История коммитов

Автор SHA1 Сообщение Дата
  gero3 fe8493157e codestyle fixes 11 лет назад
  Ben Houston c9f111c310 adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard. 11 лет назад
  Ben Houston 1e97815e77 add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings. 11 лет назад
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes 11 лет назад
  Mr.doob 2efc87a00d Added type property to all relevant objects. 11 лет назад
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning 11 лет назад
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations 11 лет назад
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 лет назад
  michael 8bb80a36ab Clean integration of skeletal Animation blending. 11 лет назад
  Mr.doob 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev 12 лет назад
  Mr.doob 67e34fe557 Clean up and updated builds. 12 лет назад
  crobi 7c44c5df32 Fix SkinnedMesh so that it can be used with BufferGeometry 12 лет назад
  Ben Houston 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 12 лет назад
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 лет назад
  stoomm 45ff0f4fb8 Update src/objects/SkinnedMesh.js 13 лет назад
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 лет назад
  alteredq 15f46931bc Fixed performance regress with skinning. 13 лет назад
  apendua faab3b0398 Fixed weights normalization in `SkinnedMesh.js`. Added `lengthManhattan` method to `Vector4`. 13 лет назад
  apendua 9acd1debff Skinning can now cooperate with MorphTargets and MorphNormals. 13 лет назад
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. 13 лет назад
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 лет назад
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 лет назад
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 лет назад
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 лет назад
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. 13 лет назад
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. 14 лет назад
  alteredq a9cc8bceb5 Applied manually fixes from @broady to 'dev' branch. 14 лет назад
  alteredq b2b7282fcd Got skinning working again. 14 лет назад
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 лет назад
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 15 лет назад

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