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@@ -150,17 +150,6 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
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shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
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shadow.map.texture.name = light.name + '.shadowMap';
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- // @deprecated, r179
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- if ( capabilities.reversedDepthBuffer === true && camera.reversedDepth === false ) {
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-
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- shadow.camera.reversedDepth = true;
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-
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- } else {
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-
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- shadow.camera.reversedDepth = camera.reversedDepth;
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-
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- }
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-
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shadow.camera.updateProjectionMatrix();
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}
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