWidth / window.innerHeight;
-			camera.updateProjectionMatrix();
-
-			renderer.setSize( window.innerWidth, window.innerHeight );
-
-		}
-
-		function animate() {
-
-			timer.update();
-
-			render();
-			stats.update();
-
-		}
-
-		function render() {
-
-			const deltaTime = timer.getDelta();
-
-			updatePhysics( deltaTime );
-
-			renderer.render( scene, camera );
-
-		}
-
-		function updatePhysics( deltaTime ) {
-
-			// Hinge control
-			hinge.enableAngularMotor( true, 1.5 * armMovement, 50 );
-
-			// Step world
-			physicsWorld.stepSimulation( deltaTime, 10 );
-
-			// Update rope
-			const softBody = rope.userData.physicsBody;
-			const ropePositions = rope.geometry.attributes.position.array;
-			const numVerts = ropePositions.length / 3;
-			const nodes = softBody.get_m_nodes();
-			let indexFloat = 0;
-
-			for ( let i = 0; i < numVerts; i ++ ) {
-
-				const node = nodes.at( i );
-				const nodePos = node.get_m_x();
-				ropePositions[ indexFloat ++ ] = nodePos.x();
-				ropePositions[ indexFloat ++ ] = nodePos.y();
-				ropePositions[ indexFloat ++ ] = nodePos.z();
-
-			}
-
-			rope.geometry.attributes.position.needsUpdate = true;
-
-			// Update rigid bodies
-			for ( let i = 0, il = rigidBodies.length; i < il; i ++ ) {
-
-				const objThree = rigidBodies[ i ];
-				const objPhys = objThree.userData.physicsBody;
-				const ms = objPhys.getMotionState();
-				if ( ms ) {
-
-					ms.getWorldTransform( transformAux1 );
-					const p = transformAux1.getOrigin();
-					const q = transformAux1.getRotation();
-					objThree.position.set( p.x(), p.y(), p.z() );
-					objThree.quaternion.set( q.x(), q.y(), q.z(), q.w() );
-
-				}
-
-			}
-
-		}
-
-		</script>
-
-	</body>
-</html>

+ 0 - 452
examples/physics_ammo_terrain.html

@@ -1,452 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
-	<head>
-		<title>Ammo.js terrain heightfield demo</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<meta property="og:title" content="Ammo.js terrain heightfield demo">
-		<meta property="og:type" content="website">
-		<meta property="og:url" content="https://threejs.org/examples/physics_ammo_terrain.html">
-		<meta property="og:image" content="https://threejs.org/examples/screenshots/physics_ammo_terrain.jpg">
-		<link type="text/css" rel="stylesheet" href="main.css">
-		<style>
-			body {
-				color: #333;
-			}
-		</style>
-	</head>
-	<body>
-		<div id="container"></div>
-		<div id="info">Ammo.js physics terrain heightfield demo</div>
-
-		<script src="jsm/libs/ammo.wasm.js"></script>
-
-		<script type="importmap">
-			{
-				"imports": {
-					"three": "../build/three.module.js",
-					"three/addons/": "./jsm/"
-				}
-			}
-		</script>
-
-		<script type="module">
-
-			import * as THREE from 'three';
-
-			import Stats from 'three/addons/libs/stats.module.js';
-
-			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
-
-			// Heightfield parameters
-			const terrainWidthExtents = 100;
-			const terrainDepthExtents = 100;
-			const terrainWidth = 128;
-			const terrainDepth = 128;
-			const terrainHalfWidth = terrainWidth / 2;
-			const terrainHalfDepth = terrainDepth / 2;
-			const terrainMaxHeight = 8;
-			const terrainMinHeight = - 2;
-
-			// Graphics variables
-			let container, stats;
-			let camera, scene, renderer;
-			let terrainMesh;
-			const timer = new THREE.Timer();
-			timer.connect( document );
-
-			// Physics variables
-			let collisionConfiguration;
-			let dispatcher;
-			let broadphase;
-			let solver;
-			let physicsWorld;
-			const dynamicObjects = [];
-			let transformAux1;
-
-			let heightData = null;
-			let ammoHeightData = null;
-
-			let time = 0;
-			const objectTimePeriod = 3;
-			let timeNextSpawn = time + objectTimePeriod;
-			const maxNumObjects = 30;
-
-			Ammo().then( function ( AmmoLib ) {
-
-				Ammo = AmmoLib;
-
-				init();
-
-			} );
-
-			function init() {
-
-				heightData = generateHeight( terrainWidth, terrainDepth, terrainMinHeight, terrainMaxHeight );
-
-				initGraphics();
-
-				initPhysics();
-
-			}
-
-			function initGraphics() {
-
-				container = document.getElementById( 'container' );
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.setAnimationLoop( animate );
-				renderer.shadowMap.enabled = true;
-				container.appendChild( renderer.domElement );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
-
-				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 );
-
-				scene = new THREE.Scene();
-				scene.background = new THREE.Color( 0xbfd1e5 );
-
-				camera.position.y = heightData[ terrainHalfWidth + terrainHalfDepth * terrainWidth ] * ( terrainMaxHeight - terrainMinHeight ) + 5;
-
-				camera.position.z = terrainDepthExtents / 2;
-				camera.lookAt( 0, 0, 0 );
-
-				const controls = new OrbitControls( camera, renderer.domElement );
-				controls.enableZoom = false;
-
-				const geometry = new THREE.PlaneGeometry( terrainWidthExtents, terrainDepthExtents, terrainWidth - 1, terrainDepth - 1 );
-				geometry.rotateX( - Math.PI / 2 );
-
-				const vertices = geometry.attributes.position.array;
-
-				for ( let i = 0, j = 0, l = vertices.length; i < l; i ++, j += 3 ) {
-
-					// j + 1 because it is the y component that we modify
-					vertices[ j + 1 ] = heightData[ i ];
-
-				}
-
-				geometry.computeVertexNormals();
-
-				const groundMaterial = new THREE.MeshPhongMaterial( { color: 0xC7C7C7 } );
-				terrainMesh = new THREE.Mesh( geometry, groundMaterial );
-				terrainMesh.receiveShadow = true;
-				terrainMesh.castShadow = true;
-
-				scene.add( terrainMesh );
-
-				const textureLoader = new THREE.TextureLoader();
-				textureLoader.load( 'textures/grid.png', function ( texture ) {
-
-					texture.wrapS = THREE.RepeatWrapping;
-					texture.wrapT = THREE.RepeatWrapping;
-					texture.repeat.set( terrainWidth - 1, terrainDepth - 1 );
-					groundMaterial.map = texture;
-					groundMaterial.needsUpdate = true;
-
-				} );
-
-				const ambientLight = new THREE.AmbientLight( 0xbbbbbb );
-				scene.add( ambientLight );
-
-				const light = new THREE.DirectionalLight( 0xffffff, 3 );
-				light.position.set( 100, 100, 50 );
-				light.castShadow = true;
-				const dLight = 200;
-				const sLight = dLight * 0.25;
-				light.shadow.camera.left = - sLight;
-				light.shadow.camera.right = sLight;
-				light.shadow.camera.top = sLight;
-				light.shadow.camera.bottom = - sLight;
-
-				light.shadow.camera.near = dLight / 30;
-				light.shadow.camera.far = dLight;
-
-				light.shadow.mapSize.x = 1024 * 2;
-				light.shadow.mapSize.y = 1024 * 2;
-
-				scene.add( light );
-
-
-				window.addEventListener( 'resize', onWindowResize );
-
-			}
-
-			function onWindowResize() {
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function initPhysics() {
-
-				// Physics configuration
-
-				collisionConfiguration = new Ammo.btDefaultCollisionConfiguration();
-				dispatcher = new Ammo.btCollisionDispatcher( collisionConfiguration );
-				broadphase = new Ammo.btDbvtBroadphase();
-				solver = new Ammo.btSequentialImpulseConstraintSolver();
-				physicsWorld = new Ammo.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );
-				physicsWorld.setGravity( new Ammo.btVector3( 0, - 6, 0 ) );
-
-				// Create the terrain body
-
-				const groundShape = createTerrainShape();
-				const groundTransform = new Ammo.btTransform();
-				groundTransform.setIdentity();
-				// Shifts the terrain, since bullet re-centers it on its bounding box.
-				groundTransform.setOrigin( new Ammo.btVector3( 0, ( terrainMaxHeight + terrainMinHeight ) / 2, 0 ) );
-				const groundMass = 0;
-				const groundLocalInertia = new Ammo.btVector3( 0, 0, 0 );
-				const groundMotionState = new Ammo.btDefaultMotionState( groundTransform );
-				const groundBody = new Ammo.btRigidBody( new Ammo.btRigidBodyConstructionInfo( groundMass, groundMotionState, groundShape, groundLocalInertia ) );
-				physicsWorld.addRigidBody( groundBody );
-
-				transformAux1 = new Ammo.btTransform();
-
-			}
-
-			function generateHeight( width, depth, minHeight, maxHeight ) {
-
-				// Generates the height data (a sinus wave)
-
-				const size = width * depth;
-				const data = new Float32Array( size );
-
-				const hRange = maxHeight - minHeight;
-				const w2 = width / 2;
-				const d2 = depth / 2;
-				const phaseMult = 12;
-
-				let p = 0;
-
-				for ( let j = 0; j < depth; j ++ ) {
-
-					for ( let i = 0; i < width; i ++ ) {
-
-						const radius = Math.sqrt(
-							Math.pow( ( i - w2 ) / w2, 2.0 ) +
-								Math.pow( ( j - d2 ) / d2, 2.0 ) );
-
-						const height = ( Math.sin( radius * phaseMult ) + 1 ) * 0.5 * hRange + minHeight;
-
-						data[ p ] = height;
-
-						p ++;
-
-					}
-
-				}
-
-				return data;
-
-			}
-
-			function createTerrainShape() {
-
-				// This parameter is not really used, since we are using PHY_FLOAT height data type and hence it is ignored
-				const heightScale = 1;
-
-				// Up axis = 0 for X, 1 for Y, 2 for Z. Normally 1 = Y is used.
-				const upAxis = 1;
-
-				// hdt, height data type. "PHY_FLOAT" is used. Possible values are "PHY_FLOAT", "PHY_UCHAR", "PHY_SHORT"
-				const hdt = 'PHY_FLOAT';
-
-				// Set this to your needs (inverts the triangles)
-				const flipQuadEdges = false;
-
-				// Creates height data buffer in Ammo heap
-				ammoHeightData = Ammo._malloc( 4 * terrainWidth * terrainDepth );
-
-				// Copy the javascript height data array to the Ammo one.
-				let p = 0;
-				let p2 = 0;
-
-				for ( let j = 0; j < terrainDepth; j ++ ) {
-
-					for ( let i = 0; i < terrainWidth; i ++ ) {
-
-						// write 32-bit float data to memory
-						Ammo.HEAPF32[ ammoHeightData + p2 >> 2 ] = heightData[ p ];
-
-						p ++;
-
-						// 4 bytes/float
-						p2 += 4;
-
-					}
-
-				}
-
-				// Creates the heightfield physics shape
-				const heightFieldShape = new Ammo.btHeightfieldTerrainShape(
-					terrainWidth,
-					terrainDepth,
-					ammoHeightData,
-					heightScale,
-					terrainMinHeight,
-					terrainMaxHeight,
-					upAxis,
-					hdt,
-					flipQuadEdges
-				);
-
-				// Set horizontal scale
-				const scaleX = terrainWidthExtents / ( terrainWidth - 1 );
-				const scaleZ = terrainDepthExtents / ( terrainDepth - 1 );
-				heightFieldShape.setLocalScaling( new Ammo.btVector3( scaleX, 1, scaleZ ) );
-
-				heightFieldShape.setMargin( 0.05 );
-
-				return heightFieldShape;
-
-			}
-
-			function generateObject() {
-
-				const numTypes = 4;
-				const objectType = Math.ceil( Math.random() * numTypes );
-
-				let threeObject = null;
-				let shape = null;
-
-				const objectSize = 3;
-				const margin = 0.05;
-
-				let radius, height;
-
-				switch ( objectType ) {
-
-					case 1:
-						// Sphere
-						radius = 1 + Math.random() * objectSize;
-						threeObject = new THREE.Mesh( new THREE.SphereGeometry( radius, 20, 20 ), createObjectMaterial() );
-						shape = new Ammo.btSphereShape( radius );
-						shape.setMargin( margin );
-						break;
-					case 2:
-						// Box
-						const sx = 1 + Math.random() * objectSize;
-						const sy = 1 + Math.random() * objectSize;
-						const sz = 1 + Math.random() * objectSize;
-						threeObject = new THREE.Mesh( new THREE.BoxGeometry( sx, sy, sz, 1, 1, 1 ), createObjectMaterial() );
-						shape = new Ammo.btBoxShape( new Ammo.btVector3( sx * 0.5, sy * 0.5, sz * 0.5 ) );
-						shape.setMargin( margin );
-						break;
-					case 3:
-						// Cylinder
-						radius = 1 + Math.random() * objectSize;
-						height = 1 + Math.random() * objectSize;
-						threeObject = new THREE.Mesh( new THREE.CylinderGeometry( radius, radius, height, 20, 1 ), createObjectMaterial() );
-						shape = new Ammo.btCylinderShape( new Ammo.btVector3( radius, height * 0.5, radius ) );
-						shape.setMargin( margin );
-						break;
-					default:
-						// Cone
-						radius = 1 + Math.random() * objectSize;
-						height = 2 + Math.random() * objectSize;
-						threeObject = new THREE.Mesh( new THREE.ConeGeometry( radius, height, 20, 2 ), createObjectMaterial() );
-						shape = new Ammo.btConeShape( radius, height );
-						break;
-
-				}
-
-				threeObject.position.set( ( Math.random() - 0.5 ) * terrainWidth * 0.6, terrainMaxHeight + objectSize + 2, ( Math.random() - 0.5 ) * terrainDepth * 0.6 );
-
-				const mass = objectSize * 5;
-				const localInertia = new Ammo.btVector3( 0, 0, 0 );
-				shape.calculateLocalInertia( mass, localInertia );
-				const transform = new Ammo.btTransform();
-				transform.setIdentity();
-				const pos = threeObject.position;
-				transform.setOrigin( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
-				const motionState = new Ammo.btDefaultMotionState( transform );
-				const rbInfo = new Ammo.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
-				const body = new Ammo.btRigidBody( rbInfo );
-
-				threeObject.userData.physicsBody = body;
-
-				threeObject.receiveShadow = true;
-				threeObject.castShadow = true;
-
-				scene.add( threeObject );
-				dynamicObjects.push( threeObject );
-
-				physicsWorld.addRigidBody( body );
-
-
-
-			}
-
-			function createObjectMaterial() {
-
-				const c = Math.floor( Math.random() * ( 1 << 24 ) );
-				return new THREE.MeshPhongMaterial( { color: c } );
-
-			}
-
-			function animate() {
-
-				timer.update();
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				const deltaTime = timer.getDelta();
-
-				if ( dynamicObjects.length < maxNumObjects && time > timeNextSpawn ) {
-
-					generateObject();
-					timeNextSpawn = time + objectTimePeriod;
-
-				}
-
-				updatePhysics( deltaTime );
-
-				renderer.render( scene, camera );
-
-				time += deltaTime;
-
-			}
-
-			function updatePhysics( deltaTime ) {
-
-				physicsWorld.stepSimulation( deltaTime, 10 );
-
-				// Update objects
-				for ( let i = 0, il = dynamicObjects.length; i < il; i ++ ) {
-
-					const objThree = dynamicObjects[ i ];
-					const objPhys = objThree.userData.physicsBody;
-					const ms = objPhys.getMotionState();
-					if ( ms ) {
-
-						ms.getWorldTransform( transformAux1 );
-						const p = transformAux1.getOrigin();
-						const q = transformAux1.getRotation();
-						objThree.position.set( p.x(), p.y(), p.z() );
-						objThree.quaternion.set( q.x(), q.y(), q.z(), q.w() );
-
-					}
-
-				}
-
-			}
-
-		</script>
-
-	</body>
-</html>

+ 0 - 515
examples/physics_ammo_volume.html

@@ -1,515 +0,0 @@
-<html lang="en">
-	<head>
-		<title>Ammo.js softbody volume demo</title>
-		<meta charset="utf-8">
-		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-		<meta property="og:title" content="Ammo.js softbody volume demo">
-		<meta property="og:type" content="website">
-		<meta property="og:url" content="https://threejs.org/examples/physics_ammo_volume.html">
-		<meta property="og:image" content="https://threejs.org/examples/screenshots/physics_ammo_volume.jpg">
-		<link type="text/css" rel="stylesheet" href="main.css">
-		<style>
-			body {
-				color: #333;
-			}
-		</style>
-	</head>
-	<body>
-		<div id="info">
-			Ammo.js physics soft body volume demo<br/>
-			Click to throw a ball
-		</div>
-		<div id="container"></div>
-
-		<script src="jsm/libs/ammo.wasm.js"></script>
-
-		<script type="importmap">
-			{
-				"imports": {
-					"three": "../build/three.module.js",
-					"three/addons/": "./jsm/"
-				}
-			}
-		</script>
-
-		<script type="module">
-
-			import * as THREE from 'three';
-
-			import Stats from 'three/addons/libs/stats.module.js';
-
-			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
-			import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
-
-			// Graphics variables
-			let container, stats;
-			let camera, controls, scene, renderer;
-			let textureLoader;
-			const timer = new THREE.Timer();
-			timer.connect( document );
-			let clickRequest = false;
-			const mouseCoords = new THREE.Vector2();
-			const raycaster = new THREE.Raycaster();
-			const ballMaterial = new THREE.MeshPhongMaterial( { color: 0x202020 } );
-			const pos = new THREE.Vector3();
-			const quat = new THREE.Quaternion();
-
-			// Physics variables
-			const gravityConstant = - 9.8;
-			let physicsWorld;
-			const rigidBodies = [];
-			const softBodies = [];
-			const margin = 0.05;
-			let transformAux1;
-			let softBodyHelpers;
-
-			Ammo().then( function ( AmmoLib ) {
-
-				Ammo = AmmoLib;
-
-				init();
-
-			} );
-
-			function init() {
-
-				initGraphics();
-
-				initPhysics();
-
-				createObjects();
-
-				initInput();
-
-			}
-
-			function initGraphics() {
-
-				container = document.getElementById( 'container' );
-
-				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 );
-
-				scene = new THREE.Scene();
-				scene.background = new THREE.Color( 0xbfd1e5 );
-
-				camera.position.set( - 7, 5, 8 );
-
-				renderer = new THREE.WebGLRenderer( { antialias: true } );
-				renderer.setPixelRatio( window.devicePixelRatio );
-				renderer.setSize( window.innerWidth, window.innerHeight );
-				renderer.setAnimationLoop( animate );
-				renderer.shadowMap.enabled = true;
-				container.appendChild( renderer.domElement );
-
-				controls = new OrbitControls( camera, renderer.domElement );
-				controls.target.set( 0, 2, 0 );
-				controls.update();
-
-				textureLoader = new THREE.TextureLoader();
-
-				const ambientLight = new THREE.AmbientLight( 0xbbbbbb );
-				scene.add( ambientLight );
-
-				const light = new THREE.DirectionalLight( 0xffffff, 3 );
-				light.position.set( - 10, 10, 5 );
-				light.castShadow = true;
-				const d = 20;
-				light.shadow.camera.left = - d;
-				light.shadow.camera.right = d;
-				light.shadow.camera.top = d;
-				light.shadow.camera.bottom = - d;
-
-				light.shadow.camera.near = 2;
-				light.shadow.camera.far = 50;
-
-				light.shadow.mapSize.x = 1024;
-				light.shadow.mapSize.y = 1024;
-
-				scene.add( light );
-
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
-
-
-				window.addEventListener( 'resize', onWindowResize );
-
-			}
-
-			function initPhysics() {
-
-				// Physics configuration
-
-				const collisionConfiguration = new Ammo.btSoftBodyRigidBodyCollisionConfiguration();
-				const dispatcher = new Ammo.btCollisionDispatcher( collisionConfiguration );
-				const broadphase = new Ammo.btDbvtBroadphase();
-				const solver = new Ammo.btSequentialImpulseConstraintSolver();
-				const softBodySolver = new Ammo.btDefaultSoftBodySolver();
-				physicsWorld = new Ammo.btSoftRigidDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration, softBodySolver );
-				physicsWorld.setGravity( new Ammo.btVector3( 0, gravityConstant, 0 ) );
-				physicsWorld.getWorldInfo().set_m_gravity( new Ammo.btVector3( 0, gravityConstant, 0 ) );
-
-				transformAux1 = new Ammo.btTransform();
-				softBodyHelpers = new Ammo.btSoftBodyHelpers();
-
-			}
-
-			function createObjects() {
-
-				// Ground
-				pos.set( 0, - 0.5, 0 );
-				quat.set( 0, 0, 0, 1 );
-				const ground = createParalellepiped( 40, 1, 40, 0, pos, quat, new THREE.MeshPhongMaterial( { color: 0xFFFFFF } ) );
-				ground.castShadow = true;
-				ground.receiveShadow = true;
-				textureLoader.load( 'textures/grid.png', function ( texture ) {
-
-					texture.colorSpace = THREE.SRGBColorSpace;
-					texture.wrapS = THREE.RepeatWrapping;
-					texture.wrapT = THREE.RepeatWrapping;
-					texture.repeat.set( 40, 40 );
-					ground.material.map = texture;
-					ground.material.needsUpdate = true;
-
-				} );
-
-				// Create soft volumes
-				const volumeMass = 15;
-
-				const sphereGeometry = new THREE.SphereGeometry( 1.5, 40, 25 );
-				sphereGeometry.translate( 5, 5, 0 );
-				createSoftVolume( sphereGeometry, volumeMass, 250 );
-
-				const boxGeometry = new THREE.BoxGeometry( 1, 1, 5, 4, 4, 20 );
-				boxGeometry.translate( - 2, 5, 0 );
-				createSoftVolume( boxGeometry, volumeMass, 120 );
-
-				// Ramp
-				pos.set( 3, 1, 0 );
-				quat.setFromAxisAngle( new THREE.Vector3( 0, 0, 1 ), 30 * Math.PI / 180 );
-				const obstacle = createParalellepiped( 10, 1, 4, 0, pos, quat, new THREE.MeshPhongMaterial( { color: 0x606060 } ) );
-				obstacle.castShadow = true;
-				obstacle.receiveShadow = true;
-
-			}
-
-			function processGeometry( bufGeometry ) {
-
-				// Ony consider the position values when merging the vertices
-				const posOnlyBufGeometry = new THREE.BufferGeometry();
-				posOnlyBufGeometry.setAttribute( 'position', bufGeometry.getAttribute( 'position' ) );
-				posOnlyBufGeometry.setIndex( bufGeometry.getIndex() );
-
-				// Merge the vertices so the triangle soup is converted to indexed triangles
-				const indexedBufferGeom = BufferGeometryUtils.mergeVertices( posOnlyBufGeometry );
-
-				// Create index arrays mapping the indexed vertices to bufGeometry vertices
-				mapIndices( bufGeometry, indexedBufferGeom );
-
-			}
-
-			function isEqual( x1, y1, z1, x2, y2, z2 ) {
-
-				const delta = 0.000001;
-				return Math.abs( x2 - x1 ) < delta &&
-						Math.abs( y2 - y1 ) < delta &&
-						Math.abs( z2 - z1 ) < delta;
-
-			}
-
-			function mapIndices( bufGeometry, indexedBufferGeom ) {
-
-				// Creates ammoVertices, ammoIndices and ammoIndexAssociation in bufGeometry
-
-				const vertices = bufGeometry.attributes.position.array;
-				const idxVertices = indexedBufferGeom.attributes.position.array;
-				const indices = indexedBufferGeom.index.array;
-
-				const numIdxVertices = idxVertices.length / 3;
-				const numVertices = vertices.length / 3;
-
-				bufGeometry.ammoVertices = idxVertices;
-				bufGeometry.ammoIndices = indices;
-				bufGeometry.ammoIndexAssociation = [];
-
-				for ( let i = 0; i < numIdxVertices; i ++ ) {
-
-					const association = [];
-					bufGeometry.ammoIndexAssociation.push( association );
-
-					const i3 = i * 3;
-
-					for ( let j = 0; j < numVertices; j ++ ) {
-
-						const j3 = j * 3;
-						if ( isEqual( idxVertices[ i3 ], idxVertices[ i3 + 1 ], idxVertices[ i3 + 2 ],
-							vertices[ j3 ], vertices[ j3 + 1 ], vertices[ j3 + 2 ] ) ) {
-
-							association.push( j3 );
-
-						}
-
-					}
-
-				}
-
-			}
-
-			function createSoftVolume( bufferGeom, mass, pressure ) {
-
-				processGeometry( bufferGeom );
-
-				const volume = new THREE.Mesh( bufferGeom, new THREE.MeshPhongMaterial( { color: 0xFFFFFF } ) );
-				volume.castShadow = true;
-				volume.receiveShadow = true;
-				volume.frustumCulled = false;
-				scene.add( volume );
-
-				textureLoader.load( 'textures/colors.png', function ( texture ) {
-
-					volume.material.map = texture;
-					volume.material.needsUpdate = true;
-
-				} );
-
-				// Volume physic object
-
-				const volumeSoftBody = softBodyHelpers.CreateFromTriMesh(
-					physicsWorld.getWorldInfo(),
-					bufferGeom.ammoVertices,
-					bufferGeom.ammoIndices,
-					bufferGeom.ammoIndices.length / 3,
-					true );
-
-				const sbConfig = volumeSoftBody.get_m_cfg();
-				sbConfig.set_viterations( 40 );
-				sbConfig.set_piterations( 40 );
-
-				// Soft-soft and soft-rigid collisions
-				sbConfig.set_collisions( 0x11 );
-
-				// Friction
-				sbConfig.set_kDF( 0.1 );
-				// Damping
-				sbConfig.set_kDP( 0.01 );
-				// Pressure
-				sbConfig.set_kPR( pressure );
-				// Stiffness
-				volumeSoftBody.get_m_materials().at( 0 ).set_m_kLST( 0.9 );
-				volumeSoftBody.get_m_materials().at( 0 ).set_m_kAST( 0.9 );
-
-				volumeSoftBody.setTotalMass( mass, false );
-				Ammo.castObject( volumeSoftBody, Ammo.btCollisionObject ).getCollisionShape().setMargin( margin );
-				physicsWorld.addSoftBody( volumeSoftBody, 1, - 1 );
-				volume.userData.physicsBody = volumeSoftBody;
-				// Disable deactivation
-				volumeSoftBody.setActivationState( 4 );
-
-				softBodies.push( volume );
-
-			}
-
-			function createParalellepiped( sx, sy, sz, mass, pos, quat, material ) {
-
-				const threeObject = new THREE.Mesh( new THREE.BoxGeometry( sx, sy, sz, 1, 1, 1 ), material );
-				const shape = new Ammo.btBoxShape( new Ammo.btVector3( sx * 0.5, sy * 0.5, sz * 0.5 ) );
-				shape.setMargin( margin );
-
-				createRigidBody( threeObject, shape, mass, pos, quat );
-
-				return threeObject;
-
-			}
-
-			function createRigidBody( threeObject, physicsShape, mass, pos, quat ) {
-
-				threeObject.position.copy( pos );
-				threeObject.quaternion.copy( quat );
-
-				const transform = new Ammo.btTransform();
-				transform.setIdentity();
-				transform.setOrigin( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
-				transform.setRotation( new Ammo.btQuaternion( quat.x, quat.y, quat.z, quat.w ) );
-				const motionState = new Ammo.btDefaultMotionState( transform );
-
-				const localInertia = new Ammo.btVector3( 0, 0, 0 );
-				physicsShape.calculateLocalInertia( mass, localInertia );
-
-				const rbInfo = new Ammo.btRigidBodyConstructionInfo( mass, motionState, physicsShape, localInertia );
-				const body = new Ammo.btRigidBody( rbInfo );
-
-				threeObject.userData.physicsBody = body;
-
-				scene.add( threeObject );
-
-				if ( mass > 0 ) {
-
-					rigidBodies.push( threeObject );
-
-					// Disable deactivation
-					body.setActivationState( 4 );
-
-				}
-
-				physicsWorld.addRigidBody( body );
-
-				return body;
-
-			}
-
-			function initInput() {
-
-				window.addEventListener( 'pointerdown', function ( event ) {
-
-					if ( ! clickRequest ) {
-
-						mouseCoords.set(
-							( event.clientX / window.innerWidth ) * 2 - 1,
-							- ( event.clientY / window.innerHeight ) * 2 + 1
-						);
-
-						clickRequest = true;
-
-					}
-
-				} );
-
-			}
-
-			function processClick() {
-
-				if ( clickRequest ) {
-
-					raycaster.setFromCamera( mouseCoords, camera );
-
-					// Creates a ball
-					const ballMass = 3;
-					const ballRadius = 0.4;
-
-					const ball = new THREE.Mesh( new THREE.SphereGeometry( ballRadius, 18, 16 ), ballMaterial );
-					ball.castShadow = true;
-					ball.receiveShadow = true;
-					const ballShape = new Ammo.btSphereShape( ballRadius );
-					ballShape.setMargin( margin );
-					pos.copy( raycaster.ray.direction );
-					pos.add( raycaster.ray.origin );
-					quat.set( 0, 0, 0, 1 );
-					const ballBody = createRigidBody( ball, ballShape, ballMass, pos, quat );
-					ballBody.setFriction( 0.5 );
-
-					pos.copy( raycaster.ray.direction );
-					pos.multiplyScalar( 14 );
-					ballBody.setLinearVelocity( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
-
-					clickRequest = false;
-
-				}
-
-			}
-
-			function onWindowResize() {
-
-				camera.aspect = window.innerWidth / window.innerHeight;
-				camera.updateProjectionMatrix();
-
-				renderer.setSize( window.innerWidth, window.innerHeight );
-
-			}
-
-			function animate() {
-
-				timer.update();
-
-				render();
-				stats.update();
-
-			}
-
-			function render() {
-
-				const deltaTime = timer.getDelta();
-
-				updatePhysics( deltaTime );
-
-				processClick();
-
-				renderer.render( scene, camera );
-
-			}
-
-			function updatePhysics( deltaTime ) {
-
-				// Step world
-				physicsWorld.stepSimulation( deltaTime, 10 );
-
-				// Update soft volumes
-				for ( let i = 0, il = softBodies.length; i < il; i ++ ) {
-
-					const volume = softBodies[ i ];
-					const geometry = volume.geometry;
-					const softBody = volume.userData.physicsBody;
-					const volumePositions = geometry.attributes.position.array;
-					const volumeNormals = geometry.attributes.normal.array;
-					const association = geometry.ammoIndexAssociation;
-					const numVerts = association.length;
-					const nodes = softBody.get_m_nodes();
-					for ( let j = 0; j < numVerts; j ++ ) {
-
-						const node = nodes.at( j );
-						const nodePos = node.get_m_x();
-						const x = nodePos.x();
-						const y = nodePos.y();
-						const z = nodePos.z();
-						const nodeNormal = node.get_m_n();
-						const nx = nodeNormal.x();
-						const ny = nodeNormal.y();
-						const nz = nodeNormal.z();
-
-						const assocVertex = association[ j ];
-
-						for ( let k = 0, kl = assocVertex.length; k < kl; k ++ ) {
-
-							let indexVertex = assocVertex[ k ];
-							volumePositions[ indexVertex ] = x;
-							volumeNormals[ indexVertex ] = nx;
-							indexVertex ++;
-							volumePositions[ indexVertex ] = y;
-							volumeNormals[ indexVertex ] = ny;
-							indexVertex ++;
-							volumePositions[ indexVertex ] = z;
-							volumeNormals[ indexVertex ] = nz;
-
-						}
-
-					}
-
-					geometry.attributes.position.needsUpdate = true;
-					geometry.attributes.normal.needsUpdate = true;
-
-				}
-
-				// Update rigid bodies
-				for ( let i = 0, il = rigidBodies.length; i < il; i ++ ) {
-
-					const objThree = rigidBodies[ i ];
-					const objPhys = objThree.userData.physicsBody;
-					const ms = objPhys.getMotionState();
-					if ( ms ) {
-
-						ms.getWorldTransform( transformAux1 );
-						const p = transformAux1.getOrigin();
-						const q = transformAux1.getRotation();
-						objThree.position.set( p.x(), p.y(), p.z() );
-						objThree.quaternion.set( q.x(), q.y(), q.z(), q.w() );
-
-					}
-
-				}
-
-			}
-
-		</script>
-
-	</body>
-</html>

二進制
examples/screenshots/physics_ammo_break.jpg


二進制
examples/screenshots/physics_ammo_cloth.jpg


二進制
examples/screenshots/physics_ammo_instancing.jpg


二進制
examples/screenshots/physics_ammo_rope.jpg


二進制
examples/screenshots/physics_ammo_terrain.jpg


二進制
examples/screenshots/physics_ammo_volume.jpg


+ 0 - 6
examples/tags.json

@@ -7,12 +7,6 @@
 	"misc_controls_transform": [ "scale", "rotate", "translate" ],
 	"misc_exporter_gcode": [ "community" ],
 	"misc_raycaster_helper": [ "community" ],
-	"physics_ammo_break": [ "community" ],
-	"physics_ammo_cloth": [ "integration", "community" ],
-	"physics_ammo_instancing": [ "community" ],
-	"physics_ammo_rope": [ "community" ],
-	"physics_ammo_terrain": [ "community" ],
-	"physics_ammo_volume": [ "community" ],
 	"physics_jolt_instancing": [ "community" ],
 	"physics_rapier_instancing": [ "community" ],
 	"physics_rapier_basic": [ "community" ],

+ 0 - 13
manual/en/physics.html

@@ -71,7 +71,6 @@
                 </p>
 
                 <ul>
-                    <li><b>AmmoPhysics:</b> A wrapper for Ammo.js (Bullet Physics).</li>
                     <li><b>JoltPhysics:</b> A wrapper for Jolt Physics.</li>
                     <li><b>RapierPhysics:</b> A wrapper for Rapier.</li>
                 </ul>
@@ -85,7 +84,6 @@
                     Examples
                 </h4>
                 <ul>
-                    <li><a href="https://threejs.org/examples/physics_ammo_instancing.html" target="_blank">physics / ammo / instancing</a></li>
                     <li><a href="https://threejs.org/examples/physics_jolt_instancing.html" target="_blank">physics / jolt / instancing</a></li>
                     <li><a href="https://threejs.org/examples/physics_rapier_instancing.html" target="_blank">physics / rapier / instancing</a></li>
                 </ul>
@@ -134,17 +132,6 @@
                     to handle the WASM memory management and interaction with the physics API directly.
                 </p>
 
-                <h4>
-                    Examples
-                </h4>
-                <ul>
-                    <li><a href="https://threejs.org/examples/physics_ammo_break.html" target="_blank">physics / ammo / break</a></li>
-                    <li><a href="https://threejs.org/examples/physics_ammo_cloth.html" target="_blank">physics / ammo / cloth</a></li>
-                    <li><a href="https://threejs.org/examples/physics_ammo_rope.html" target="_blank">physics / ammo / rope</a></li>
-                    <li><a href="https://threejs.org/examples/physics_ammo_terrain.html" target="_blank">physics / ammo / terrain</a></li>
-                    <li><a href="https://threejs.org/examples/physics_ammo_volume.html" target="_blank">physics / ammo / volume</a></li>
-                </ul>
-
                 <h4>
                     Projects
                 </h4>

+ 0 - 13
manual/zh/physics.html

@@ -70,7 +70,6 @@
                 </p>
 
                 <ul>
-                    <li><b>AmmoPhysics:</b>Ammo.js(Bullet 物理)的封装。</li>
                     <li><b>JoltPhysics:</b>Jolt Physics 的封装。</li>
                     <li><b>RapierPhysics:</b>Rapier 的封装。</li>
                 </ul>
@@ -83,7 +82,6 @@
                     示例
                 </h4>
                 <ul>
-                    <li><a href="https://threejs.org/examples/physics_ammo_instancing.html" target="_blank">physics / ammo / instancing</a></li>
                     <li><a href="https://threejs.org/examples/physics_jolt_instancing.html" target="_blank">physics / jolt / instancing</a></li>
                     <li><a href="https://threejs.org/examples/physics_rapier_instancing.html" target="_blank">physics / rapier / instancing</a></li>
                 </ul>
@@ -131,17 +129,6 @@
                     需要处理 WASM 内存管理及与物理 API 的直接交互。
                 </p>
 
-                <h4>
-                    示例
-                </h4>
-                <ul>
-                    <li><a href="https://threejs.org/examples/physics_ammo_break.html" target="_blank">physics / ammo / break</a></li>
-                    <li><a href="https://threejs.org/examples/physics_ammo_cloth.html" target="_blank">physics / ammo / cloth</a></li>
-                    <li><a href="https://threejs.org/examples/physics_ammo_rope.html" target="_blank">physics / ammo / rope</a></li>
-                    <li><a href="https://threejs.org/examples/physics_ammo_terrain.html" target="_blank">physics / ammo / terrain</a></li>
-                    <li><a href="https://threejs.org/examples/physics_ammo_volume.html" target="_blank">physics / ammo / volume</a></li>
-                </ul>
-
                 <h4>
                     项目
                 </h4>

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