커밋 기록

작성자 SHA1 메시지 날짜
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 년 전
  alteredq c437ce68fe Small clarifications in large mesh example description: model size meanwhile went down to 3.5 MB ;) and file access flag applies to Chrome. 15 년 전
  alteredq f6e829ca21 Synced with mrdoob's branch. 15 년 전
  Mr.doob 55c40d0fa3 * Renamed `examples/large_mesh_test.html` to `examples/geometry_large_mesh.html` 15 년 전
  Mr.doob 5053cc4e6d * Added 2 more examples to the README. 15 년 전
  Mr.doob 1aca787cb1 Forgot to recompile the builds 15 년 전
  Mr.doob 83690551a3 Added a comment on `example/large_mesh_test.html` about the `--allow-file-access-from-files` bit. 15 년 전
  Mr.doob 425c01111b Merge remote branch 'alteredq/master' 15 년 전
  Mr.doob 047f190d4d Avoiding merge conflicts (I'm sure there is a way to handle these in this client, maybe not yet...) 15 년 전
  alteredq 49d1bd170b Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly. 15 년 전
  Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail 15 년 전
  alteredq bae0a2e06b Synced with mrdoob's branch. 15 년 전
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. 15 년 전
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 15 년 전
  Mr.doob 8cb2f9e2a1 Merge remote branch 'alteredq/master' 15 년 전
  Mr.doob fb4935d35b Trying to avoid merge conflicts :S 15 년 전
  Mr.doob b57169bc84 Projector.unprojectVector() apparently working 15 년 전
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. 15 년 전
  alteredq 2b1f0a9b97 Added Lucy model (100k triangles version). The example using it already went to previous commit. 15 년 전
  alteredq 406063d588 Added breaking of mesh into chunks of max 64K vertices (done in materials sorting step). 15 년 전
  alteredq 1fae823482 Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting). 15 년 전
  alteredq 7c163bb9c1 In OBJ converter made smooth/flat shading configurable via command line parameter (-s smooth|flat). 15 년 전
  alteredq 93c2ed9474 In OBJ converter added handling of cases where there are no materials specified in OBJ file (which is different from having null materials or no MTL file). 15 년 전
  Mr.doob f30216ff8e Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer. 15 년 전
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. 15 년 전
  alteredq 9d2aaf4e4c Synced with mrdoob's branch. 15 년 전
  Mr.doob a919753328 * Clickresolver.js: Implemented blackpawn's point in triangle algos ( http://www.blackpawn.com/texts/pointinpoly/default.html ). Now works properly with Face3 too. 15 년 전
  Mr.doob 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... 15 년 전
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ 15 년 전
  alteredq 8e31bbb165 Synced with mrdoob's branch. 15 년 전

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