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@@ -138,7 +138,7 @@ class Box3 {
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}
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/**
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- * Computes the world-axis-aligned bounding box of an [page:Object3D]
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+ * Computes the world-axis-aligned bounding box for the given 3D object
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* (including its children), accounting for the object's, and children's,
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* world transforms. The function may result in a larger box than strictly necessary.
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*
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@@ -253,7 +253,7 @@ class Box3 {
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* Expands this box equilaterally by the given vector. The width of this
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* box will be expanded by the x component of the vector in both
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* directions. The height of this box will be expanded by the y component of
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- * the vectorin both directions. The depth of this box will be
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+ * the vector in both directions. The depth of this box will be
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* expanded by the z component of the vector in both directions.
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*
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* @param {Vector3} vector - The vector that should expand the bounding box.
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@@ -285,7 +285,7 @@ class Box3 {
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}
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/**
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- * Expands the boundaries of this box to include [page:Object3D object] and
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+ * Expands the boundaries of this box to include the given 3D object and
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* its children, accounting for the object's, and children's, world
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* transforms. The function may result in a larger box than strictly
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* necessary (unless the precise parameter is set to true).
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@@ -643,7 +643,7 @@ class Box3 {
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}
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/**
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- * Computes the union of this box and [page:Box3 box], setting the upper
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+ * Computes the union of this box and another and the given one, setting the upper
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* bound of this box to the greater of the two boxes' upper bounds and the
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* lower bound of this box to the lesser of the two boxes' lower bounds.
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*
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