История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob 047f190d4d Avoiding merge conflicts (I'm sure there is a way to handle these in this client, maybe not yet...) 15 лет назад
  Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail 15 лет назад
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. 15 лет назад
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 15 лет назад
  Mr.doob 8cb2f9e2a1 Merge remote branch 'alteredq/master' 15 лет назад
  Mr.doob fb4935d35b Trying to avoid merge conflicts :S 15 лет назад
  Mr.doob b57169bc84 Projector.unprojectVector() apparently working 15 лет назад
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. 15 лет назад
  alteredq 2b1f0a9b97 Added Lucy model (100k triangles version). The example using it already went to previous commit. 15 лет назад
  alteredq 406063d588 Added breaking of mesh into chunks of max 64K vertices (done in materials sorting step). 15 лет назад
  alteredq 1fae823482 Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting). 15 лет назад
  alteredq 7c163bb9c1 In OBJ converter made smooth/flat shading configurable via command line parameter (-s smooth|flat). 15 лет назад
  alteredq 93c2ed9474 In OBJ converter added handling of cases where there are no materials specified in OBJ file (which is different from having null materials or no MTL file). 15 лет назад
  Mr.doob f30216ff8e Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer. 15 лет назад
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. 15 лет назад
  alteredq 9d2aaf4e4c Synced with mrdoob's branch. 15 лет назад
  Mr.doob a919753328 * Clickresolver.js: Implemented blackpawn's point in triangle algos ( http://www.blackpawn.com/texts/pointinpoly/default.html ). Now works properly with Face3 too. 15 лет назад
  Mr.doob 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... 15 лет назад
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ 15 лет назад
  alteredq 8e31bbb165 Synced with mrdoob's branch. 15 лет назад
  Mr.doob 7f0a42cce8 Merge remote branch 'alteredq/master' 15 лет назад
  alteredq 8ea9f2d107 Merge remote branch 'remotes/upstream/master' 15 лет назад
  alteredq b22bd9da2e Added face culling to WebGLRenderer (default is now backface culling on, front face is counter-clockwise). 15 лет назад
  alteredq f32fc45541 Added WebGL version of pointlights example (including Walt's head mesh with vertex normals). 15 лет назад
  Mr.doob cf58088c23 Merge remote branch 'alteredq/master' 15 лет назад
  alteredq b150a74755 Synced with mrdoob's branch. 15 лет назад
  Mark DiMarco 705a0ab687 updated examples to call scene.add instead of scene.addObject 15 лет назад
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 лет назад
  Mr.doob 05ba1a2b1c * Nicer looking orthographic projection example. 15 лет назад
  Mr.doob 8ee8c9baf9 * three.js: Fixed terrain example (was still using Scene.add()) 15 лет назад

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