História revízii

Autor SHA1 Správa Dátum
  alteredq 271ba6c524 Added support for "doubleSided" mesh property to WebGLRenderer. 15 rokov pred
  alteredq f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 15 rokov pred
  alteredq a783870b61 Refactored OBJ converter demo not to have separate materials per each sphere. 15 rokov pred
  alteredq 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 15 rokov pred
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 rokov pred
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 15 rokov pred
  Mr.doob a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 15 rokov pred
  alteredq 558e7c5db8 Added texture wrapping parameter to Texture.js. Fixed OBJ converter example to have tiled texture. 15 rokov pred
  alteredq fbd12838b1 Added refractive mapping and mixing combination mode for the environment map and the underlying material. 15 rokov pred
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) 15 rokov pred
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 15 rokov pred
  alteredq 9081529d84 Made all examples working again. 15 rokov pred
  Mr.doob 591c4c5bef Merging alteredq branch. 15 rokov pred
  Mr.doob 5feee3839f Trying to merge... 15 rokov pred
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 rokov pred
  alteredq 7c26e04c7a Refactored common functionality out of ascii and binary loaders. 15 rokov pred
  alteredq a0fa2ae3dd Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 15 rokov pred
  alteredq 188f36be5d Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 15 rokov pred
  alteredq 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. 15 rokov pred
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 rokov pred
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 15 rokov pred
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. 15 rokov pred
  alteredq 1fae823482 Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting). 15 rokov pred
  alteredq b150a74755 Synced with mrdoob's branch. 15 rokov pred
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 rokov pred
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 15 rokov pred
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 rokov pred
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 rokov pred
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 rokov pred
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 rokov pred

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