gero3
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fe8493157e
codestyle fixes
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11 лет назад |
Ben Houston
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c9f111c310
adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard.
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11 лет назад |
Ben Houston
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1e97815e77
add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings.
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11 лет назад |
Elisée Maurer
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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11 лет назад |
Mr.doob
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2efc87a00d
Added type property to all relevant objects.
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11 лет назад |
Ian Kerr
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a89b5adf1f
Merge branch 'dev' into refactor_flexible_skinning
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11 лет назад |
Ian Kerr
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889fa9ff63
This commit re-introduces THREE.Skeleton to decouple bone/object transformations
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11 лет назад |
Ian Kerr
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aff4c1c2a1
This commit improves the flexibility of the animation system by allowing any
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11 лет назад |
michael
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8bb80a36ab
Clean integration of skeletal Animation blending.
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11 лет назад |
Mr.doob
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88d4eb713d
Merge remote-tracking branch 'bhouston/euler3' into dev
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12 лет назад |
Mr.doob
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67e34fe557
Clean up and updated builds.
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12 лет назад |
crobi
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7c44c5df32
Fix SkinnedMesh so that it can be used with BufferGeometry
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12 лет назад |
Ben Houston
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276e9da1ef
add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516
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12 лет назад |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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13 лет назад |
stoomm
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45ff0f4fb8
Update src/objects/SkinnedMesh.js
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13 лет назад |
Mr.doob
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 лет назад |
alteredq
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15f46931bc
Fixed performance regress with skinning.
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13 лет назад |
apendua
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faab3b0398
Fixed weights normalization in `SkinnedMesh.js`. Added `lengthManhattan` method to `Vector4`.
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13 лет назад |
apendua
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9acd1debff
Skinning can now cooperate with MorphTargets and MorphNormals.
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13 лет назад |
alteredq
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230d39e4d0
Made it possible to enforce use of uniforms instead of float texture for bones.
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13 лет назад |
alteredq
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c5d85fe632
Use smaller bone texture size for models with smaller skeletons.
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13 лет назад |
alteredq
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1ec72fa678
Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available.
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13 лет назад |
alteredq
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e9dad06e4c
First rough version of skinning via float vertex textures.
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13 лет назад |
Mr.doob
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 лет назад |
Mr.doob
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ded6c16ad3
Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703.
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13 лет назад |
Mr.doob
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c9213ab544
Added default material to Mesh, Line and ParticleSystem. Fixes #1373.
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14 лет назад |
alteredq
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a9cc8bceb5
Applied manually fixes from @broady to 'dev' branch.
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14 лет назад |
alteredq
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b2b7282fcd
Got skinning working again.
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14 лет назад |
Mr.doob
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6b151b552e
Merging with @alteredq's experimental branches.
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14 лет назад |
Mr.doob
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76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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15 лет назад |