Cronologia Commit

Autore SHA1 Messaggio Data
  Ben Houston 27dc0ad077 unify energy conservating with correct diffuse lambertian reflectance 10 anni fa
  Ben Houston ea9f26a981 hemisphere lights work again. 10 anni fa
  Ben Houston ea903ed02f introducing the GeometricContext struct, broken hemisphere lights. 10 anni fa
  Ben Houston b101729331 add energy perserving rgb/monochrome modes. add BRDF_OrenNayar. 10 anni fa
  Ben Houston 8d0d4542a6 cleaner design. 10 anni fa
  Ben Houston fb54728248 declare reused variable only once. 10 anni fa
  Ben Houston c66fd070f3 simplier definition of ReflectedLight. 10 anni fa
  Ben Houston f25fd9b4f8 add ReflectedLight struct to pair with IncidentLight struct. 10 anni fa
  Ben Houston d8552f349f introduce IncidentLight struct 10 anni fa
  Ben Houston 56b64721b8 remove debug console output. 10 anni fa
  Ben Houston faa1967ef4 separation of light accumulators into diffuse/specular, direct/indirect 10 anni fa
  Ben Houston d443359764 remove unused code. 10 anni fa
  Ben Houston e21dd086f8 further cleanup to simplify usage, avoiding premature optimization. 10 anni fa
  Ben Houston 28754cf13c lambert lighting works, defining light helpers only once in common.glsl 10 anni fa
  Ben Houston bbace72b72 structs barely work. 10 anni fa
  Ben Houston 339e4d3ef1 more code removal 10 anni fa
  Ben Houston 3f4a94685e more code removal 10 anni fa
  Ben Houston 223c383b14 reduce the need for temporaries, cleanup code. 10 anni fa
  Ben Houston 8c5bc52819 cleaner and more GC efficient. 10 anni fa
  Ben Houston 7985c8b0ab more work on supporting struct and struct uniform types. 10 anni fa
  Ben Houston c1df1730d3 ways to define ThreeJS "uniforms" for structs and struct arrays. ways to set those values. still missing some glue code. 10 anni fa
  Ben Houston e889e6b980 add support for structs not in arrays in WebGLProgram. 10 anni fa
  Ben Houston 74d3aa3f12 parse arrays of struct uniforms, code cleanup. 10 anni fa
  Ben Houston ad75704cd8 debugging uniforms. 10 anni fa
  Ben Houston d74476069f cleaner use of diffuse. 10 anni fa
  Ben Houston ea9cfe0cfe attempt to simplify the phong shaders and lights. 10 anni fa
  Mr.doob 8dcca16d48 Merge pull request #7210 from tamarintech/feature/AMFLoader 10 anni fa
  Mr.doob e91a8b6875 Merge pull request #7206 from repsac/io_three 10 anni fa
  Elijah Snyder d508c73c12 Adding AMFLoader 10 anni fa
  repsac ce4c84709a missing files for the disabling of logging 10 anni fa

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