Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 28ad7aa270 Renamed scene.objects to scene.__objects and fixed all the examples that relied on it. %!s(int64=14) %!d(string=hai) anos
  alteredq 6b014f8684 Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. %!s(int64=14) %!d(string=hai) anos
  alteredq 064138d826 Updated more examples. Got AnaglyphWebGLRenderer and CrosseyedWebGLRenderer working. %!s(int64=14) %!d(string=hai) anos
  Mr.doob ad31ff1214 Fixed the rest of the examples. %!s(int64=14) %!d(string=hai) anos
  alteredq 721d5bb5ba Added FXAA to color lines example. %!s(int64=14) %!d(string=hai) anos
  Nicholas Kinsey ce2e019e2d Optimising array operations in webgl_lines_*.html %!s(int64=14) %!d(string=hai) anos
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 19d8261174 More examples clean up. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a940f05427 Updated examples with the new `.add`/`.remove` methods. %!s(int64=14) %!d(string=hai) anos
  alteredq 59bfd81150 Added MaskPass to postprocessing and clearTarget to WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. %!s(int64=14) %!d(string=hai) anos
  alteredq ff09a492bb Refactored postprocessing out of examples into own set of classes. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=15) %!d(string=hai) anos
  Mr.doob e8847848ad Merging with alteredq's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq de2dcdf5c0 Changed WebGLRenderTarget / FBO default color format to RGBA. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
  alteredq 49872b2afd Disabled antialias for examples that use full-screen postprocessing. %!s(int64=15) %!d(string=hai) anos
  alteredq c61f89ba14 Brought back bloom. %!s(int64=15) %!d(string=hai) anos
  alteredq 2294094adf Cleaned up a bit WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
  Mr.doob fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) %!s(int64=15) %!d(string=hai) anos
  alteredq 6c84868d96 More examples conversion to requestAnimationFrame. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 4912f59cc6 Compiled new build. %!s(int64=15) %!d(string=hai) anos
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