* fix early-z rejection * cleanup * water material as transparent * using `.colorNode` instead of `.fragmentNode` * fix texture matrix update
@@ -19,10 +19,6 @@ function painterSortStable( a, b ) {
return a.renderOrder - b.renderOrder;
- } else if ( a.material.id !== b.material.id ) {
-
- return a.material.id - b.material.id;
} else if ( a.z !== b.z ) {
return a.z - b.z;