Historique des commits

Auteur SHA1 Message Date
  dubejf 0b1068cccf Ray: Add distanceSqToPoint method il y a 10 ans
  erichlof 65e96c6b15 added tests for if ray origin is inside of sphere il y a 11 ans
  erichlof 7f907c9b24 changed Ray origin for 2 tests, always return point in front of ray il y a 11 ans
  erichlof 8c767daedf added test for intersectSphere(sphere) method il y a 11 ans
  erichlof f01951dd03 Update Ray.js il y a 11 ans
  erichlof fe4f726854 Added method Ray.intersectSphere(sphere) il y a 11 ans
  jotinha 86643fcbef typo il y a 12 ans
  jotinha a518807e49 Raycaster checks for bounding box intersection il y a 12 ans
  stephomi bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. il y a 12 ans
  stephomi 1f7cc3d7f8 The ray is now used as a ray instead as a line. il y a 12 ans
  stephomi f58e144d9e Rename and fix the function that computes the ray-line intersection il y a 12 ans
  stephomi e9a07c9e38 Add a simple test for ray-segment intersection. il y a 12 ans
  Mr.doob 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. il y a 13 ans
  Ben Houston 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. il y a 13 ans
  Ben Houston adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 il y a 13 ans
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
  Ben Houston b0497080ef Start of benchmarking framework for ThreeJS. il y a 13 ans
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