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Update webgpu_lights_physical.html

`WebGPURenderer` performs no inline tone mapping.
Michael Herzog hai 3 meses
pai
achega
ffbce3a688
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      examples/webgpu_lights_physical.html

+ 1 - 1
examples/webgpu_lights_physical.html

@@ -12,7 +12,7 @@
 		<div id="info">
 			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Physically accurate incandescent bulb by <a href="http://clara.io" target="_blank" rel="noopener">Ben Houston</a><br />
 			Real world scale: Brick cube is 50 cm in size. Globe is 50 cm in diameter.<br/>
-			Reinhard inline tonemapping with real-world light falloff (decay = 2).
+			Reinhard tonemapping with real-world light falloff (decay = 2).
 		</div>
 
 		<script type="importmap">

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