Mr.doob
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e46346c9ba
Cleaned up CanvasRenderer/MeshDepthMaterial code.
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%!s(int64=15) %!d(string=hai) anos |
Mr.doob
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fe82bdbda9
Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer.
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%!s(int64=15) %!d(string=hai) anos |
Mr.doob
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7d8fd5f874
CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :)
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%!s(int64=15) %!d(string=hai) anos |
alteredq
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0163e4f2f5
Added (commented out) MeshDepthMaterial support to WebGLRenderer.
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%!s(int64=15) %!d(string=hai) anos |
Mr.doob
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98dc841aab
Added MeshDepthMaterial.
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%!s(int64=15) %!d(string=hai) anos |