Renaud Rohlinger
|
01a9311076
WebGPURenderer: Fix BatchedMesh with indexed geometry (#29174)
|
1 rok pred |
Lee
|
e652a07d79
WebGPUBackend: BatchedMesh in WebGPU throw Error: reading "bytesPerElement" of null (#29140)
|
1 rok pred |
Michael Herzog
|
86cfa03c52
WebGPURenderer: Premultiply alpha for clear color. (#29103)
|
1 rok pred |
Michael Herzog
|
6b126f1eb5
Nodes: Add `VelocityNode` and `MotionBlurNode`. (#29058)
|
1 rok pred |
sunag
|
fffc94136f
WebGPURenderer: Support for access previous frame textures using `pass()` (#29069)
|
1 rok pred |
Ivancing
|
e117afe64e
Nodes: Ensure that setBindGroup matches with @group in the shader. (#28953)
|
1 rok pred |
sunag
|
379dddda6e
WebGPURenderer: Fix RenderTarget dispose and MRT (#28912)
|
1 rok pred |
Michael Herzog
|
6f4da77a21
Revert "WebGPURenderer: use devices preferred canvas format (#28873)" (#28876)
|
1 rok pred |
aardgoose
|
03ea6f22fe
WebGPURenderer: use devices preferred canvas format (#28873)
|
1 rok pred |
Renaud Rohlinger
|
dbfc594710
WebGPURenderer: Compute Shaders - Extend max workgroups capabilities (#28846)
|
1 rok pred |
sunag
|
0edacaa645
WebGPURenderer: Auto-MRT (#28833)
|
1 rok pred |
Renaud Rohlinger
|
913edeb6b5
WebGPURenderer: Support MSAA with Postprocessing (#28784)
|
1 rok pred |
sunag
|
2c13adcb7d
WebGPURenderer: Build - `three.webgpu.js` (#28650)
|
1 rok pred |