提交歷史

作者 SHA1 備註 提交日期
  bentok 680f499d6b Add file extension to import paths 8 年之前
  Mr.doob fb5c30505b Bone: Removed redundant copy(). 9 年之前
  Jay Weeks d451c961a3 Remove `skin` property from `Bone` (#9951) 9 年之前
  Mr.doob 9147f32ca2 Clean up. 9 年之前
  Rich Harris 4f98d35ed7 Remove unused `is*` properties (#9381) 9 年之前
  Mr.doob bdea7d00ce Fixed function formatting 9 年之前
  Rich Harris f65e669af9 Modules (#9310) 9 年之前
  Mr.doob 141e514d06 Object.assign()ed lights and objects. 10 年之前
  Mr.doob 8e5c48ccdd Bone: Clean up. 10 年之前
  Daniel Hritzkiv c95568e03b Revert change of setting argument in Bone clone constructor 10 年之前
  Daniel Hritzkiv ba65769db7 Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method 10 年之前
  dubejf 2f76f92a1b Rename _copyFrom to copy 11 年之前
  dubejf 802e589cc0 CloneProperties renamed _copyFrom, swap src / dest arg order 11 年之前
  dubejf 89491d9ba0 Clone should take no argument. Introduce CloneProperties 11 年之前
  hena-3 e3af646a3c Added clone functionality 11 年之前
  Mr.doob 818fb8b828 Bone: Clean up. 11 年之前
  makc a66add5d9a missing type on Bone 11 年之前
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes 11 年之前
  Ian Kerr 1d4b9de792 Generalize blended animation to Object3D instances, not just Bone instances. 12 年之前
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning 12 年之前
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 12 年之前
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations 12 年之前
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 12 年之前
  michael 8bb80a36ab Clean integration of skeletal Animation blending. 12 年之前
  Mr.doob 6cc2285223 Minor tweaks. 12 年之前
  Elwin Arens c8cfa5d634 Remove unused local variable 'child' in Bone.js 12 年之前
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 年之前
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 14 年之前
  Mr.doob 5b167b51fd Removed unused supr. 14 年之前
  alteredq b2b7282fcd Got skinning working again. 14 年之前

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