История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 лет назад
  Mr.doob 6bdaf52ae9 Nickname consistency. 13 лет назад
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 лет назад
  Mr.doob 5e49f0dded Reworking GUI. WIP. 13 лет назад
  Mr.doob 5b167b51fd Removed unused supr. 13 лет назад
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. 14 лет назад
  Mr.doob 4e2f5aaa0c Removed old DEPRECATED messages. 14 лет назад
  alteredq 8ec6317ef8 Added BufferGeometry for direct rendering from typed arrays. 14 лет назад
  Mr.doob af2919bc17 Adding RenderableObject once again. 14 лет назад
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. 14 лет назад
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 лет назад
  alteredq a4665c770e Small refactoring in morph attributes initialization plus some whitespace cleaning. 14 лет назад
  alteredq 59e5d7ada4 Small optimizations in attributes setting and some whitespace cleanup. 14 лет назад
  alteredq adca3ad139 Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D. 14 лет назад
  alteredq f221b853b7 Refactoring and optimizations in collision system and examples. 15 лет назад
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 лет назад
  Mr.doob bf730ab966 Added base for new Loader. 15 лет назад
  Mikael Emtinger f03f67da1c Commit befor merge 15 лет назад
  Mikael Emtinger b4b730c07d Morph targets added 15 лет назад
  Mikael Emtinger b2fa718d8d Unmergable: commited to be able to merge with alterq. 15 лет назад
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen 15 лет назад
  Mr.doob 27dc056af4 Minor refactoring and clean up. 15 лет назад
  alteredq b36cf734bd Removed dirty flag from Quaternion. 15 лет назад
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 15 лет назад
  alteredq 313ce3ed94 More refactoring and optimizations. 15 лет назад
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 15 лет назад
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 15 лет назад
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 15 лет назад
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 15 лет назад
  Mr.doob f50f42dde1 Commented out `Mesh::normalizeUVs`. Needs to be handled in the CanvasRenderer directly. 15 лет назад

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