Commit History

Autor SHA1 Mensaxe Data
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. %!s(int64=15) %!d(string=hai) anos
  Mr.doob b913baa6f0 Code clean up and minor optimisations. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 14eb44a279 ParticleBasicMaterial with a map attached are back on CanvasRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq d3cd0887d2 Added handling of object removal to WebGLRender. Added visibility parameter to Object3D. %!s(int64=15) %!d(string=hai) anos
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js %!s(int64=15) %!d(string=hai) anos
  alteredq 9081529d84 Made all examples working again. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 591c4c5bef Merging alteredq branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5feee3839f Trying to merge... %!s(int64=15) %!d(string=hai) anos
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` %!s(int64=15) %!d(string=hai) anos
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. %!s(int64=15) %!d(string=hai) anos
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. %!s(int64=15) %!d(string=hai) anos
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. %!s(int64=15) %!d(string=hai) anos
  alteredq b150a74755 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() %!s(int64=15) %!d(string=hai) anos
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) %!s(int64=15) %!d(string=hai) anos
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. %!s(int64=15) %!d(string=hai) anos
  alteredq ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example. %!s(int64=15) %!d(string=hai) anos
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