Mr.doob
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4b2de9b91d
Reverted to proper Matrix4.multiply() (thanks @lukem1)
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14 年之前 |
Mr.doob
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18f7859974
Ray now intersects with particles too. (thx @jaycrossler)
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14 年之前 |
Mikael Emtinger
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d10df1a509
Added functions for getPosition(), getColumnX(), getColumnY() and getColumnZ() to easier access the different components of the matrix.
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15 年之前 |
Mr.doob
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dd52560369
Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/
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15 年之前 |
alteredq
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e7ab9e58a2
Implemented simple forward facing animation type for Catmull-Rom splines.
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15 年之前 |
Mikael Emtinger
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42b0d7e0bf
Removed n.X4 = eye.xyz from lookAt
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15 年之前 |
Mikael Emtinger
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549f9b03a5
Merged with alteredq.
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15 年之前 |
Mr.doob
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482fe243a4
Removed Matrix4.multiplyVector3OnlyZ as it's not being used... ?
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15 年之前 |
Mr.doob
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c89b4008f3
Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D.
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15 年之前 |
Mr.doob
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1a115ae86f
Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate
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15 年之前 |
Mr.doob
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f2af3864cc
Matrix4 public and static methods clean up.
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15 年之前 |
Mikael Emtinger
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2ab6fb41ad
Mergable:
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15 年之前 |
Mr.doob
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6e16d3b297
Removed WebGLRenderer2.
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15 年之前 |
Mr.doob
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431b14f98e
Merging with empaempa's branch
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15 年之前 |
Mr.doob
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f5e819fe14
Removed all the toString methods (saving 6kbytes)
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15 年之前 |
alteredq
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e4f759c225
Optimized Matrix4.transpose and fixed performance test.
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15 年之前 |
Mr.doob
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446834ba35
Minor fixes and improvements.
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15 年之前 |
Mr.doob
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27dc056af4
Minor refactoring and clean up.
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15 年之前 |
Mr.doob
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033a372c70
Fixed Matrix4::scale
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15 年之前 |
Mr.doob
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059d0d7df2
Fixed Matrix4::setRotationFromEuler (using x,y,z order).
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15 年之前 |
alteredq
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7415759392
Added 3d sound support plus example.
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15 年之前 |
Mr.doob
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251a7d53b8
Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P
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15 年之前 |
alteredq
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313ce3ed94
More refactoring and optimizations.
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15 年之前 |
alteredq
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2ecbe2dec2
A lot of bugfixing and refactoring.
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15 年之前 |
alteredq
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f4fe695d9a
First somehow working version ;).
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15 年之前 |
alteredq
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cf37a8cc43
First integration step: something appeared on the screen ;)
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15 年之前 |
alteredq
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56fcd26ef3
Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used.
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15 年之前 |
alteredq
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eced0ca840
Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters.
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15 年之前 |
alteredq
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078b0977ae
Few dirty performance optimizations.
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15 年之前 |
alteredq
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09571ee3d0
Partially merged szimek's pull request
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15 年之前 |