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@@ -192,8 +192,33 @@ export default Texture3DNode;
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* @tsl
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* @function
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* @param {Data3DTexture} value - The 3D texture.
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- * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
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+ * @param {?Node<vec3>} [uvNode=null] - The uv node.
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* @param {?Node<int>} [levelNode=null] - The level node.
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* @returns {Texture3DNode}
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*/
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export const texture3D = /*@__PURE__*/ nodeProxy( Texture3DNode ).setParameterLength( 1, 3 );
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+
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+/**
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+ * TSL function for creating a texture node that fetches/loads texels without interpolation.
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+ *
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+ * @tsl
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+ * @function
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+ * @param {?(Texture|TextureNode)} [value=EmptyTexture] - The texture.
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+ * @param {?Node<vec3>} [uvNode=null] - The uv node.
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+ * @param {?Node<int>} [levelNode=null] - The level node.
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+ * @param {?Node<float>} [biasNode=null] - The bias node.
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+ * @returns {TextureNode}
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+ */
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+export const texture3DLoad = ( ...params ) => texture3D( ...params ).setSampler( false );
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+
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+/**
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+ * TSL function for creating a texture node that fetches/loads texels without interpolation.
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+ *
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+ * @tsl
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+ * @function
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+ * @param {?(Texture|TextureNode)} [value=EmptyTexture] - The texture.
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+ * @param {?Node<vec3>} [uvNode=null] - The uv node.
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+ * @param {?Node<int>} [levelNode=null] - The level node.
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+ * @returns {TextureNode}
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+ */
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+export const texture3DLevel = ( value, uvNode, levelNode ) => texture3D( value, uvNode ).level( levelNode );
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