Commit történet

Szerző SHA1 Üzenet Dátum
  Mr.doob 3e12ab145d Vector2: Added width/height getters/setters. Seems simpler than creating Size2. 10 éve
  Mr.doob 569d84ae94 Editor/App: Shadow support. 10 éve
  Mr.doob 551b2264c6 Updated builds. 10 éve
  Mr.doob 978b7b1f91 WebGLShadowMap: Clean up. 10 éve
  Mr.doob f2690c6b3c Editor: Clean up. 10 éve
  Mr.doob 12c8d0d016 Editor: Added shadow support. 10 éve
  Mr.doob a2985acce8 Updated builds. 10 éve
  Mr.doob 1d3cf6be75 Cleaned up tern definitions. This file needs to be rebuilt... /ping @zz85 10 éve
  Mr.doob 9a2a15a649 Light: Remove shadowMapSize. It's only used internally. 10 éve
  Mr.doob 0373ba6b51 WebGLRenderer: Tweaks to drawRange code. See 068939194e840800e93d993474d5c75bc0f61337. 10 éve
  Mr.doob bdb0bd427a Updated builds. 10 éve
  Mr.doob b8fa3944c4 WebGLRenderer: Tweaked drawRange/groups handling. As per @WestLangley suggestion in 068939194e840800e93d993474d5c75bc0f61337. 10 éve
  Mr.doob d1bfad4b35 Light: Set receiveShadow to undefined. 10 éve
  Mr.doob e996d3ce2d Object3D.toJSON: Handle castShadow and receiveShadow. 10 éve
  Mr.doob 440f508d65 Tweaks to Light's shadow API. Object3D has .castShadow... 10 éve
  Mr.doob bea45d2a19 Clean up. 10 éve
  Mr.doob f1d3105ca6 Refactored Light's shadow API. 10 éve
  Mr.doob d16903842a Clean up. 10 éve
  Mr.doob 990cf6b00b Mesh: raycast() clean up. 10 éve
  Mr.doob 45614d27c7 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 éve
  Mr.doob 1fd2e44d22 Clean up. 10 éve
  Mr.doob 5720ae4e06 Geometry: Removed morphColors. 10 éve
  Mr.doob a5cbf8854a Color: Added offset to fromArray. 10 éve
  Mr.doob c8448c8f45 Merge pull request #7320 from matias-capeletto/dev-raycast-refactor 10 éve
  Mr.doob 05696b4876 Updated builds. 10 éve
  Mr.doob 068939194e WebGLRenderer: groups now take geometry.drawRange into account. See #7304. 10 éve
  Mr.doob 54aa2c10dd Updated builds. 10 éve
  Mr.doob 9637015f78 WebGLRenderer: Ignore position.count if drawRange.count !== Infinity. Fixes #7304. 10 éve
  Mr.doob e2a72e1350 CanvasRenderer/SVGRenderer: Removed broken MeshDepthMaterial support. See #7311. 10 éve
  matias-capeletto 6d64a0616e Remove Line Breaks at function calls 10 éve

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