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@@ -144,7 +144,8 @@ class Box3 {
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*
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* Note: To compute the correct bounding box, make sure the given 3D object
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* has an up-to-date world matrix that reflects the current transformation of its
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- * ancestor nodes. Call `updateWorldMatrix( true, false )` beforehand if you're unsure.
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+ * ancestor nodes. Call `object.updateWorldMatrix( true, false )` beforehand if
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+ * you're unsure.
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*
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* @param {Object3D} object - The 3D object to compute the bounding box for.
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* @param {boolean} [precise=false] - If set to `true`, the method computes the smallest
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