Historia zmian

Autor SHA1 Wiadomość Data
  Mr.doob 480968249d Added AudioAnalyser. 10 lat temu
  Mr.doob a0db9814e6 Renamed normal_phong_fragment.glsl to normal_fragment.glsl 10 lat temu
  Mr.doob 8ad7a3ee02 Merge pull request #7562 from vincent-courtalon/dev_audio_#7485 10 lat temu
  Mr.doob 69b2d8e24e WebGLRenderer: Added WebGLLights. 10 lat temu
  vincent courtalon 5d363fdd72 renaming PositionAudio to PositionalAudio 10 lat temu
  vincent 3ad4b7fe0f evolution of Audio, adding buffer management, ambient sound, master volume 10 lat temu
  Mr.doob 666630446c Prettified dynamic Uniforms. @arose note that I've changed the object, camera order. See #7048. 10 lat temu
  Mr.doob 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 lat temu
  Mr.doob 26633fa1ca WebGLRenderer: Removed no longer used WebGLMaterials. See #7440. 10 lat temu
  Mr.doob 3861491bfd Added WebGLMaterials. 10 lat temu
  Mr.doob f3975a475b Moved audio out of extras. 10 lat temu
  Mr.doob d09017fa25 Merge pull request #7324 from bhouston/simplified_lighting 10 lat temu
  Mr.doob 749b83a554 Added Three.Legacy. 10 lat temu
  tschw c32f31a587 Animation: New API, caching and masses. 10 lat temu
  tschw 4126288ad3 Moved Interpolant family of classes to math. 10 lat temu
  tschw 2e5d9ef6b3 Animation: Interpolants & extensibility overhaul. 10 lat temu
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. 10 lat temu
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 lat temu
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 lat temu
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 10 lat temu
  Ben Houston fdaad8df8b Merge branch 'dev' of git@github.com:mrdoob/three.js into simplified_lighting 10 lat temu
  Mr.doob 91d6c8d1ab Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381. 10 lat temu
  Mr.doob bc6ed16c69 Merge pull request #7381 from WestLangley/dev-standard 10 lat temu
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 10 lat temu
  Mr.doob 69005710c6 WebGLRenderer: Unified lights_pars. 10 lat temu
  Mr.doob 8f0ceef122 Renamed Channels to Layers. 10 lat temu
  Mr.doob d36df79035 Basic Channels implementation. See #5180 and #5931. 10 lat temu
  Mr.doob 839efa1817 Added CubeTextureLoader. 10 lat temu
  Ben Houston 5d4ad85135 rely less on the preprocessing, add GGX shader with SmithGeometry visibility, GGX distribution. 10 lat temu
  Mr.doob f1d3105ca6 Refactored Light's shadow API. 10 lat temu

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