Commit History

Autor SHA1 Mensaxe Data
  Daniel Hritzkiv c95568e03b Revert change of setting argument in Bone clone constructor %!s(int64=10) %!d(string=hai) anos
  Daniel Hritzkiv ba65769db7 Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method %!s(int64=10) %!d(string=hai) anos
  dubejf 2f76f92a1b Rename _copyFrom to copy %!s(int64=10) %!d(string=hai) anos
  dubejf 802e589cc0 CloneProperties renamed _copyFrom, swap src / dest arg order %!s(int64=10) %!d(string=hai) anos
  dubejf 89491d9ba0 Clone should take no argument. Introduce CloneProperties %!s(int64=10) %!d(string=hai) anos
  hena-3 e3af646a3c Added clone functionality %!s(int64=10) %!d(string=hai) anos
  Mr.doob 818fb8b828 Bone: Clean up. %!s(int64=11) %!d(string=hai) anos
  makc a66add5d9a missing type on Bone %!s(int64=11) %!d(string=hai) anos
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=11) %!d(string=hai) anos
  Ian Kerr 1d4b9de792 Generalize blended animation to Object3D instances, not just Bone instances. %!s(int64=11) %!d(string=hai) anos
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning %!s(int64=11) %!d(string=hai) anos
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 %!s(int64=11) %!d(string=hai) anos
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations %!s(int64=11) %!d(string=hai) anos
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any %!s(int64=11) %!d(string=hai) anos
  michael 8bb80a36ab Clean integration of skeletal Animation blending. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 6cc2285223 Minor tweaks. %!s(int64=12) %!d(string=hai) anos
  Elwin Arens c8cfa5d634 Remove unused local variable 'child' in Bone.js %!s(int64=12) %!d(string=hai) anos
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=13) %!d(string=hai) anos
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 5b167b51fd Removed unused supr. %!s(int64=13) %!d(string=hai) anos
  alteredq b2b7282fcd Got skinning working again. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate %!s(int64=15) %!d(string=hai) anos
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen %!s(int64=15) %!d(string=hai) anos
  Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix %!s(int64=15) %!d(string=hai) anos
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate %!s(int64=15) %!d(string=hai) anos
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. %!s(int64=15) %!d(string=hai) anos
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) %!s(int64=15) %!d(string=hai) anos
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