تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Mr.doob 1c72bbb46d WebGLRenderer: Renamed givenGLContext parameter to context. 12 سال پیش
  Prabindh Sundareson 76eb355aff WebGLRenderer: Modify to take in existing WebGL context 12 سال پیش
  Mr.doob edf14d2e6a BufferGeometry: Removed remaining numItems usage. 12 سال پیش
  Mr.doob 2d644178f5 Simplified WebGLRenderer setScissor a bit more. 12 سال پیش
  Mr.doob f3d82d4bfd Simplified WebGLRenderer’s setViewport and setScissor. 12 سال پیش
  Juergen Ahting 87a36a6bbb WebGLRenderer: consistent handling of devicePixelRatio in setSize, setViewport and setScissor 12 سال پیش
  Vivien Miniussi c89cefd422 [r4317] THREE.Lines support indexed geometry 12 سال پیش
  Christopher Probst 9410acc9a9 #4289 Move isPowerOfTwo to THREE.Math and update all references 12 سال پیش
  Dan V c43ea38dee Render buffer geometry lines/particles separately from buffer update 12 سال پیش
  Ben Houston 04ce05d49c unifying shader names. 12 سال پیش
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 12 سال پیش
  Mr.doob accc1ce358 WebGLRenderer: Added clearColor, clearDepth and clearStencil. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89. 12 سال پیش
  Mr.doob 0ade4a1d3a WebGLRenderer: Setting alpha to false by default. 12 سال پیش
  Mr.doob 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. 12 سال پیش
  Mr.doob 030be9487f CanvasRenderer/WebGLRenderer: Support for cases were setSize() is not called. See #2835. 12 سال پیش
  Mr.doob e7e3493ba3 WebGLRenderer: Removed clearColor/clearAlpha warnings. 12 سال پیش
  Mr.doob c7f215d4f3 Removed window dependencies. See #478. 12 سال پیش
  Mr.doob 3f3cfa27de Removed THREE.Ribbon. See #3860. 12 سال پیش
  Mr.doob 25ddedc6ab Merge branch 'ARB8-DDS' of https://github.com/benoitjacquier/three.js into dev 12 سال پیش
  Ian Kerr 308d0aee37 This commit fixes a skinning bug that occurs when two or more SkinnedMesh objects share a common material and have bone textures of different sizes. Currently, bone texture sizes are hard coded into the shader program, requiring the program to be re-built when the bone texture size changes; however, the current implementation does not handle this correctly, which can lead to the shader accessing incorrect bone transforms. 12 سال پیش
  benoitjacquier d9d78d20a6 Support for uncompressed ARGB DDS 12 سال پیش
  Mr.doob f668128084 WebGLRenderer: Try to initialise 'webgl' context too. WebGLRenderer3: Check if gl is null. 12 سال پیش
  Mr.doob a837477679 Simpler check for colors in geometry. As suggested by @WestLangley in af042be6ba96a7284e2d3301cc29e45014a4aedd. 12 سال پیش
  Mr.doob af042be6ba Fixed geometry colors check. See #3649. 12 سال پیش
  MiiBond 42ada81419 Fix for handling face colours in default attribute value check. 12 سال پیش
  Mr.doob 3391974cd2 Merge remote-tracking branch 'CraigFeldspar/geometrycouting' into dev 12 سال پیش
  Benjamin 41cc9dd504 fixing the wrong couting on WebGL buffers stored into memory 12 سال پیش
  Mr.doob 86f9ba0037 Code clean up. 12 سال پیش
  MiiBond 559e6aafea Added support for default attribute values. 12 سال پیش
  Mr.doob b3f7e8f923 Removed faceUvs stuff. 12 سال پیش

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