История коммитов

Автор SHA1 Сообщение Дата
  alteredq a46acbdaf1 Fixed shader bug introduced in previous commit. 14 лет назад
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. 14 лет назад
  alteredq 27afa046be First attempt at morph normals. 14 лет назад
  alteredq c42478fae0 Refactored shadow map shader. 14 лет назад
  alteredq aa803fd2b4 Experimenting with cascaded shadow maps. 14 лет назад
  alteredq 24a2c31937 Optimized skinning shader. 14 лет назад
  alteredq 560562c05f Removed cameraInverseMatrix uniform. 14 лет назад
  alteredq 9fdd14190e Added check for pixel being behind light frustum in shadow map shader. 14 лет назад
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. 14 лет назад
  alteredq de7e849018 Fixed incorrect shadow receiving for morphs. 14 лет назад
  alteredq 71fafdf25d Some cleanup and normalization fixes in shaders. 14 лет назад
  alteredq 51f45e8bde Added clamping to specular term. 14 лет назад
  alteredq 3241c077e6 Added wrap around lighting to normal map shader. 14 лет назад
  alteredq ab0ce36091 Unrolled shadow filtering loops to work on ATI OpenGL. 14 лет назад
  alteredq 3dea25939c Refactored shadow test to work on some ATI cards with OpenGL. 14 лет назад
  alteredq ccf6d803cd Fixed shadow darkness for non-soft shadow code path. 14 лет назад
  alteredq 60ee1e8ccb Added wrap-around lighting to Phong and Lambert materials (aka half-lambert from Half-Life 2). 14 лет назад
  alteredq 1dcf5fc79b Moved sprite handling into plugin. 14 лет назад
  alteredq 99f00ba33e Removed enableLighting uniform from Lambert. 14 лет назад
  alteredq a9cc8bceb5 Applied manually fixes from @broady to 'dev' branch. 14 лет назад
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 лет назад
  alteredq addb3a12a9 Refactored CubeCamera / cube map handling. 14 лет назад
  alteredq 89c578332e Fixed shading glitches on OpenGL (thanks to @mrdoob for spotting this). 14 лет назад
  alteredq 7355c2b68b Changed ambient term to influence also texture in Phong / normal map materials. 14 лет назад
  alteredq 7d2805dd83 Fixed specular term in Phong / normal map materials. 14 лет назад
  alteredq 84ed1835ca Added reflection to normal map shader. 14 лет назад
  alteredq 8bd87ff444 Rewritten lighting shaders. 14 лет назад
  Mr.doob f13189b6e4 Refactored WebGLShaders a bit. 14 лет назад
  Mr.doob 671b5079bb WebGLRenderer: MeshPhongMaterial was overriding the alpha chanel of textures. 14 лет назад
  alteredq fd0fb85c8e Fixed specular light vs black texture bug in Phong shader. 14 лет назад

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