提交歷史

作者 SHA1 備註 提交日期
  Mr.doob d2b6d7df0c Updating README's example 15 年之前
  Mr.doob 5feee3839f Trying to merge... 15 年之前
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 年之前
  Mr.doob 64df690cc0 SVGRenderer also working. 15 年之前
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 年之前
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 年之前
  Mr.doob 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... 15 年之前
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 15 年之前
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 年之前
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 年之前
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 年之前
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 年之前
  Mr.doob 647b4a57b8 * Added `PointLight` 15 年之前
  Mr.doob e68109fdb2 - Clean up 15 年之前
  Nicolas Garcia Belmonte 10681d6684 * Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar. 15 年之前
  Mr.doob 9c796ce6ae - Of course, all examples had to point to the renamed file... 15 年之前
  Mr.doob b381202910 * Using new object `UV` instead of `Vector2` where it should be used 15 年之前
  Mr.doob 8f543db16d * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) 15 年之前
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