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TextureHelper: Add WebGPU version. (#29518)

Michael Herzog 1 год назад
Родитель
Сommit
e5f9e0031b
1 измененных файлов с 175 добавлено и 0 удалено
  1. 175 0
      examples/jsm/helpers/TextureHelperGPU.js

+ 175 - 0
examples/jsm/helpers/TextureHelperGPU.js

@@ -0,0 +1,175 @@
+import {
+	BoxGeometry,
+	BufferAttribute,
+	Mesh,
+	PlaneGeometry,
+	Vector3,
+} from 'three';
+import { NodeMaterial, texture as textureNode, cubeTexture, texture3D, float, vec4 } from 'three/tsl';
+import { mergeGeometries } from '../utils/BufferGeometryUtils.js';
+
+class TextureHelper extends Mesh {
+
+	constructor( texture, width = 1, height = 1, depth = 1 ) {
+
+		const material = new NodeMaterial();
+		material.name = 'TextureHelper';
+
+		let colorNode;
+
+		if ( texture.isCubeTexture ) {
+
+			colorNode = cubeTexture( texture );
+
+		} else if ( texture.isData3DTexture || texture.isCompressed3DTexture ) {
+
+			colorNode = texture3D( texture );
+
+		} else {
+
+			colorNode = textureNode( texture );
+
+		}
+
+		const alphaNode = float( getAlpha( texture ) );
+
+		material.colorNode = vec4( colorNode.rgb, alphaNode );
+
+		const geometry = texture.isCubeTexture
+			? createCubeGeometry( width, height, depth )
+			: createSliceGeometry( texture, width, height, depth );
+
+		super( geometry, material );
+
+		this.texture = texture;
+		this.type = 'TextureHelper';
+
+	}
+
+	dispose() {
+
+		this.geometry.dispose();
+		this.material.dispose();
+
+	}
+
+}
+
+function getImageCount( texture ) {
+
+	if ( texture.isCubeTexture ) {
+
+		return 6;
+
+	} else if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {
+
+		return texture.image.depth;
+
+	} else if ( texture.isData3DTexture || texture.isCompressed3DTexture ) {
+
+		return texture.image.depth;
+
+	} else {
+
+		return 1;
+
+	}
+
+}
+
+function getAlpha( texture ) {
+
+	if ( texture.isCubeTexture ) {
+
+		return 1;
+
+	} else if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {
+
+		return Math.max( 1 / texture.image.depth, 0.25 );
+
+	} else if ( texture.isData3DTexture || texture.isCompressed3DTexture ) {
+
+		return Math.max( 1 / texture.image.depth, 0.25 );
+
+	} else {
+
+		return 1;
+
+	}
+
+}
+
+function createCubeGeometry( width, height, depth ) {
+
+	const geometry = new BoxGeometry( width, height, depth );
+
+	const position = geometry.attributes.position;
+	const uv = geometry.attributes.uv;
+	const uvw = new BufferAttribute( new Float32Array( uv.count * 3 ), 3 );
+
+	const _direction = new Vector3();
+
+	for ( let j = 0, jl = uv.count; j < jl; ++ j ) {
+
+		_direction.fromBufferAttribute( position, j ).normalize();
+
+		const u = _direction.x;
+		const v = _direction.y;
+		const w = _direction.z;
+
+		uvw.setXYZ( j, u, v, w );
+
+	}
+
+	geometry.deleteAttribute( 'uv' );
+	geometry.setAttribute( 'uv', uvw );
+
+	return geometry;
+
+}
+
+function createSliceGeometry( texture, width, height, depth ) {
+
+	const sliceCount = getImageCount( texture );
+
+	const geometries = [];
+
+	for ( let i = 0; i < sliceCount; ++ i ) {
+
+		const geometry = new PlaneGeometry( width, height );
+
+		if ( sliceCount > 1 ) {
+
+			geometry.translate( 0, 0, depth * ( i / ( sliceCount - 1 ) - 0.5 ) );
+
+		}
+
+		const uv = geometry.attributes.uv;
+		const uvw = new BufferAttribute( new Float32Array( uv.count * 3 ), 3 );
+
+		for ( let j = 0, jl = uv.count; j < jl; ++ j ) {
+
+			const u = uv.getX( j );
+			const v = texture.flipY ? uv.getY( j ) : 1 - uv.getY( j );
+			const w = sliceCount === 1
+				? 1
+				: texture.isDataArrayTexture || texture.isCompressedArrayTexture
+					? i
+					: i / ( sliceCount - 1 );
+
+			uvw.setXYZ( j, u, v, w );
+
+		}
+
+		geometry.deleteAttribute( 'uv' );
+		geometry.setAttribute( 'uv', uvw );
+
+		geometries.push( geometry );
+
+	}
+
+	return mergeGeometries( geometries );
+
+}
+
+export { TextureHelper };

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