Historia zmian

Autor SHA1 Wiadomość Data
  Garrett Johnson 0268396cbe Support logging errors with no line numbers (#23843) 3 lat temu
  Emmett Lalish ba6140a50c workaround for Pixel PMREM (#23841) 3 lat temu
  Michael Herzog 98c84ee455 MeshDepthMaterial: Fix broken depthPacking. (#23801) 4 lat temu
  Mr.doob 9d61e463ea WebGLProgram: Only log the lines around the error. 4 lat temu
  Michael Herzog d5b82d2ca4 MeshStandardMaterial: Remove CubeUVRefractionMapping and refractionRatio. (#23682) 4 lat temu
  mrdoob 5b75dcbe46 PMREMGenerator: Cleanup (#23558) 4 lat temu
  Emmett Lalish a1382c6655 disable anisotropy with textureGrad (#23556) 4 lat temu
  Michael Herzog b35bbd5ba6 WebGLRenderer: Add support for morphing colors. (#23523) 4 lat temu
  Emmett Lalish 2d75b4a729 fixed cubemap dynamic example and small PMREMs (#23428) 4 lat temu
  Garrett Johnson 9b2a2888c2 Core: Enable blending when Material.blending is not set to NormalBlending (#23416) 4 lat temu
  Mr.doob 04224cff4c WebGLProgram/s: Clean up. 4 lat temu
  Emmett Lalish 555c65d7b0 Sized PMREM (#23322) 4 lat temu
  Mr.doob dfca2bd474 Material: Remove alphaWrite. 4 lat temu
  Don McCurdy be2400d717 Material: Replace .format with .alphaWrite (#23166) 4 lat temu
  Michael Herzog 05fc79cd52 WebGLRenderer: Remove inline sRGB decode. (#23129) 4 lat temu
  Michael Herzog 0e21088102 WebGLRenderer: Remove gammaFactor and GammaEncoding. (#23080) 4 lat temu
  Michael Herzog cee9706c1c WebGLRenderer: Remove RGBEEncoding and RGBEFormat. (#23060) 4 lat temu
  Michael Herzog e1b3f17b0a WebGLRenderer: Remove RGBDEncoding. (#23049) 4 lat temu
  Michael Herzog 3cce635f5d WebGLRenderer: Remove RGBM7Encoding and RGBM16Encoding. (#23046) 4 lat temu
  李高锋 e139c1c8f7 add layout-qualifier to pc_fragColor in fragment shader program for webgl2 (#22931) 4 lat temu
  WestLangley 1d544d0fd2 Remove LogLuv encoding from the shaders (#22876) 4 lat temu
  Mr.doob e962f378a7 Renamed *Tint to *Color. (#22748) 4 lat temu
  Michael Herzog abeff12f02 MeshPhysicalMaterial: Added sheen textures. (#22687) 4 lat temu
  Michael Herzog bf904c7445 WebGLRenderer: Support more than 8 morph targets. (#22293) 4 lat temu
  WestLangley 460ae33ac5 MeshPhysicalMaterial: Add sheen property (#22466) 4 lat temu
  Mr.doob f0583761c5 WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428) 4 lat temu
  Mr.doob 2a3d87a74b ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424) 4 lat temu
  Mr.doob b4fc6068c8 ShaderChunk: Turn alphaTest into a uniform. (#22409) 4 lat temu
  Mr.doob a4a931b1d6 ShadersChunk: Only use clearcoat chunks when clearcoat > 0 (#22405) 4 lat temu
  WestLangley 588bc496e7 MeshPhysicalMaterial.sheen -> .sheenTint (#22381) 4 lat temu

粤ICP备19079148号