Commit History

Autor SHA1 Mensaxe Data
  sunag 84ab41c198 Builds: Introduce `three.tsl.js` (#29948) hai 1 ano
  sunag 89d1a06fad TSL: Introduce `attributeArray` and `instancedArray` (#29881) hai 1 ano
  Garrett Johnson 8cba4e8781 WebGLRenderer: Always generate mipmaps when "generateMipmaps" is true. (#29677) hai 1 ano
  sunag 25e6fd33e3 TSL: Introduce `time` (#29557) hai 1 ano
  sunag ea75663bed Renderer: Added sync `.compute()` support (#29547) hai 1 ano
  sunag e13d012265 WebGPURenderer: Tree-shaking 1/2 - WIP (#29187) hai 1 ano
  sunag 05e32cd471 TSL: Flow control function names revision (#29064) hai 1 ano
  sunag 1ac4c6d5e2 TSL: Introduce `billboarding()` (#29011) hai 1 ano
  sunag 2c13adcb7d WebGPURenderer: Build - `three.webgpu.js` (#28650) hai 1 ano
  sunag 30a4123e3d WebGPURenderer: Remove `.isInstancedMesh` needs (#28683) hai 1 ano
  sunag 2328b0a75c WebGPURenderer: Revision texture filtering and rain example (#28682) hai 1 ano
  sunag 1b958db921 TSL: Support for split assignment (#27796) hai 1 ano
  Renaud Rohlinger 28a8dff0ff WebGPURenderer: Add support for non-instanced meshes to StorageBuffer (#27712) hai 1 ano
  Renaud Rohlinger 02c8f0e05b WebGPURenderer: Cleanup codebase (#27622) hai 1 ano
  aardgoose 9fb80cf753 WebGPURenderer: partial compute() shader support for WebGL backend (#27367) %!s(int64=2) %!d(string=hai) anos
  sunag 3d65226309 WebGPURenderer: PostProcessing + GaussianBlurNode + QuadMesh (#27369) %!s(int64=2) %!d(string=hai) anos
  sunag 5d75579fae WebGPU Compute Rain Example: Fix RTT coord Y (#27286) %!s(int64=2) %!d(string=hai) anos
  sunag 8611778e04 Renderer: `.setRenderObjectFunction()` (#27068) %!s(int64=2) %!d(string=hai) anos
  sunag 9b302a919b WebGPU: Compute Rain (#27053) %!s(int64=2) %!d(string=hai) anos
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