Commit History

Autor SHA1 Mensaxe Data
  Ben Houston 9ae10fc91f remove linear_to_gamma_fragment, replaced by new output encoding support. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 534373db0c Fixed build warnings. (I see I see...) %!s(int64=10) %!d(string=hai) anos
  Mr.doob 462d8d7c9d Merge branch 'material_glsl_files' of https://github.com/bhouston/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Ben Houston 8350e0e49b use glsl files for material vert/frag sahders. %!s(int64=10) %!d(string=hai) anos
  Ben Houston e7aa936cdf experiment moving material glsl out of ShaderLib.js %!s(int64=10) %!d(string=hai) anos
  Ben Houston 653a2787ce remove encoding_template and WebGLShaderPrePRocessor as mrdoob has rewritten it. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 17d1b908f3 add preprocessor that by default uses the ShaderChunk library. %!s(int64=10) %!d(string=hai) anos
  Ben Houston b057fed455 begin on swithcing texture encodings from uniforms to macros. %!s(int64=10) %!d(string=hai) anos
  Ben Houston edf8e03fea bug fixes. %!s(int64=10) %!d(string=hai) anos
  Mr.doob fb8ec33d9d ShaderLib: Added shadowMask to MeshLambertMaterial. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8eaf494a46 Refactored ShadowMap code. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 766eea001c Moved Face4 to Three.Legacy. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 38dd0a5994 Moved TextGeometry back to core. Removed typeface_js hack. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 6aaa6af852 Clean up. %!s(int64=10) %!d(string=hai) anos
  WestLangley 0e43d8b074 Lambert shader clean up %!s(int64=10) %!d(string=hai) anos
  Mr.doob 7d9f979b2d Replaced Rectangle with Vector4. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2ee214de8e Added StereoCamera. See #7036. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d253080f7e WebGLRenderTarget: Adde viewport. See #5979 #7732. %!s(int64=10) %!d(string=hai) anos
  Mr.doob c997a297d7 ShaderChunk: Moved ambient code out of lights_pars. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 480968249d Added AudioAnalyser. %!s(int64=10) %!d(string=hai) anos
  Mr.doob a0db9814e6 Renamed normal_phong_fragment.glsl to normal_fragment.glsl %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8ad7a3ee02 Merge pull request #7562 from vincent-courtalon/dev_audio_#7485 %!s(int64=10) %!d(string=hai) anos
  Mr.doob 69b2d8e24e WebGLRenderer: Added WebGLLights. %!s(int64=10) %!d(string=hai) anos
  vincent courtalon 5d363fdd72 renaming PositionAudio to PositionalAudio %!s(int64=10) %!d(string=hai) anos
  vincent 3ad4b7fe0f evolution of Audio, adding buffer management, ambient sound, master volume %!s(int64=10) %!d(string=hai) anos
  Mr.doob 666630446c Prettified dynamic Uniforms. @arose note that I've changed the object, camera order. See #7048. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 26633fa1ca WebGLRenderer: Removed no longer used WebGLMaterials. See #7440. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3861491bfd Added WebGLMaterials. %!s(int64=10) %!d(string=hai) anos
  Mr.doob f3975a475b Moved audio out of extras. %!s(int64=10) %!d(string=hai) anos

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