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ProgressiveLightMapGPU: disclove potpack hidden behavior (#30716)

Co-authored-by: Samuel Rigaud <srigaud@duodisplay.com>
Samuel Rigaud преди 11 месеца
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променени са 1 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 2 2
      examples/jsm/misc/ProgressiveLightMapGPU.js

+ 2 - 2
examples/jsm/misc/ProgressiveLightMapGPU.js

@@ -112,9 +112,9 @@ class ProgressiveLightMap {
 			object.receiveShadow = true;
 			object.renderOrder = 1000 + ob;
 
-			// Prepare UV boxes for potpack
+			// Prepare UV boxes for potpack (potpack will update x and y)
 			// TODO: Size these by object surface area
-			uv_boxes.push( { w: 1 + ( padding * 2 ), h: 1 + ( padding * 2 ), index: ob } );
+			uv_boxes.push( { w: 1 + ( padding * 2 ), h: 1 + ( padding * 2 ), index: ob, x: 0, y: 0 } );
 
 			this._lightMapContainers.push( { basicMat: object.material, object: object } );
 

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