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@@ -1,216 +1,1640 @@
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export const REVISION = '175dev';
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+/**
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+ * Represents mouse buttons and interaction types in context of controls.
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+ *
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+ * @type {ConstantsMouse}
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+ * @constant
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+ */
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export const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
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+
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+/**
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+ * Represents touch interaction types in context of controls.
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+ *
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+ * @type {ConstantsMouse}
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+ * @constant
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+ */
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export const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
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+
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+/**
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+ * Disables face culling.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const CullFaceNone = 0;
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+
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+/**
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+ * Culls back faces.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const CullFaceBack = 1;
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+
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+/**
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+ * Culls front faces.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const CullFaceFront = 2;
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+
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+/**
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+ * Culls both front and back faces.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const CullFaceFrontBack = 3;
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+
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+/**
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+ * Gives unfiltered shadow maps - fastest, but lowest quality.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const BasicShadowMap = 0;
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+
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+/**
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+ * Filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const PCFShadowMap = 1;
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+
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+/**
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+ * Filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm with
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+ * better soft shadows especially when using low-resolution shadow maps.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const PCFSoftShadowMap = 2;
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+
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+/**
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+ * Filters shadow maps using the Variance Shadow Map (VSM) algorithm.
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+ * When using VSMShadowMap all shadow receivers will also cast shadows.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const VSMShadowMap = 3;
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+
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+/**
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+ * Only front faces are rendered.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const FrontSide = 0;
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+
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+/**
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+ * Only back faces are rendered.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const BackSide = 1;
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+
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+/**
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+ * Both front and back faces are rendered.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const DoubleSide = 2;
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+
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+/**
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+ * No blending is performed which effectively disables
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+ * alpha transparency.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const NoBlending = 0;
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+
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+/**
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+ * The default blending.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const NormalBlending = 1;
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+
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+/**
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+ * Represents additive blending.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const AdditiveBlending = 2;
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+
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+/**
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+ * Represents subtractive blending.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const SubtractiveBlending = 3;
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+
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+/**
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+ * Represents multiply blending.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const MultiplyBlending = 4;
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+
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+/**
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+ * Represents custom blending.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const CustomBlending = 5;
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+
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+/**
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+ * A `source + destination` blending equation.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const AddEquation = 100;
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+
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+/**
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+ * A `source - destination` blending equation.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const SubtractEquation = 101;
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+
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+/**
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+ * A `destination - source` blending equation.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const ReverseSubtractEquation = 102;
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+
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+/**
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+ * A blend equation that uses the minimum of source and destination.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const MinEquation = 103;
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+
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+/**
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+ * A blend equation that uses the maximum of source and destination.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const MaxEquation = 104;
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+
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+/**
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+ * Multiplies all colors by `0`.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const ZeroFactor = 200;
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+
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+/**
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+ * Multiplies all colors by `1`.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const OneFactor = 201;
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+
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+/**
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+ * Multiplies all colors by the source colors.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const SrcColorFactor = 202;
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+
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+/**
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+ * Multiplies all colors by `1` minus each source color.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const OneMinusSrcColorFactor = 203;
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+
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+/**
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+ * Multiplies all colors by the source alpha value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const SrcAlphaFactor = 204;
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+
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+/**
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+ * Multiplies all colors by 1 minus the source alpha value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const OneMinusSrcAlphaFactor = 205;
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+
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+/**
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+ * Multiplies all colors by the destination alpha value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const DstAlphaFactor = 206;
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+
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+/**
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+ * Multiplies all colors by `1` minus the destination alpha value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const OneMinusDstAlphaFactor = 207;
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+
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+/**
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+ * Multiplies all colors by the destination color.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const DstColorFactor = 208;
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+
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+/**
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+ * Multiplies all colors by `1` minus each destination color.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const OneMinusDstColorFactor = 209;
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+
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+/**
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+ * Multiplies the RGB colors by the smaller of either the source alpha
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+ * value or the value of `1` minus the destination alpha value. The alpha
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+ * value is multiplied by `1`.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const SrcAlphaSaturateFactor = 210;
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+
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+/**
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+ * Multiplies all colors by a constant color.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const ConstantColorFactor = 211;
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+
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+/**
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+ * Multiplies all colors by `1` minus a constant color.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const OneMinusConstantColorFactor = 212;
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+
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+/**
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+ * Multiplies all colors by a constant alpha value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const ConstantAlphaFactor = 213;
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+
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+/**
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+ * Multiplies all colors by 1 minus a constant alpha value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const OneMinusConstantAlphaFactor = 214;
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+
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+/**
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+ * Never pass.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const NeverDepth = 0;
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+
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+/**
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+ * Always pass.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const AlwaysDepth = 1;
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+
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+/**
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+ * Pass if the incoming value is less than the depth buffer value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const LessDepth = 2;
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+
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+/**
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+ * Pass if the incoming value is less than or equal to the depth buffer value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const LessEqualDepth = 3;
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+
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+/**
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+ * Pass if the incoming value equals the depth buffer value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const EqualDepth = 4;
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+
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+/**
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+ * Pass if the incoming value is greater than or equal to the depth buffer value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const GreaterEqualDepth = 5;
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+
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+/**
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+ * Pass if the incoming value is greater than the depth buffer value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const GreaterDepth = 6;
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+
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+/**
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+ * Pass if the incoming value is not equal to the depth buffer value.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const NotEqualDepth = 7;
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+
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+/**
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+ * Multiplies the environment map color with the surface color.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const MultiplyOperation = 0;
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+
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+/**
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+ * Uses reflectivity to blend between the two colors.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const MixOperation = 1;
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+
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+/**
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+ * Adds the two colors.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const AddOperation = 2;
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+
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+/**
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+ * No tone mapping is applied.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const NoToneMapping = 0;
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+
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+/**
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+ * Linear tone mapping.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const LinearToneMapping = 1;
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+
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+/**
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+ * Reinhard tone mapping.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const ReinhardToneMapping = 2;
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+
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+/**
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+ * Cineon tone mapping.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const CineonToneMapping = 3;
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+
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+/**
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+ * ACES Filmic tone mapping.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const ACESFilmicToneMapping = 4;
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+
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+/**
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+ * Custom tone mapping.
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+ *
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+ * Expects a custom implementation by modifying shader code of the material's fragment shader.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const CustomToneMapping = 5;
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+
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+/**
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+ * AgX tone mapping.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const AgXToneMapping = 6;
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+
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+/**
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+ * Neutral tone mapping.
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+ *
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+ * Implementation based on the Khronos 3D Commerce Group standard tone mapping.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const NeutralToneMapping = 7;
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+
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+/**
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+ * The skinned mesh shares the same world space as the skeleton.
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+ *
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+ * @type {string}
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+ * @constant
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+ */
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export const AttachedBindMode = 'attached';
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+
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+/**
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+ * The skinned mesh does not share the same world space as the skeleton.
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+ * This is useful when a skeleton is shared across multiple skinned meshes.
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+ *
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+ * @type {string}
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+ * @constant
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+ */
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export const DetachedBindMode = 'detached';
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+/**
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+ * Maps textures using the geometry's UV coordinates.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const UVMapping = 300;
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+
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+/**
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+ * Reflection mapping for cube textures.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const CubeReflectionMapping = 301;
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+
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+/**
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|
+ * Refraction mapping for cube textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const CubeRefractionMapping = 302;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Reflection mapping for equirectangular textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const EquirectangularReflectionMapping = 303;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Refraction mapping for equirectangular textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const EquirectangularRefractionMapping = 304;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Reflection mapping for PMREM textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const CubeUVReflectionMapping = 306;
|
|
|
+
|
|
|
+/**
|
|
|
+ * The texture will simply repeat to infinity.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RepeatWrapping = 1000;
|
|
|
+
|
|
|
+/**
|
|
|
+ * The last pixel of the texture stretches to the edge of the mesh.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const ClampToEdgeWrapping = 1001;
|
|
|
+
|
|
|
+/**
|
|
|
+ * The texture will repeats to infinity, mirroring on each repeat.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const MirroredRepeatWrapping = 1002;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Returns the value of the texture element that is nearest (in Manhattan distance)
|
|
|
+ * to the specified texture coordinates.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const NearestFilter = 1003;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Chooses the mipmap that most closely matches the size of the pixel being textured
|
|
|
+ * and uses the `NearestFilter` criterion (the texel nearest to the center of the pixel)
|
|
|
+ * to produce a texture value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const NearestMipmapNearestFilter = 1004;
|
|
|
-export const NearestMipMapNearestFilter = 1004;
|
|
|
+export const NearestMipMapNearestFilter = 1004; // legacy
|
|
|
+
|
|
|
+/**
|
|
|
+ * Chooses the two mipmaps that most closely match the size of the pixel being textured and
|
|
|
+ * uses the `NearestFilter` criterion to produce a texture value from each mipmap.
|
|
|
+ * The final texture value is a weighted average of those two values.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const NearestMipmapLinearFilter = 1005;
|
|
|
-export const NearestMipMapLinearFilter = 1005;
|
|
|
+export const NearestMipMapLinearFilter = 1005; // legacy
|
|
|
+
|
|
|
+/**
|
|
|
+ * Returns the weighted average of the four texture elements that are closest to the specified
|
|
|
+ * texture coordinates, and can include items wrapped or repeated from other parts of a texture,
|
|
|
+ * depending on the values of `wrapS` and `wrapT`, and on the exact mapping.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LinearFilter = 1006;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Chooses the mipmap that most closely matches the size of the pixel being textured and uses
|
|
|
+ * the `LinearFilter` criterion (a weighted average of the four texels that are closest to the
|
|
|
+ * center of the pixel) to produce a texture value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LinearMipmapNearestFilter = 1007;
|
|
|
-export const LinearMipMapNearestFilter = 1007;
|
|
|
+export const LinearMipMapNearestFilter = 1007; // legacy
|
|
|
+
|
|
|
+/**
|
|
|
+ * Chooses the two mipmaps that most closely match the size of the pixel being textured and uses
|
|
|
+ * the `LinearFilter` criterion to produce a texture value from each mipmap. The final texture value
|
|
|
+ * is a weighted average of those two values.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LinearMipmapLinearFilter = 1008;
|
|
|
-export const LinearMipMapLinearFilter = 1008;
|
|
|
+export const LinearMipMapLinearFilter = 1008; // legacy
|
|
|
+
|
|
|
+/**
|
|
|
+ * An unsinged byte data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const UnsignedByteType = 1009;
|
|
|
+
|
|
|
+/**
|
|
|
+ * A byte data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const ByteType = 1010;
|
|
|
+
|
|
|
+/**
|
|
|
+ * A short data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const ShortType = 1011;
|
|
|
+
|
|
|
+/**
|
|
|
+ * An unsinged short data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const UnsignedShortType = 1012;
|
|
|
+
|
|
|
+/**
|
|
|
+ * An int data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const IntType = 1013;
|
|
|
+
|
|
|
+/**
|
|
|
+ * An unsinged int data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const UnsignedIntType = 1014;
|
|
|
+
|
|
|
+/**
|
|
|
+ * A float data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const FloatType = 1015;
|
|
|
+
|
|
|
+/**
|
|
|
+ * A half float data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const HalfFloatType = 1016;
|
|
|
+
|
|
|
+/**
|
|
|
+ * An unsinged short 4_4_4_4 (packed) data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const UnsignedShort4444Type = 1017;
|
|
|
+
|
|
|
+/**
|
|
|
+ * An unsinged short 5_5_5_1 (packed) data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const UnsignedShort5551Type = 1018;
|
|
|
+
|
|
|
+/**
|
|
|
+ * An unsinged int 24_8 data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const UnsignedInt248Type = 1020;
|
|
|
+
|
|
|
+/**
|
|
|
+ * An unsinged int 5_9_9_9 (packed) data type for textures.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const UnsignedInt5999Type = 35902;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Discards the red, green and blue components and reads just the alpha component.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const AlphaFormat = 1021;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Discards the alpha component and reads the red, green and blue component.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBFormat = 1022;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Reads the red, green, blue and alpha components.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBAFormat = 1023;
|
|
|
+
|
|
|
+/**
|
|
|
+ * reads each element as a single luminance component. This is then converted to a floating point,
|
|
|
+ * clamped to the range `[0,1]`, and then assembled into an RGBA element by placing the luminance value
|
|
|
+ * in the red, green and blue channels, and attaching 1.0 to the alpha channel.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LuminanceFormat = 1024;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Reads each element as a luminance/alpha double. The same process occurs as for the `LuminanceFormat`,
|
|
|
+ * except that the alpha channel may have values other than `1.0`.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LuminanceAlphaFormat = 1025;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Reads each element as a single depth value, converts it to floating point, and clamps to the range `[0,1]`.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const DepthFormat = 1026;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Reads each element is a pair of depth and stencil values. The depth component of the pair is interpreted as
|
|
|
+ * in `DepthFormat`. The stencil component is interpreted based on the depth + stencil internal format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const DepthStencilFormat = 1027;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Discards the green, blue and alpha components and reads just the red component.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RedFormat = 1028;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Discards the green, blue and alpha components and reads just the red component. The texels are read as integers instead of floating point.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RedIntegerFormat = 1029;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Discards the alpha, and blue components and reads the red, and green components.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGFormat = 1030;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Discards the alpha, and blue components and reads the red, and green components. The texels are read as integers instead of floating point.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGIntegerFormat = 1031;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Discards the alpha component and reads the red, green and blue component. The texels are read as integers instead of floating point.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBIntegerFormat = 1032;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Reads the red, green, blue and alpha components. The texels are read as integers instead of floating point.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBAIntegerFormat = 1033;
|
|
|
|
|
|
+/**
|
|
|
+ * A DXT1-compressed image in an RGB image format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGB_S3TC_DXT1_Format = 33776;
|
|
|
+
|
|
|
+/**
|
|
|
+ * A DXT1-compressed image in an RGB image format with a simple on/off alpha value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_S3TC_DXT1_Format = 33777;
|
|
|
+
|
|
|
+/**
|
|
|
+ * A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_S3TC_DXT3_Format = 33778;
|
|
|
+
|
|
|
+/**
|
|
|
+ * A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3
|
|
|
+ * compression in how the alpha compression is done.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_S3TC_DXT5_Format = 33779;
|
|
|
+
|
|
|
+/**
|
|
|
+ * PVRTC RGB compression in 4-bit mode. One block for each 4×4 pixels.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGB_PVRTC_4BPPV1_Format = 35840;
|
|
|
+
|
|
|
+/**
|
|
|
+ * PVRTC RGB compression in 2-bit mode. One block for each 8×4 pixels.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGB_PVRTC_2BPPV1_Format = 35841;
|
|
|
+
|
|
|
+/**
|
|
|
+ * PVRTC RGBA compression in 4-bit mode. One block for each 4×4 pixels.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_PVRTC_4BPPV1_Format = 35842;
|
|
|
+
|
|
|
+/**
|
|
|
+ * PVRTC RGBA compression in 2-bit mode. One block for each 8×4 pixels.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_PVRTC_2BPPV1_Format = 35843;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ETC1 RGB format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGB_ETC1_Format = 36196;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ETC2 RGB format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGB_ETC2_Format = 37492;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ETC2 RGBA format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ETC2_EAC_Format = 37496;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 4x4 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_4x4_Format = 37808;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 5x4 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_5x4_Format = 37809;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 5x5 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_5x5_Format = 37810;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 6x5 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_6x5_Format = 37811;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 6x6 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_6x6_Format = 37812;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 8x5 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_8x5_Format = 37813;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 8x6 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_8x6_Format = 37814;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 8x8 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_8x8_Format = 37815;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 10x5 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_10x5_Format = 37816;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 10x6 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_10x6_Format = 37817;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 10x8 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_10x8_Format = 37818;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 10x10 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_10x10_Format = 37819;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 12x10 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_12x10_Format = 37820;
|
|
|
+
|
|
|
+/**
|
|
|
+ * ASTC RGBA 12x12 format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_ASTC_12x12_Format = 37821;
|
|
|
+
|
|
|
+/**
|
|
|
+ * BPTC RGBA format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBA_BPTC_Format = 36492;
|
|
|
+
|
|
|
+/**
|
|
|
+ * BPTC Signed RGB format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGB_BPTC_SIGNED_Format = 36494;
|
|
|
+
|
|
|
+/**
|
|
|
+ * BPTC Unsigned RGB format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGB_BPTC_UNSIGNED_Format = 36495;
|
|
|
+
|
|
|
+/**
|
|
|
+ * RGTC1 Red format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RED_RGTC1_Format = 36283;
|
|
|
+
|
|
|
+/**
|
|
|
+ * RGTC1 Signed Red format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const SIGNED_RED_RGTC1_Format = 36284;
|
|
|
+
|
|
|
+/**
|
|
|
+ * RGTC2 Red Green format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RED_GREEN_RGTC2_Format = 36285;
|
|
|
+
|
|
|
+/**
|
|
|
+ * RGTC2 Signed Red Green format.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const SIGNED_RED_GREEN_RGTC2_Format = 36286;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Animations are played once.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LoopOnce = 2200;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Animations are played with a chosen number of repetitions, each time jumping from
|
|
|
+ * the end of the clip directly to its beginning.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LoopRepeat = 2201;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Animations are played with a chosen number of repetitions, alternately playing forward
|
|
|
+ * and backward.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LoopPingPong = 2202;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Discrete interpolation mode for keyframe tracks.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const InterpolateDiscrete = 2300;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Linear interpolation mode for keyframe tracks.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const InterpolateLinear = 2301;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Smooth interpolation mode for keyframe tracks.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const InterpolateSmooth = 2302;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Zero curvature ending for animations.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const ZeroCurvatureEnding = 2400;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Zero slope ending for animations.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const ZeroSlopeEnding = 2401;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Wrap around ending for animations.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const WrapAroundEnding = 2402;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Default animation blend mode.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const NormalAnimationBlendMode = 2500;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Additive animation blend mode. Can be used to layer motions on top of
|
|
|
+ * each other to build complex performances from smaller re-usable assets.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const AdditiveAnimationBlendMode = 2501;
|
|
|
+
|
|
|
+/**
|
|
|
+ * For every three vertices draw a single triangle.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const TrianglesDrawMode = 0;
|
|
|
+
|
|
|
+/**
|
|
|
+ * For each vertex draw a triangle from the last three vertices.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const TriangleStripDrawMode = 1;
|
|
|
+
|
|
|
+/**
|
|
|
+ * For each vertex draw a triangle from the first vertex and the last two vertices.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const TriangleFanDrawMode = 2;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Basic depth packing.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const BasicDepthPacking = 3200;
|
|
|
+
|
|
|
+/**
|
|
|
+ * A depth value is packed into 32 bit RGBA.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBADepthPacking = 3201;
|
|
|
+
|
|
|
+/**
|
|
|
+ * A depth value is packed into 24 bit RGB.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGBDepthPacking = 3202;
|
|
|
+
|
|
|
+/**
|
|
|
+ * A depth value is packed into 16 bit RG.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const RGDepthPacking = 3203;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Normal information is relative to the underlying surface.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const TangentSpaceNormalMap = 0;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Normal information is relative to the object orientation.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const ObjectSpaceNormalMap = 1;
|
|
|
|
|
|
// Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available.
|
|
|
+
|
|
|
+/**
|
|
|
+ * No color space.
|
|
|
+ *
|
|
|
+ * @type {string}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const NoColorSpace = '';
|
|
|
+
|
|
|
+/**
|
|
|
+ * sRGB color space.
|
|
|
+ *
|
|
|
+ * @type {string}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const SRGBColorSpace = 'srgb';
|
|
|
+
|
|
|
+/**
|
|
|
+ * sRGB-linear color space.
|
|
|
+ *
|
|
|
+ * @type {string}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LinearSRGBColorSpace = 'srgb-linear';
|
|
|
|
|
|
+/**
|
|
|
+ * Linear transfer function.
|
|
|
+ *
|
|
|
+ * @type {string}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LinearTransfer = 'linear';
|
|
|
+
|
|
|
+/**
|
|
|
+ * sRGB transfer function.
|
|
|
+ *
|
|
|
+ * @type {string}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const SRGBTransfer = 'srgb';
|
|
|
|
|
|
+/**
|
|
|
+ * Sets the stencil buffer value to `0`.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const ZeroStencilOp = 0;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Keeps the current value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const KeepStencilOp = 7680;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Sets the stencil buffer value to the specified reference value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const ReplaceStencilOp = 7681;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const IncrementStencilOp = 7682;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Decrements the current stencil buffer value. Clamps to `0`.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const DecrementStencilOp = 7683;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing
|
|
|
+ * the maximum representable unsigned value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const IncrementWrapStencilOp = 34055;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable
|
|
|
+ * unsigned value when decrementing a stencil buffer value of `0`.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const DecrementWrapStencilOp = 34056;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Inverts the current stencil buffer value bitwise.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const InvertStencilOp = 5386;
|
|
|
|
|
|
+/**
|
|
|
+ * Will never return true.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const NeverStencilFunc = 512;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Will return true if the stencil reference value is less than the current stencil value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LessStencilFunc = 513;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Will return true if the stencil reference value is equal to the current stencil value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const EqualStencilFunc = 514;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Will return true if the stencil reference value is less than or equal to the current stencil value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LessEqualStencilFunc = 515;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Will return true if the stencil reference value is greater than the current stencil value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const GreaterStencilFunc = 516;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Will return true if the stencil reference value is not equal to the current stencil value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const NotEqualStencilFunc = 517;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Will return true if the stencil reference value is greater than or equal to the current stencil value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const GreaterEqualStencilFunc = 518;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Will always return true.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const AlwaysStencilFunc = 519;
|
|
|
|
|
|
+/**
|
|
|
+ * Never pass.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const NeverCompare = 512;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Pass if the incoming value is less than the texture value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LessCompare = 513;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Pass if the incoming value equals the texture value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const EqualCompare = 514;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Pass if the incoming value is less than or equal to the texture value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const LessEqualCompare = 515;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Pass if the incoming value is greater than the texture value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const GreaterCompare = 516;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Pass if the incoming value is not equal to the texture value.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const NotEqualCompare = 517;
|
|
|
+
|
|
|
+/**
|
|
|
+ * Pass if the incoming value is greater than or equal to the texture value.
|
|
|
+ *
|
|
|
+ * @type {number}
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+ * @constant
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+ */
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export const GreaterEqualCompare = 518;
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+
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+/**
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+ * Always pass.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const AlwaysCompare = 519;
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+/**
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+ * The contents are intended to be specified once by the application, and used many
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+ * times as the source for drawing and image specification commands.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const StaticDrawUsage = 35044;
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+
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+/**
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+ * The contents are intended to be respecified repeatedly by the application, and
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+ * used many times as the source for drawing and image specification commands.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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export const DynamicDrawUsage = 35048;
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+
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+/**
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+ * The contents are intended to be specified once by the application, and used at most
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|
+ * a few times as the source for drawing and image specification commands.
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|
|
+ *
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+ * @type {number}
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|
+ * @constant
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|
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+ */
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|
export const StreamDrawUsage = 35040;
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+
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|
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+/**
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|
+ * The contents are intended to be specified once by reading data from the 3D API, and queried
|
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|
+ * many times by the application.
|
|
|
+ *
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|
+ * @type {number}
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|
|
+ * @constant
|
|
|
+ */
|
|
|
export const StaticReadUsage = 35045;
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|
|
+
|
|
|
+/**
|
|
|
+ * The contents are intended to be respecified repeatedly by reading data from the 3D API, and queried
|
|
|
+ * many times by the application.
|
|
|
+ *
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|
+ * @type {number}
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|
|
+ * @constant
|
|
|
+ */
|
|
|
export const DynamicReadUsage = 35049;
|
|
|
+
|
|
|
+/**
|
|
|
+ * The contents are intended to be specified once by reading data from the 3D API, and queried at most
|
|
|
+ * a few times by the application
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const StreamReadUsage = 35041;
|
|
|
+
|
|
|
+/**
|
|
|
+ * The contents are intended to be specified once by reading data from the 3D API, and used many times as
|
|
|
+ * the source for WebGL drawing and image specification commands.
|
|
|
+ *
|
|
|
+ * @type {number}
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|
|
+ * @constant
|
|
|
+ */
|
|
|
export const StaticCopyUsage = 35046;
|
|
|
+
|
|
|
+/**
|
|
|
+ * The contents are intended to be respecified repeatedly by reading data from the 3D API, and used many times
|
|
|
+ * as the source for WebGL drawing and image specification commands.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const DynamicCopyUsage = 35050;
|
|
|
+
|
|
|
+/**
|
|
|
+ * The contents are intended to be specified once by reading data from the 3D API, and used at most a few times
|
|
|
+ * as the source for WebGL drawing and image specification commands.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const StreamCopyUsage = 35042;
|
|
|
|
|
|
+/**
|
|
|
+ * GLSL 1 shader code.
|
|
|
+ *
|
|
|
+ * @type {string}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const GLSL1 = '100';
|
|
|
+
|
|
|
+/**
|
|
|
+ * GLSL 3 shader code.
|
|
|
+ *
|
|
|
+ * @type {string}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const GLSL3 = '300 es';
|
|
|
|
|
|
+/**
|
|
|
+ * WebGL coordinate system.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const WebGLCoordinateSystem = 2000;
|
|
|
+
|
|
|
+/**
|
|
|
+ * WebGPU coordinate system.
|
|
|
+ *
|
|
|
+ * @type {number}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const WebGPUCoordinateSystem = 2001;
|
|
|
|
|
|
+/**
|
|
|
+ * Represents the different timestamp query types.
|
|
|
+ *
|
|
|
+ * @type {ConstantsTimestampQuery}
|
|
|
+ * @constant
|
|
|
+ */
|
|
|
export const TimestampQuery = {
|
|
|
COMPUTE: 'compute',
|
|
|
RENDER: 'render'
|
|
|
};
|
|
|
+
|
|
|
+/**
|
|
|
+ * This type represents mouse buttons and interaction types in context of controls.
|
|
|
+ *
|
|
|
+ * @typedef {Object} ConstantsMouse
|
|
|
+ * @property {number} MIDDLE - The left mouse button.
|
|
|
+ * @property {number} LEFT - The middle mouse button.
|
|
|
+ * @property {number} RIGHT - The right mouse button.
|
|
|
+ * @property {number} ROTATE - A rotate interaction.
|
|
|
+ * @property {number} DOLLY - A dolly interaction.
|
|
|
+ * @property {number} PAN - A pan interaction.
|
|
|
+ **/
|
|
|
+
|
|
|
+/**
|
|
|
+ * This type represents touch interaction types in context of controls.
|
|
|
+ *
|
|
|
+ * @typedef {Object} ConstantsTouch
|
|
|
+ * @property {number} ROTATE - A rotate interaction.
|
|
|
+ * @property {number} PAN - A pan interaction.
|
|
|
+ * @property {number} DOLLY_PAN - The dolly-pan interaction.
|
|
|
+ * @property {number} DOLLY_ROTATE - A dolly-rotate interaction.
|
|
|
+ **/
|
|
|
+
|
|
|
+/**
|
|
|
+ * This type represents the different timestamp query types.
|
|
|
+ *
|
|
|
+ * @typedef {Object} ConstantsTimestampQuery
|
|
|
+ * @property {string} COMPUTE - A `compute` timestamp query.
|
|
|
+ * @property {string} RENDER - A `render` timestamp query.
|
|
|
+ **/
|