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@@ -699,7 +699,7 @@ class Renderer {
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await this.compileAsync( scene, camera );
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const renderList = this._renderLists.get( scene, camera );
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- const renderContext = this._renderContexts.get( scene, camera, this._renderTarget );
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+ const renderContext = this._renderContexts.get( scene, camera, this._renderTarget, this._mrt );
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const material = scene.overrideMaterial || object.material;
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@@ -859,7 +859,7 @@ class Renderer {
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if ( targetScene === null ) targetScene = scene;
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const renderTarget = this._renderTarget;
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- const renderContext = this._renderContexts.get( targetScene, camera, renderTarget );
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+ const renderContext = this._renderContexts.get( targetScene, camera, renderTarget, this._mrt );
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const activeMipmapLevel = this._activeMipmapLevel;
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const compilationPromises = [];
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@@ -1361,7 +1361,7 @@ class Renderer {
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//
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- const renderContext = this._renderContexts.get( scene, camera, renderTarget );
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+ const renderContext = this._renderContexts.get( scene, camera, renderTarget, this._mrt );
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this._currentRenderContext = renderContext;
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this._currentRenderObjectFunction = this._renderObjectFunction || this.renderObject;
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