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@@ -2702,9 +2702,33 @@ class GLTFWriter {
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}
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- for ( let i = 0; i < options.animations.length; ++ i ) {
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+ // animations
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- this.processAnimation( options.animations[ i ], input[ 0 ] );
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+ if ( input.length === 1 ) {
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+
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+ // default: single input, flat animations array
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+
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+ for ( let i = 0; i < options.animations.length; ++ i ) {
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+
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+ this.processAnimation( options.animations[ i ], input[ 0 ] );
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+
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+ }
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+
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+ } else {
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+
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+ // multi-input with multi-dimensional animations array
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+
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+ for ( let i = 0; i < input.length; i ++ ) {
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+
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+ const animations = options.animations[ i ] || [];
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+
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+ for ( let j = 0; j < animations.length; ++ j ) {
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+
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+ this.processAnimation( animations[ j ], input[ i ] );
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+
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+ }
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+
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+ }
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}
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@@ -3717,7 +3741,8 @@ GLTFExporter.Utils = {
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* @property {boolean} [onlyVisible=true] - Export only visible 3D objects.
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* @property {boolean} [binary=false] - Export in binary (.glb) format, returning an ArrayBuffer.
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* @property {number} [maxTextureSize=Infinity] - Restricts the image maximum size (both width and height) to the given value.
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- * @property {Array<AnimationClip>} [animations=[]] - List of animations to be included in the export.
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+ * @property {Array<AnimationClip>|Array<Array<AnimationClip>>} [animations=[]] - List of animations to be included in the export. When exporting a single 3D object or scene, this is a flat list of clips.
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+ * When exporting an array of multiple scenes, this must be a nested array with one list of clips per scene, matched to the input by index.
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* @property {boolean} [includeCustomExtensions=false] - Export custom glTF extensions defined on an object's `userData.gltfExtensions` property.
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**/
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