Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Mr.doob 27ef9f1b8f Correct PMREM cubemap fix. See #10562. 9 vuotta sitten
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 vuotta sitten
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 vuotta sitten
  Ben Houston (Clara.io) db765284f5 Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603) 9 vuotta sitten
  Mr.doob f2f74f9d4f PMREM* code clean up. 9 vuotta sitten
  Ben Houston (Clara.io) cc2373f486 PMREM bug fixes 9 vuotta sitten
  Ben Houston a6fdafa726 fix the resolution to what is hard coded in the shaders. 10 vuotta sitten
  Ben Houston b514505160 pick a good default PMREMGenerator cube size, and allow it to be overriden. 10 vuotta sitten
  Ben Houston f053a9268c add comments to PMREM generator and packer. 10 vuotta sitten
  Ben Houston 1c41df2ae6 ensure no mipmaps or linear filters for non-monotonic encoded texture. 10 vuotta sitten
  Ben Houston 964e08beef fix bug in encodings.glsl 10 vuotta sitten
  Ben Houston f390c49220 avoid interference with backwards compatibility gamma input/output. 10 vuotta sitten
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. 10 vuotta sitten
  Ben Houston f3d4aae57b more work on PMREM 10 vuotta sitten
  Ben Houston 4bf3b5806f more work on PMREM - split out Encodings.js, Half.js 10 vuotta sitten
  Ben Houston 8a630a75df Added Float, Half float buffer support for HDR. Fixed a bug in 10 vuotta sitten
  Ben Houston 4ad84caf50 add HDR images to examples. 10 vuotta sitten
  Ben Houston 837cd59366 example is starting to work with the new code. 10 vuotta sitten
  Ben Houston 49f49beada clean up PMREMGEnerator, incorporate global encodings.glsl. Add into the THREE namespace, move into examples. 10 vuotta sitten
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