Cronologia Commit

Autore SHA1 Messaggio Data
  Mr.doob 538ce76897 More ShadowMaps refactoring. 10 anni fa
  Mugen87 55504ff81d removal of THREE.MeshFaceMaterial 10 anni fa
  Mr.doob 954ba555ce WebGLShadowMap: Use state.clearColor(). 10 anni fa
  Mr.doob 392b53f016 WebGLRenderer: Moved scissor/viewport state code to WebGLSate. Fixes #7732. 10 anni fa
  Mr.doob 48461d0875 WebGLRenderer: Tweaked the way setViewport/setScissor works. See #5979 #7732. 10 anni fa
  Mr.doob 06554f209d WebGLShadowMap: Detach RenderTarget. Maybe fixes #7732? 10 anni fa
  Mr.doob 63e626fa13 Removed unused variables. 10 anni fa
  Mr.doob faebb42ee1 WebGLRenderer: Support viewports + shadowmap. Fixes #3532. 10 anni fa
  Mr.doob 7a9f11167c WebGLRenderer: Simplified _lights.shadows. (Was trying to link them) 10 anni fa
  Mr.doob 4bfdf068ce WebGLRenderer: Removed unused lights reference. 10 anni fa
  Mr.doob a103cd56b1 WebGLShadowMap: Use parsed lights array. 10 anni fa
  Mr.doob 3460f25114 WebGLShadowMap: Added layers support. 10 anni fa
  Mr.doob a83c56772d WebGLRenderer: Fixed castShadow. 10 anni fa
  Mr.doob 0e045c7c4b LightShadow API clean up. 10 anni fa
  Mr.doob 3e12ab145d Vector2: Added width/height getters/setters. Seems simpler than creating Size2. 10 anni fa
  Mr.doob 978b7b1f91 WebGLShadowMap: Clean up. 10 anni fa
  Mr.doob f1d3105ca6 Refactored Light's shadow API. 10 anni fa
  mkkellogg e749f44da9 Added call to _renderer.resetGLState() at the end of light loop in WebGLShadowMap.render(), updated WebGLRenderer.refreshUniformsShadow() to send inverse of point light position to shader. Fixes #7260. 10 anni fa
  Mr.doob 120beba99f WebGLShadowMap: Moved getViewport out of loop. See #7239. 10 anni fa
  mkkellogg 72670aef67 Unrolled loop in calculation of PCF shadow maps for point lights. 10 anni fa
  mkkellogg 83e2794ac8 Bug fix: Viewport not restored correctly when rendering point light shadows for scenes that contain multiple light types. 10 anni fa
  Mr.doob 7c8a56441f Merge pull request #7237 from tschw/DRYinShadowMap 10 anni fa
  tschw 9db7aca23f ShadowMap: Corrected number of material variants. 10 anni fa
  Mr.doob be7aa67c85 WebGLShadowMap: Clean up. 10 anni fa
  tschw 52a7137f0b ShadowMap: Refactored repetitive code. 10 anni fa
  tschw 1b0d49df6a Edited comments and whitespace, amending #7153. 10 anni fa
  mkkellogg a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. 10 anni fa
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. 10 anni fa
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. 10 anni fa
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. 10 anni fa

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