Commit History

Autor SHA1 Mensaxe Data
  Ben Houston 52bf6c6e97 ensure that particles also use map encodings. %!s(int64=10) %!d(string=hai) anos
  Ben Houston af4929ea08 fill in the LogLuv, RGBM, and RGBD decoders/encoders. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 7ea1c679b3 fix bug with regards to emissiveMapTexelToLinear... %!s(int64=10) %!d(string=hai) anos
  Ben Houston 79bcfdc037 Merge branch 'dev' of git@github.com:mrdoob/three.js into texture_encoding %!s(int64=10) %!d(string=hai) anos
  Ben Houston 0951f96153 simplify preprocessor, no need for reserve if I use pop. %!s(int64=10) %!d(string=hai) anos
  Ben Houston a4c5926c34 remove unused encoding functions. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 84b70fd4ed cleanup PR. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 57432f03de get macros for encodings working. %!s(int64=10) %!d(string=hai) anos
  Ben Houston e384007915 remove THREE.DefaultEncoding and also old uniforms for encoding. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 17d1b908f3 add preprocessor that by default uses the ShaderChunk library. %!s(int64=10) %!d(string=hai) anos
  Ben Houston e2c86dae12 adopt macro-defined encodings, remove uniform defined encodings. %!s(int64=10) %!d(string=hai) anos
  Ben Houston b057fed455 begin on swithcing texture encodings from uniforms to macros. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 3ca76ecd4c make encodings.glsl more reusable. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 114dac1894 Merge pull request #8182 from WestLangley/dev-cleanup %!s(int64=10) %!d(string=hai) anos
  Ben Houston 7c2ffd14b1 set backwards compatible default. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 15e08c1327 add support for Texture.encoding to Material.map %!s(int64=10) %!d(string=hai) anos
  Ben Houston 94eca51d6d adopt new naming scheme per @mrdoob's recommendation. %!s(int64=10) %!d(string=hai) anos
  WestLangley 3efe711037 Clean up %!s(int64=10) %!d(string=hai) anos
  Mr.doob 35a5994828 Merge pull request #8174 from Mugen87/dev %!s(int64=10) %!d(string=hai) anos
  Mugen87 bde444afd3 clean up webgl_animation_cloth.html %!s(int64=10) %!d(string=hai) anos
  Mr.doob a5b24b29e2 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d7b5a892aa WebGLShadowMap: Make sure USE_SHADOWMAP is defined for distanceMaterial. Fixes #8166. %!s(int64=10) %!d(string=hai) anos
  Mr.doob ebea9c71f3 WebGLShadowMap: Removed unused code. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 04fc6babb7 Docs: Removed OBJMTLLoader. See #8085 %!s(int64=10) %!d(string=hai) anos
  Mr.doob 87f330077b SubdivisionModifier clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob fc18da74ff Merge branch 'dev' of https://github.com/mrdoob/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8501b6c35e SubdivisionModifier clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob a663fa5bd0 Merge pull request #8159 from bhouston/msaa %!s(int64=10) %!d(string=hai) anos
  Ben Houston d86fa4984c remove now inaccurate comment. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 5ee01466a5 rename MSAAPass -> ManualMSAARenderPass. Remove 32 sample pattern (leads to rounding errors), simplify the shader. %!s(int64=10) %!d(string=hai) anos

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