Commit History

Author SHA1 Message Date
  Mr.doob 047f190d4d Avoiding merge conflicts (I'm sure there is a way to handle these in this client, maybe not yet...) 15 years ago
  Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail 15 years ago
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. 15 years ago
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 15 years ago
  Mr.doob fb4935d35b Trying to avoid merge conflicts :S 15 years ago
  Mr.doob f30216ff8e Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer. 15 years ago
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. 15 years ago
  alteredq 9d2aaf4e4c Synced with mrdoob's branch. 15 years ago
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ 15 years ago
  alteredq 8e31bbb165 Synced with mrdoob's branch. 15 years ago
  alteredq b150a74755 Synced with mrdoob's branch. 15 years ago
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 years ago
  Mr.doob 5b1a64e747 * Matrix4.makeOrtho() fixed 15 years ago
  Mr.doob 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` 15 years ago
  alteredq 45f7464793 Synced with mrdoob's branch. 15 years ago
  Mr.doob a0e9935a0f * Minor change to `SVGRenderer` 15 years ago
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 years ago
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 years ago
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 years ago
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 years ago
  alteredq 277d117b3d Refactored multimaterials to also work with non-textured models composed from multiple material groups. 15 years ago
  alteredq 4a7082165a Synced with mrdoob's branch. 15 years ago
  alteredq 2f1bf335c6 Forgot to build single file libraries and bump up version number. 15 years ago
  Mr.doob 369a8661dc * WebGLRenderer: update camera and object matrices if autoUpdateMatrix == true 15 years ago
  Mr.doob 836f1b878f * CanvasRenderer light per particle and lines 15 years ago
  alteredq 69d93317c8 Forgot to build single file libraries. 15 years ago
  alteredq ce000d482f Merged remote branch 'upstream/master' (original mrdoob's version) 15 years ago
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). 15 years ago
  Mr.doob db7003e88a * `CanvasRenderer` and `SVGRenderer` calculating light only when needed. 15 years ago
  unknown 60c2354424 Added OBJ -> Three.js converter. 15 years ago

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