Историја ревизија

Аутор SHA1 Порука Датум
  Mr.doob 5feee3839f Trying to merge... пре 15 година
  Mr.doob 98dc841aab Added MeshDepthMaterial. пре 15 година
  Mr.doob 64df690cc0 SVGRenderer also working. пре 15 година
  Mr.doob 22f48a731b CanvasRenderer handles textures again. пре 15 година
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` пре 15 година
  Mr.doob 8eb356db40 Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break... пре 15 година
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() пре 15 година
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating пре 15 година
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) пре 15 година
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. пре 15 година
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. пре 15 година
  Mr.doob 647b4a57b8 * Added `PointLight` пре 15 година
  Mr.doob e68109fdb2 - Clean up пре 15 година
  Nicolas Garcia Belmonte 10681d6684 * Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar. пре 15 година
  Mr.doob 9c796ce6ae - Of course, all examples had to point to the renamed file... пре 15 година
  Mr.doob b381202910 * Using new object `UV` instead of `Vector2` where it should be used пре 15 година
  Mr.doob 8f543db16d * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) пре 15 година
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