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Added missing semicolon

Benjamin MICHEL %!s(int64=6) %!d(string=hai) anos
pai
achega
ff942eaa24

+ 1 - 1
src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js

@@ -1,7 +1,7 @@
 export default /* glsl */`
 #ifdef USE_LIGHTMAP
 
-	vec4 lightMapTexel= texture2D( lightMap, vUv2 )
+	vec4 lightMapTexel= texture2D( lightMap, vUv2 );
 	reflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; // factor of PI should not be present; included here to prevent breakage
 
 #endif

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