Garrett Johnson
|
0268396cbe
Support logging errors with no line numbers (#23843)
|
3 lat temu |
Emmett Lalish
|
ba6140a50c
workaround for Pixel PMREM (#23841)
|
3 lat temu |
Michael Herzog
|
98c84ee455
MeshDepthMaterial: Fix broken depthPacking. (#23801)
|
4 lat temu |
Mr.doob
|
9d61e463ea
WebGLProgram: Only log the lines around the error.
|
4 lat temu |
Michael Herzog
|
d5b82d2ca4
MeshStandardMaterial: Remove CubeUVRefractionMapping and refractionRatio. (#23682)
|
4 lat temu |
mrdoob
|
5b75dcbe46
PMREMGenerator: Cleanup (#23558)
|
4 lat temu |
Emmett Lalish
|
a1382c6655
disable anisotropy with textureGrad (#23556)
|
4 lat temu |
Michael Herzog
|
b35bbd5ba6
WebGLRenderer: Add support for morphing colors. (#23523)
|
4 lat temu |
Emmett Lalish
|
2d75b4a729
fixed cubemap dynamic example and small PMREMs (#23428)
|
4 lat temu |
Garrett Johnson
|
9b2a2888c2
Core: Enable blending when Material.blending is not set to NormalBlending (#23416)
|
4 lat temu |
Mr.doob
|
04224cff4c
WebGLProgram/s: Clean up.
|
4 lat temu |
Emmett Lalish
|
555c65d7b0
Sized PMREM (#23322)
|
4 lat temu |
Mr.doob
|
dfca2bd474
Material: Remove alphaWrite.
|
4 lat temu |
Don McCurdy
|
be2400d717
Material: Replace .format with .alphaWrite (#23166)
|
4 lat temu |
Michael Herzog
|
05fc79cd52
WebGLRenderer: Remove inline sRGB decode. (#23129)
|
4 lat temu |
Michael Herzog
|
0e21088102
WebGLRenderer: Remove gammaFactor and GammaEncoding. (#23080)
|
4 lat temu |
Michael Herzog
|
cee9706c1c
WebGLRenderer: Remove RGBEEncoding and RGBEFormat. (#23060)
|
4 lat temu |
Michael Herzog
|
e1b3f17b0a
WebGLRenderer: Remove RGBDEncoding. (#23049)
|
4 lat temu |
Michael Herzog
|
3cce635f5d
WebGLRenderer: Remove RGBM7Encoding and RGBM16Encoding. (#23046)
|
4 lat temu |
李高锋
|
e139c1c8f7
add layout-qualifier to pc_fragColor in fragment shader program for webgl2 (#22931)
|
4 lat temu |
WestLangley
|
1d544d0fd2
Remove LogLuv encoding from the shaders (#22876)
|
4 lat temu |
Mr.doob
|
e962f378a7
Renamed *Tint to *Color. (#22748)
|
4 lat temu |
Michael Herzog
|
abeff12f02
MeshPhysicalMaterial: Added sheen textures. (#22687)
|
4 lat temu |
Michael Herzog
|
bf904c7445
WebGLRenderer: Support more than 8 morph targets. (#22293)
|
4 lat temu |
WestLangley
|
460ae33ac5
MeshPhysicalMaterial: Add sheen property (#22466)
|
4 lat temu |
Mr.doob
|
f0583761c5
WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428)
|
4 lat temu |
Mr.doob
|
2a3d87a74b
ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424)
|
4 lat temu |
Mr.doob
|
b4fc6068c8
ShaderChunk: Turn alphaTest into a uniform. (#22409)
|
4 lat temu |
Mr.doob
|
a4a931b1d6
ShadersChunk: Only use clearcoat chunks when clearcoat > 0 (#22405)
|
4 lat temu |
WestLangley
|
588bc496e7
MeshPhysicalMaterial.sheen -> .sheenTint (#22381)
|
4 lat temu |