Historique des commits

Auteur SHA1 Message Date
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` il y a 15 ans
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. il y a 15 ans
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. il y a 15 ans
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. il y a 15 ans
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. il y a 15 ans
  alteredq b150a74755 Synced with mrdoob's branch. il y a 15 ans
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. il y a 15 ans
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() il y a 15 ans
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating il y a 15 ans
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) il y a 15 ans
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. il y a 15 ans
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. il y a 15 ans
  alteredq ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example. il y a 15 ans
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