Commit History

Autor SHA1 Mensaxe Data
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes %!s(int64=11) %!d(string=hai) anos
  Mr.doob 2efc87a00d Added type property to all relevant objects. %!s(int64=11) %!d(string=hai) anos
  aaron fd28624959 vertexColors should default to 'THREE.NoColors' not 'false' - Fixes #2180 %!s(int64=12) %!d(string=hai) anos
  alteredq a9fa5833e2 These materials comments changes somehow didn't get into previous commit. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 6bdaf52ae9 Nickname consistency. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 2c86fbbca5 Dumb material.clone() for the rest of the materials. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 886a913020 Materials code clean up. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 4845632e15 Refactored materials code. %!s(int64=13) %!d(string=hai) anos
  libra guest 4b962fa473 add material.clone %!s(int64=13) %!d(string=hai) anos
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
  alteredq fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). %!s(int64=14) %!d(string=hai) anos
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=15) %!d(string=hai) anos
  Mr.doob f5e819fe14 Removed all the toString methods (saving 6kbytes) %!s(int64=15) %!d(string=hai) anos
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. %!s(int64=15) %!d(string=hai) anos
  alteredq ad51a48fcd Added "depth_test" parameter to materials. %!s(int64=15) %!d(string=hai) anos
  alteredq fe6d492573 Added vertex colors to WebGL lines plus corresponding example. %!s(int64=15) %!d(string=hai) anos
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5f0b6876e6 Optimised Minecraft AO demo (removing more unseen sides). %!s(int64=15) %!d(string=hai) anos
  Mr.doob 29aa335303 Minor reformating, code fixes and new build. %!s(int64=15) %!d(string=hai) anos
  timk f391247b77 Basic implementation of SVGRenderer::renderLine %!s(int64=15) %!d(string=hai) anos
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer %!s(int64=15) %!d(string=hai) anos
  Mr.doob ce3d641ff2 Changed materials format a bit. %!s(int64=15) %!d(string=hai) anos
  Mr.doob f424dc849a LineBasicMaterial params.color ⟶ params.diffuse_color %!s(int64=15) %!d(string=hai) anos
  Mr.doob 08ef7e0e6c Properly renaming LineColorMaterial ⟶ LineBasicMaterial %!s(int64=15) %!d(string=hai) anos
  Mr.doob facf7ff039 * Starting the materials refactoring (testing branching too) %!s(int64=15) %!d(string=hai) anos
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