Mugen87 1 год назад
Родитель
Сommit
f70fece9eb
7 измененных файлов с 845 добавлено и 621 удалено
  1. 153 153
      build/three.cjs
  2. 153 153
      build/three.core.js
  3. 45 45
      build/three.module.js
  4. 247 135
      build/three.webgpu.js
  5. 0 0
      build/three.webgpu.min.js
  6. 247 135
      build/three.webgpu.nodes.js
  7. 0 0
      build/three.webgpu.nodes.min.js

Разница между файлами не показана из-за своего большого размера
+ 153 - 153
build/three.cjs


Разница между файлами не показана из-за своего большого размера
+ 153 - 153
build/three.core.js


+ 45 - 45
build/three.module.js

@@ -748,7 +748,7 @@ const UniformsLib = {
 
 		envMap: { value: null },
 		envMapRotation: { value: /*@__PURE__*/ new Matrix3() },
-		flipEnvMap: { value: - 1 },
+		flipEnvMap: { value: -1 },
 		reflectivity: { value: 1.0 }, // basic, lambert, phong
 		ior: { value: 1.5 }, // physical
 		refractionRatio: { value: 0.98 }, // basic, lambert, phong
@@ -1169,7 +1169,7 @@ const ShaderLib = {
 
 		uniforms: {
 			envMap: { value: null },
-			flipEnvMap: { value: - 1 },
+			flipEnvMap: { value: -1 },
 			backgroundBlurriness: { value: 0 },
 			backgroundIntensity: { value: 1 },
 			backgroundRotation: { value: /*@__PURE__*/ new Matrix3() }
@@ -1184,7 +1184,7 @@ const ShaderLib = {
 
 		uniforms: {
 			tCube: { value: null },
-			tFlip: { value: - 1 },
+			tFlip: { value: -1 },
 			opacity: { value: 1.0 }
 		},
 
@@ -1418,18 +1418,18 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
 			_e1$1.copy( scene.backgroundRotation );
 
 			// accommodate left-handed frame
-			_e1$1.x *= - 1; _e1$1.y *= - 1; _e1$1.z *= - 1;
+			_e1$1.x *= -1; _e1$1.y *= -1; _e1$1.z *= -1;
 
 			if ( background.isCubeTexture && background.isRenderTargetTexture === false ) {
 
 				// environment maps which are not cube render targets or PMREMs follow a different convention
-				_e1$1.y *= - 1;
-				_e1$1.z *= - 1;
+				_e1$1.y *= -1;
+				_e1$1.z *= -1;
 
 			}
 
 			boxMesh.material.uniforms.envMap.value = background;
-			boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1;
+			boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? -1 : 1;
 			boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;
 			boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
 			boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4( _m1$1.makeRotationFromEuler( _e1$1 ) );
@@ -2693,9 +2693,9 @@ const _axisDirections = [
 	/*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
 	/*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
 	/*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
-	/*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
-	/*@__PURE__*/ new Vector3( 1, 1, - 1 ),
-	/*@__PURE__*/ new Vector3( - 1, 1, 1 ),
+	/*@__PURE__*/ new Vector3( -1, 1, -1 ),
+	/*@__PURE__*/ new Vector3( 1, 1, -1 ),
+	/*@__PURE__*/ new Vector3( -1, 1, 1 ),
 	/*@__PURE__*/ new Vector3( 1, 1, 1 ) ];
 
 /**
@@ -2963,8 +2963,8 @@ class PMREMGenerator {
 		const fov = 90;
 		const aspect = 1;
 		const cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
-		const upSign = [ 1, - 1, 1, 1, 1, 1 ];
-		const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
+		const upSign = [ 1, -1, 1, 1, 1, 1 ];
+		const forwardSign = [ 1, 1, 1, -1, -1, -1 ];
 		const renderer = this._renderer;
 
 		const originalAutoClear = renderer.autoClear;
@@ -3063,7 +3063,7 @@ class PMREMGenerator {
 
 			}
 
-			this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? - 1 : 1;
+			this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? -1 : 1;
 
 		} else {
 
@@ -3282,7 +3282,7 @@ function _createPlanes( lodMax ) {
 		for ( let face = 0; face < cubeFaces; face ++ ) {
 
 			const x = ( face % 3 ) * 2 / 3 - 1;
-			const y = face > 2 ? 0 : - 1;
+			const y = face > 2 ? 0 : -1;
 			const coordinates = [
 				x, y, 0,
 				x + 2 / 3, y, 0,
@@ -3481,7 +3481,7 @@ function _getCubemapMaterial() {
 
 		uniforms: {
 			'envMap': { value: null },
-			'flipEnvMap': { value: - 1 }
+			'flipEnvMap': { value: -1 }
 		},
 
 		vertexShader: _getCommonVertexShader(),
@@ -7851,18 +7851,18 @@ function WebGLLights( extensions ) {
 		version: 0,
 
 		hash: {
-			directionalLength: - 1,
-			pointLength: - 1,
-			spotLength: - 1,
-			rectAreaLength: - 1,
-			hemiLength: - 1,
-
-			numDirectionalShadows: - 1,
-			numPointShadows: - 1,
-			numSpotShadows: - 1,
-			numSpotMaps: - 1,
-
-			numLightProbes: - 1
+			directionalLength: -1,
+			pointLength: -1,
+			spotLength: -1,
+			rectAreaLength: -1,
+			hemiLength: -1,
+
+			numDirectionalShadows: -1,
+			numPointShadows: -1,
+			numSpotShadows: -1,
+			numSpotMaps: -1,
+
+			numLightProbes: -1
 		},
 
 		ambient: [ 0, 0, 0 ],
@@ -8403,7 +8403,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
 	fullScreenTri.setAttribute(
 		'position',
 		new BufferAttribute(
-			new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
+			new Float32Array( [ -1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5 ] ),
 			3
 		)
 	);
@@ -8836,7 +8836,7 @@ function WebGLState( gl, extensions ) {
 				locked = false;
 
 				currentColorMask = null;
-				currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
+				currentColorClear.set( -1, 0, 0, 0 ); // set to invalid state
 
 			}
 
@@ -9165,12 +9165,12 @@ function WebGLState( gl, extensions ) {
 	let version = 0;
 	const glVersion = gl.getParameter( gl.VERSION );
 
-	if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
+	if ( glVersion.indexOf( 'WebGL' ) !== -1 ) {
 
 		version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
 		lineWidthAvailable = ( version >= 1.0 );
 
-	} else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
+	} else if ( glVersion.indexOf( 'OpenGL ES' ) !== -1 ) {
 
 		version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
 		lineWidthAvailable = ( version >= 2.0 );
@@ -12697,7 +12697,7 @@ class WebXRManager extends EventDispatcher {
 
 			const controllerIndex = controllerInputSources.indexOf( event.inputSource );
 
-			if ( controllerIndex === - 1 ) {
+			if ( controllerIndex === -1 ) {
 
 				return;
 
@@ -12987,7 +12987,7 @@ class WebXRManager extends EventDispatcher {
 
 				let controllerIndex = controllerInputSources.indexOf( inputSource );
 
-				if ( controllerIndex === - 1 ) {
+				if ( controllerIndex === -1 ) {
 
 					// Assign input source a controller that currently has no input source
 
@@ -13011,7 +13011,7 @@ class WebXRManager extends EventDispatcher {
 
 					// If all controllers do currently receive input we ignore new ones
 
-					if ( controllerIndex === - 1 ) break;
+					if ( controllerIndex === -1 ) break;
 
 				}
 
@@ -13078,7 +13078,7 @@ class WebXRManager extends EventDispatcher {
 			camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
 
 			// Check if the projection uses an infinite far plane.
-			if ( projL[ 10 ] === - 1.0 ) {
+			if ( projL[ 10 ] === -1 ) {
 
 				// Use the projection matrix from the left eye.
 				// The camera offset is sufficient to include the view volumes
@@ -13579,7 +13579,7 @@ function WebGLMaterials( renderer, properties ) {
 
 			if ( material.side === BackSide ) {
 
-				uniforms.bumpScale.value *= - 1;
+				uniforms.bumpScale.value *= -1;
 
 			}
 
@@ -13646,19 +13646,19 @@ function WebGLMaterials( renderer, properties ) {
 			_e1.copy( envMapRotation );
 
 			// accommodate left-handed frame
-			_e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
+			_e1.x *= -1; _e1.y *= -1; _e1.z *= -1;
 
 			if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
 
 				// environment maps which are not cube render targets or PMREMs follow a different convention
-				_e1.y *= - 1;
-				_e1.z *= - 1;
+				_e1.y *= -1;
+				_e1.z *= -1;
 
 			}
 
 			uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );
 
-			uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
+			uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
 
 			uniforms.reflectivity.value = material.reflectivity;
 			uniforms.ior.value = material.ior;
@@ -14081,7 +14081,7 @@ function WebGLUniformsGroups( gl, info, capabilities, state ) {
 
 		for ( let i = 0; i < maxBindingPoints; i ++ ) {
 
-			if ( allocatedBindingPoints.indexOf( i ) === - 1 ) {
+			if ( allocatedBindingPoints.indexOf( i ) === -1 ) {
 
 				allocatedBindingPoints.push( i );
 				return i;
@@ -14503,7 +14503,7 @@ class WebGLRenderer {
 		let _currentActiveCubeFace = 0;
 		let _currentActiveMipmapLevel = 0;
 		let _currentRenderTarget = null;
-		let _currentMaterialId = - 1;
+		let _currentMaterialId = -1;
 
 		let _currentCamera = null;
 
@@ -15634,7 +15634,7 @@ class WebGLRenderer {
 			// _gl.finish();
 
 			bindingStates.resetDefaultState();
-			_currentMaterialId = - 1;
+			_currentMaterialId = -1;
 			_currentCamera = null;
 
 			renderStateStack.pop();
@@ -16450,7 +16450,7 @@ class WebGLRenderer {
 
 				m_uniforms.envMap.value = envMap;
 
-				m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
+				m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
 
 			}
 
@@ -16759,7 +16759,7 @@ class WebGLRenderer {
 
 			}
 
-			_currentMaterialId = - 1; // reset current material to ensure correct uniform bindings
+			_currentMaterialId = -1; // reset current material to ensure correct uniform bindings
 
 		};
 

Разница между файлами не показана из-за своего большого размера
+ 247 - 135
build/three.webgpu.js


Разница между файлами не показана из-за своего большого размера
+ 0 - 0
build/three.webgpu.min.js


Разница между файлами не показана из-за своего большого размера
+ 247 - 135
build/three.webgpu.nodes.js


Разница между файлами не показана из-за своего большого размера
+ 0 - 0
build/three.webgpu.nodes.min.js


Некоторые файлы не были показаны из-за большого количества измененных файлов

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