提交歷史

作者 SHA1 備註 提交日期
  Mr.doob 4b2de9b91d Reverted to proper Matrix4.multiply() (thanks @lukem1) 14 年之前
  Mr.doob 18f7859974 Ray now intersects with particles too. (thx @jaycrossler) 14 年之前
  Mikael Emtinger d10df1a509 Added functions for getPosition(), getColumnX(), getColumnY() and getColumnZ() to easier access the different components of the matrix. 15 年之前
  Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 15 年之前
  alteredq e7ab9e58a2 Implemented simple forward facing animation type for Catmull-Rom splines. 15 年之前
  Mikael Emtinger 42b0d7e0bf Removed n.X4 = eye.xyz from lookAt 15 年之前
  Mikael Emtinger 549f9b03a5 Merged with alteredq. 15 年之前
  Mr.doob 482fe243a4 Removed Matrix4.multiplyVector3OnlyZ as it's not being used... ? 15 年之前
  Mr.doob c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. 15 年之前
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate 15 年之前
  Mr.doob f2af3864cc Matrix4 public and static methods clean up. 15 年之前
  Mikael Emtinger 2ab6fb41ad Mergable: 15 年之前
  Mr.doob 6e16d3b297 Removed WebGLRenderer2. 15 年之前
  Mr.doob 431b14f98e Merging with empaempa's branch 15 年之前
  Mr.doob f5e819fe14 Removed all the toString methods (saving 6kbytes) 15 年之前
  alteredq e4f759c225 Optimized Matrix4.transpose and fixed performance test. 15 年之前
  Mr.doob 446834ba35 Minor fixes and improvements. 15 年之前
  Mr.doob 27dc056af4 Minor refactoring and clean up. 15 年之前
  Mr.doob 033a372c70 Fixed Matrix4::scale 15 年之前
  Mr.doob 059d0d7df2 Fixed Matrix4::setRotationFromEuler (using x,y,z order). 15 年之前
  alteredq 7415759392 Added 3d sound support plus example. 15 年之前
  Mr.doob 251a7d53b8 Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P 15 年之前
  alteredq 313ce3ed94 More refactoring and optimizations. 15 年之前
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 15 年之前
  alteredq f4fe695d9a First somehow working version ;). 15 年之前
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 15 年之前
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 15 年之前
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 15 年之前
  alteredq 078b0977ae Few dirty performance optimizations. 15 年之前
  alteredq 09571ee3d0 Partially merged szimek's pull request 15 年之前

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