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Update WebGLTextureUtils.js (#30236) (#30238)

Fixed a typo in a function name.
Pavel Boytchev 1 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/renderers/webgl-fallback/utils/WebGLTextureUtils.js

+ 1 - 1
src/renderers/webgl-fallback/utils/WebGLTextureUtils.js

@@ -731,7 +731,7 @@ class WebGLTextureUtils {
 
 
 		const requireDrawFrameBuffer = texture.isDepthTexture === true || ( renderContext.renderTarget && renderContext.renderTarget.samples > 0 );
 		const requireDrawFrameBuffer = texture.isDepthTexture === true || ( renderContext.renderTarget && renderContext.renderTarget.samples > 0 );
 
 
-		const srcHeight = renderContext.renderTarget ? renderContext.renderTarget.height : this.backend.gerDrawingBufferSize().y;
+		const srcHeight = renderContext.renderTarget ? renderContext.renderTarget.height : this.backend.getDrawingBufferSize().y;
 
 
 		if ( requireDrawFrameBuffer ) {
 		if ( requireDrawFrameBuffer ) {
 
 

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