История коммитов

Автор SHA1 Сообщение Дата
  Mugen87 50d05fc234 WebGLRenderer: Add activeCubeFace/activeMipMapLevel to setRenderTarget() 7 лет назад
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code 7 лет назад
  Mr.doob cd0f294d52 PMREMGenerator: Spaces to tabs. 7 лет назад
  Mr.doob 38b50a6695 PMREMGenerator: Fixed paper link. 7 лет назад
  Mr.doob 18fef30159 PMREMGenerator: Increased default samplesPerLevel and clean up. 7 лет назад
  Jordan Santell 90db175095 Reuse scene/camera/shaders across all instances of EquirectangularToCubeGenerator, PMREMGenerator, and PMREMCubeUVPacker to eliminate memory leak from accumulating WebGLStates. Fixes #15288. 7 лет назад
  Jordan Santell 56e29c8a26 PMREMGenerator now appropriately flips cube textures from WebGLRenderTargetCube. Fixes #15301 7 лет назад
  WestLangley 3d8f71715d Simplify blending mode 7 лет назад
  Mugen87 3bbef60318 Examples: Clean up 7 лет назад
  WestLangley 9b91fe07ad Added dispose() methods and clean up 7 лет назад
  WestLangley ab2a05ae25 Custom blending mods 7 лет назад
  WestLangley bfd9631b5d Clean up formatting 7 лет назад
  Daniel Hritzkiv c7c5645949 Formatting 8 лет назад
  Daniel Hritzkiv ee3f0b3277 PMREMGenerator.js: getCurrentRenderTarget -> getRenderTarget 8 лет назад
  Daniel Hritzkiv 26a4288b01 Restore previous renderTarget after update() 8 лет назад
  Mr.doob 27ef9f1b8f Correct PMREM cubemap fix. See #10562. 9 лет назад
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 лет назад
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 лет назад
  Ben Houston (Clara.io) db765284f5 Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603) 9 лет назад
  Mr.doob f2f74f9d4f PMREM* code clean up. 9 лет назад
  Ben Houston (Clara.io) cc2373f486 PMREM bug fixes 9 лет назад
  Ben Houston a6fdafa726 fix the resolution to what is hard coded in the shaders. 10 лет назад
  Ben Houston b514505160 pick a good default PMREMGenerator cube size, and allow it to be overriden. 10 лет назад
  Ben Houston f053a9268c add comments to PMREM generator and packer. 10 лет назад
  Ben Houston 1c41df2ae6 ensure no mipmaps or linear filters for non-monotonic encoded texture. 10 лет назад
  Ben Houston 964e08beef fix bug in encodings.glsl 10 лет назад
  Ben Houston f390c49220 avoid interference with backwards compatibility gamma input/output. 10 лет назад
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. 10 лет назад
  Ben Houston f3d4aae57b more work on PMREM 10 лет назад
  Ben Houston 4bf3b5806f more work on PMREM - split out Encodings.js, Half.js 10 лет назад

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