Mr.doob пре 2 недеља
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Разлика између датотеке није приказан због своје велике величине
+ 0 - 0
build/three.cjs


Разлика између датотеке није приказан због своје велике величине
+ 0 - 0
build/three.module.js


Разлика између датотеке није приказан због своје велике величине
+ 0 - 0
build/three.module.min.js


+ 14 - 13
build/three.webgpu.js

@@ -18552,7 +18552,7 @@ const instancedMesh = /*@__PURE__*/ Fn( ( [ instancedMesh ] ) => {
  *
  *
  * @param {Node<texture>} colorsTexture - The colors texture.
  * @param {Node<texture>} colorsTexture - The colors texture.
  * @param {Node<int>} id - The instance or batch ID.
  * @param {Node<int>} id - The instance or batch ID.
- * @returns {Node<vec3>} The retrieved color.
+ * @returns {Node<vec4>} The retrieved color.
  */
  */
 const getBatchingColor = /*@__PURE__*/ Fn( ( [ colorsTexture, id ] ) => {
 const getBatchingColor = /*@__PURE__*/ Fn( ( [ colorsTexture, id ] ) => {
 
 
@@ -18560,7 +18560,7 @@ const getBatchingColor = /*@__PURE__*/ Fn( ( [ colorsTexture, id ] ) => {
 	const j = int( id );
 	const j = int( id );
 	const x = j.mod( size ).toConst();
 	const x = j.mod( size ).toConst();
 	const y = j.div( size ).toConst();
 	const y = j.div( size ).toConst();
-	return textureLoad( colorsTexture, ivec2( x, y ) ).rgb;
+	return textureLoad( colorsTexture, ivec2( x, y ) );
 
 
 } );
 } );
 
 
@@ -18583,9 +18583,9 @@ const getIndirectIndex = /*@__PURE__*/ Fn( ( [ indirectTexture, id ] ) => {
 /**
 /**
  * TSL object representing a varying property for the batching color vector.
  * TSL object representing a varying property for the batching color vector.
  *
  *
- * @type {VaryingNode<vec3>}
+ * @type {VaryingNode<vec4>}
  */
  */
-const batchColor = /*@__PURE__*/ varyingProperty( 'vec3', 'vBatchColor' );
+const batchColor = /*@__PURE__*/ varyingProperty( 'vec4', 'vBatchColor' );
 
 
 /**
 /**
  * TSL function representing the vertex shader batching setup.
  * TSL function representing the vertex shader batching setup.
@@ -52659,28 +52659,29 @@ class NodeBuilder {
 		const shaderStage = this.shaderStage;
 		const shaderStage = this.shaderStage;
 		const declarations = this.declarations[ shaderStage ] || ( this.declarations[ shaderStage ] = {} );
 		const declarations = this.declarations[ shaderStage ] || ( this.declarations[ shaderStage ] = {} );
 
 
-		const property = this.getPropertyName( node );
+		const baseName = node.name;
 
 
+		let name = baseName;
+		let property = this.getPropertyName( node );
 		let index = 1;
 		let index = 1;
-		let name = property;
 
 
 		// Automatically renames the property if the name is already in use.
 		// Automatically renames the property if the name is already in use.
 
 
-		while ( declarations[ name ] !== undefined ) {
+		while ( declarations[ property ] !== undefined ) {
 
 
-			name = property + '_' + index ++;
+			name = baseName + '_' + index ++;
+			node.name = name;
+			property = this.getPropertyName( node );
 
 
 		}
 		}
 
 
-		if ( index > 1 ) {
-
-			node.name = name;
+		if ( name !== baseName ) {
 
 
-			warn( `TSL: Declaration name '${ property }' of '${ node.type }' already in use. Renamed to '${ name }'.` );
+			warn( `TSL: Declaration name '${ baseName }' of '${ node.type }' already in use. Renamed to '${ name }'.` );
 
 
 		}
 		}
 
 
-		declarations[ name ] = node;
+		declarations[ property ] = node;
 
 
 	}
 	}
 
 

Разлика између датотеке није приказан због своје велике величине
+ 0 - 0
build/three.webgpu.min.js


+ 14 - 13
build/three.webgpu.nodes.js

@@ -18552,7 +18552,7 @@ const instancedMesh = /*@__PURE__*/ Fn( ( [ instancedMesh ] ) => {
  *
  *
  * @param {Node<texture>} colorsTexture - The colors texture.
  * @param {Node<texture>} colorsTexture - The colors texture.
  * @param {Node<int>} id - The instance or batch ID.
  * @param {Node<int>} id - The instance or batch ID.
- * @returns {Node<vec3>} The retrieved color.
+ * @returns {Node<vec4>} The retrieved color.
  */
  */
 const getBatchingColor = /*@__PURE__*/ Fn( ( [ colorsTexture, id ] ) => {
 const getBatchingColor = /*@__PURE__*/ Fn( ( [ colorsTexture, id ] ) => {
 
 
@@ -18560,7 +18560,7 @@ const getBatchingColor = /*@__PURE__*/ Fn( ( [ colorsTexture, id ] ) => {
 	const j = int( id );
 	const j = int( id );
 	const x = j.mod( size ).toConst();
 	const x = j.mod( size ).toConst();
 	const y = j.div( size ).toConst();
 	const y = j.div( size ).toConst();
-	return textureLoad( colorsTexture, ivec2( x, y ) ).rgb;
+	return textureLoad( colorsTexture, ivec2( x, y ) );
 
 
 } );
 } );
 
 
@@ -18583,9 +18583,9 @@ const getIndirectIndex = /*@__PURE__*/ Fn( ( [ indirectTexture, id ] ) => {
 /**
 /**
  * TSL object representing a varying property for the batching color vector.
  * TSL object representing a varying property for the batching color vector.
  *
  *
- * @type {VaryingNode<vec3>}
+ * @type {VaryingNode<vec4>}
  */
  */
-const batchColor = /*@__PURE__*/ varyingProperty( 'vec3', 'vBatchColor' );
+const batchColor = /*@__PURE__*/ varyingProperty( 'vec4', 'vBatchColor' );
 
 
 /**
 /**
  * TSL function representing the vertex shader batching setup.
  * TSL function representing the vertex shader batching setup.
@@ -52659,28 +52659,29 @@ class NodeBuilder {
 		const shaderStage = this.shaderStage;
 		const shaderStage = this.shaderStage;
 		const declarations = this.declarations[ shaderStage ] || ( this.declarations[ shaderStage ] = {} );
 		const declarations = this.declarations[ shaderStage ] || ( this.declarations[ shaderStage ] = {} );
 
 
-		const property = this.getPropertyName( node );
+		const baseName = node.name;
 
 
+		let name = baseName;
+		let property = this.getPropertyName( node );
 		let index = 1;
 		let index = 1;
-		let name = property;
 
 
 		// Automatically renames the property if the name is already in use.
 		// Automatically renames the property if the name is already in use.
 
 
-		while ( declarations[ name ] !== undefined ) {
+		while ( declarations[ property ] !== undefined ) {
 
 
-			name = property + '_' + index ++;
+			name = baseName + '_' + index ++;
+			node.name = name;
+			property = this.getPropertyName( node );
 
 
 		}
 		}
 
 
-		if ( index > 1 ) {
-
-			node.name = name;
+		if ( name !== baseName ) {
 
 
-			warn( `TSL: Declaration name '${ property }' of '${ node.type }' already in use. Renamed to '${ name }'.` );
+			warn( `TSL: Declaration name '${ baseName }' of '${ node.type }' already in use. Renamed to '${ name }'.` );
 
 
 		}
 		}
 
 
-		declarations[ name ] = node;
+		declarations[ property ] = node;
 
 
 	}
 	}
 
 

Разлика између датотеке није приказан због своје велике величине
+ 0 - 0
build/three.webgpu.nodes.min.js


Неке датотеке нису приказане због велике количине промена

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