Commit History

Autor SHA1 Mensaxe Data
  alteredq 38dacb0d1e Some small refactoring in WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq e1f885fbf0 Made 2d textures reusable in WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq 696c70152d Added cars demo. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 137f85f7e9 Updated build. %!s(int64=15) %!d(string=hai) anos
  alteredq aaf569936b More sane object removal from WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq 2582c77b46 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq d3cd0887d2 Added handling of object removal to WebGLRender. Added visibility parameter to Object3D. %!s(int64=15) %!d(string=hai) anos
  alteredq 8f38ddcacd In WebGLRenderer transparent materials are now handled in the same pass as blended materials (resulting in better fake transparency ;) %!s(int64=15) %!d(string=hai) anos
  Mr.doob 4d815f1721 New build including linecap/linejoin fix. %!s(int64=15) %!d(string=hai) anos
  alteredq 3c7f0b9823 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 29aa335303 Minor reformating, code fixes and new build. %!s(int64=15) %!d(string=hai) anos
  alteredq 558e7c5db8 Added texture wrapping parameter to Texture.js. Fixed OBJ converter example to have tiled texture. %!s(int64=15) %!d(string=hai) anos
  alteredq b409e5b04e Proper merge with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq 9cd7308d2b Attempt to merge with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob a1d014c110 Cube.js matching WebGLRenderer cubemap. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 3ce86f1a5b THREE.loadImageArray ⟶ ImageUtils.loadArray %!s(int64=15) %!d(string=hai) anos
  Mr.doob 45553e88db Merging with alteredq's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob d644096e6d CanvasRenderer and SVGRenderer code clean up. %!s(int64=15) %!d(string=hai) anos
  alteredq 0cdd188e17 Added MeshCubeMaterial: WebGLRenderer specific material for more efficient rendering of panoramas when doing cube mapping. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 4b606714a2 Fixed non-seamless panorama in WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob cf7dc4d2d9 Cube.js now does merge vertices pass. %!s(int64=15) %!d(string=hai) anos
  Mr.doob c663b05453 Added a proper Cube. %!s(int64=15) %!d(string=hai) anos
  alteredq 946cc6a26c And refraction /reflection cube mapping is fixed. Also added two new examples for refraction. %!s(int64=15) %!d(string=hai) anos
  alteredq 19a7022411 Merged with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq fbd12838b1 Added refractive mapping and mixing combination mode for the environment map and the underlying material. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 2be2673df3 Fixed skybox effect on cubemap demos %!s(int64=15) %!d(string=hai) anos
  Mr.doob d21c297993 Cleaned up the escher cubemap code a bit. Also, I think it looks much nicer without illumination... ? %!s(int64=15) %!d(string=hai) anos
  alteredq 0610f5734f Fixed vertex shader to work in Mac. %!s(int64=15) %!d(string=hai) anos
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) %!s(int64=15) %!d(string=hai) anos
  alteredq 5535f71130 Added checks for nonexisting face materials if MeshFaceMaterial is used. %!s(int64=15) %!d(string=hai) anos

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